cocos2dx有一個編輯器:cocostudio。眼下來說,已經是比較好用了。僅僅要載入導出的資源。就能夠用上了。省去手動搭建面的麻煩。
可是。非常多須要事件的地方,操作比較麻煩,所以這里提供一個事件管理器來集中和簡化管理事件。
對于C++事件托付方面。我這里使用了是FastDelegate(注:一個牛人寫的)。以下是詳細實現的代理,不多。
/*UI觸摸事件管理器。原有cocos2dx帶的觸摸事件,每次監聽要操作的步驟比較多,為此添加了一個事件管理器。來集中和簡化管理
*/
#ifndef _X_TOUCH_EVENT_MANAGER_H_
#define _X_TOUCH_EVENT_MANAGER_H_
#include <cocos2d.h>
#include <cocos-ext.h>
#include <FastDelegate.h>
#include <xmap.h>
#include <xlog.h>
namespace zdh
{USING_NS_CC;USING_NS_CC_EXT;class XTouchEventManager : public CCObject{public://綁定的事件定義typedef fastdelegate::FastDelegate<void(gui::Widget *, gui::TouchEventType)> TTouchEvent;typedef int TagID_t;//一個Tag的觸模事件結構,包含了四個事件struct STagEvent{TTouchEvent EventBegin;TTouchEvent EventMoved;TTouchEvent EventEnded;TTouchEvent EventCanceled;TTouchEvent * getByType(gui::TouchEventType paramType){switch (paramType){case gui::TOUCH_EVENT_BEGAN:return &EventBegin;case gui::TOUCH_EVENT_MOVED:return &EventMoved;case gui::TOUCH_EVENT_ENDED:return &EventEnded;case gui::TOUCH_EVENT_CANCELED:return &EventCanceled;}return nullptr;}//推斷事件是不是都是為空bool isAllEmpty() const{return EventBegin.empty()&& EventEnded.empty()&& EventMoved.empty()&& EventCanceled.empty();}};//Tag事件映射表。能夠換用std::maptypedef XMap<TagID_t, STagEvent> TEventMap;public:XTouchEventManager():m_UI(nullptr){}static XTouchEventManager * create(){XTouchEventManager * pRet = new XTouchEventManager();pRet->autorelease();return pRet;}//propertyvoid setUI(gui::TouchGroup * paramUI){m_UI = paramUI;}gui::TouchGroup * getUI(){return m_UI;}//綁定一個指定Tag和事件類型的事件TTouchEvent * Bind(TagID_t paramTagID, gui::TouchEventType paramType){if (!(paramType == gui::TOUCH_EVENT_BEGAN|| paramType == gui::TOUCH_EVENT_CANCELED|| paramType == gui::TOUCH_EVENT_ENDED|| paramType == gui::TOUCH_EVENT_MOVED)) return nullptr;int iIndex = m_Map.getIndexBykey(paramTagID);if (m_Map.isValidIndex(iIndex)){return m_Map.getValue(iIndex).getByType(paramType);}else{gui::Widget * pWidget = GetNodeByTag(paramTagID);if (isNULL(pWidget)) return nullptr;pWidget->addTouchEventListener(this, gui::SEL_TouchEvent(&XTouchEventManager::OnUITouch));return m_Map[paramTagID].getByType(paramType);}}//移除指定Tag和事件類型的偵聽void RemoveListen(TagID_t paramTagID, gui::TouchEventType paramType){if (!(paramType == gui::TOUCH_EVENT_BEGAN|| paramType == gui::TOUCH_EVENT_CANCELED|| paramType == gui::TOUCH_EVENT_ENDED|| paramType == gui::TOUCH_EVENT_MOVED)) return;int iIndex = m_Map.getIndexBykey(paramTagID);if (m_Map.isValidIndex(iIndex)){auto pV = m_Map.getValue(iIndex);pV.getByType(paramType)->clear();if (pV.isAllEmpty()) //假設這個Tag全然沒有事件偵聽,那么就清除這個Tag的偵聽{RemoveListen(paramTagID);}}}//移除指定Tag的偵聽void RemoveListen(TagID_t paramTagID){gui::Widget * pWidget = GetNodeByTag(paramTagID);if (isNotNULL(pWidget)){pWidget->addTouchEventListener(nullptr, nullptr);}m_Map.RemoveByKey(paramTagID);}private://當UI被偵聽的事件,被觸發void OnUITouch(CCObject* paramSender, gui::TouchEventType paramType){gui::Widget * pUIControl = dynamic_cast<gui::Widget *>(paramSender);if (isNULL(pUIControl)) return;TagID_t tagID = pUIControl->getTag();STREAM_INFO << "Sender Tag=" << tagID << ", paramType=" << paramType;int iIndex = m_Map.getIndexBykey(tagID);if (m_Map.isValidIndex(iIndex)){auto pV = m_Map.getValue(iIndex);auto pEvent = pV.getByType(paramType);if (isNotNULL(pEvent) && (!pEvent->empty())){(*pEvent)(pUIControl, paramType); //調用事件}}}//取UI中指定Tag的widget對象gui::Widget * GetNodeByTag(TagID_t paramTag){if (isNULL(m_UI)) return nullptr;return m_UI->getWidgetByTag(paramTag);}private:gui::TouchGroup * m_UI; //用Cocostudio UI編輯器。然后導入生成的UI對象TEventMap m_Map; //事件偵聽映射表};
}
#endif
使用樣例:在Init函數
m_EventManager = XTouchEventManager::create();m_EventManager->retain();gui::TouchGroup* ul = gui::TouchGroup::create();ul->addWidget(GUIReader::shareReader()->widgetFromJsonFile("MainUI_1.ExportJson"));this->addChild(ul, 2);m_EventManager->setUI(m_MainUI);
最后。事件綁定:
m_EventManager->Bind(ET_BUTTON_EXIT, gui::TOUCH_EVENT_ENDED)->bind(this, &XSceneMain::OnExit);m_EventManager->Bind(ET_BUTTON_SAVE, gui::TOUCH_EVENT_ENDED)->bind(this, &XSceneMain::OnSave);
事件的定義:
void XSceneMain::OnExit(gui::Widget * paramSender, gui::TouchEventType paramType){STREAM_INFO << "OnExit";}void XSceneMain::OnSave(gui::Widget * paramSender, gui::TouchEventType paramType){STREAM_INFO << "OnSave";}
依賴的代碼參考:我的開發代碼 ??