面試被拒絕如何爭取
Let me start by saying that Dribbble is awesome. I’ve been a member of the Dribbble community for years. I swoon over the beautiful design I see throughout the site. Dribbble is among the most popular places to go for inspiration and while that’s important, it’s also a double-edged sword. As designers, we can become addicted to ingratiation. Designing for the purpose of “likes” and flattering comments vs designing for the purpose of product value to a customer. I totally get it, believe me, we all get that thirst to make the popular page. But it comes at a cost. Homogeneous concept design can make you popular on Dribbble and unpopular with recruiters or even worse, cause your production app to miss the mark on product fit.
首先,我說Dribbble非常棒。 我已經成為Dribbble社區的成員多年了。 我在整個網站上看到的精美設計都驚呆了。 Dribbble是最受歡迎的靈感之地,盡管這一點很重要,但它也是一把雙刃劍。 作為設計師,我們可能會迷戀成癮。 以“喜歡”和討好評論為目的設計與以為客戶提供產品價值為目的進行設計。 我完全理解它,相信我,我們都渴望創建流行頁面。 但這是有代價的。 同類概念設計可以使您在Dribbble上受歡迎,而在招聘人員中不受歡迎,甚至更糟糕的是,使您的生產應用程序錯過產品合適性的標記。
Now it’s important to acknowledge the distinction that not all work posted to Dribbble needs or wants feedback. Dribbble is a great place to be uninhibited with our creativity. However, there is a subset of designers who want to improve their work through the help of the talented community of designers on Dribbble.
現在,重要的是要承認這種區別,即并非所有發布到Dribbble的工作都需要或需要反饋。 Dribbble是一個不容我們創意無限的好地方。 但是,有一部分設計師希望通過Dribbble上才華橫溢的設計師社區的幫助來改善他們的工作。
為喜歡設計什么樣? (What does designing for likes look like?)
There are a lot of designers who’ve been aware of this trend for years as hilariously pointed out by Eddie Lobanovskiy’s shot. He did a great job of capturing the ethos of how easily we designers can fall into the trap of throwing out some colorful squircles for a quick batch of likes.
埃迪·洛瓦諾夫斯基(Eddie Lobanovskiy)的鏡頭滑稽地指出,很多設計師已經意識到這一趨勢多年了。 他在捕捉人們的精神風俗方面做得很出色,這些精神使我們的設計師容易陷入掉一些五顏六色的小松鼠來快速獲得喜歡的陷阱。

讓我們看另一個例子。 概念性金融應用程序。 (Let’s take a look at another example. Conceptual financial apps.)
Us designers, boy do we loooove those concept financial apps. The squiggly line charts and vibrant data visualizations are hypnotic. But who are these concepts for? Are they for designers or financial customers?
美國設計師,男孩,我們是否喜歡這些概念財務應用程序。 彎曲的折線圖和生動的數據可視化令人著迷。 但是這些概念是為誰準備的? 它們適合設計師還是金融客戶?


Uh oh! We’ve got a problem. That line chart, well, designers love it, but financial consumers have no idea what it is. If you open the Robinhood app you’ll see a design team who has done an amazing job designing a UI around real line charts of stock trends, none of which resemble the squiggles above. So if this data visualization was for a real app, well, your target market wouldn’t use it.
哦! 我們有一個問題。 折線圖很好,設計師喜歡它,但金融消費者不知道它是什么。 如果您打開Robinhood應用程序,您將看到一個設計團隊,他們在圍繞股票趨勢的真實折線圖設計UI方面做得非常出色,這些都沒有上面的花招。 因此,如果此數據可視化用于真正的應用程序,那么您的目標市場將不會使用它。
For some Dribbblers that’s perfectly OK. But what about a Dribbbler who has an interview with Robinhood and has been tasked with presenting a visual solution in her interview. Maybe she wants some actual feedback.
對于某些盤石機來說,這是完全可以的。 但是,Dribbbler接受了Robinhood的采訪,并被要求在她的采訪中提供視覺解決方案,那該怎么辦? 也許她想要一些實際的反饋。
因此,我們確定了一個問題。 我們該如何解決? (So we’ve identified a problem. How do we fix it?)
There are a lot of designers on Dribbble from all varieties of backgrounds. Isn’t that cool! Imagine how many perspectives you can get if you ask for feedback. Soliciting feedback would give she/he/they an opportunity to let you know “hey that chart looks great but isn’t gonna work for representing a financial data.”
Dribbble上有許多來自各種背景的設計師。 那不是很酷! 想象一下,如果您需要反饋,可以得到多少個觀點。 征求反饋將使她(她)/他們(他們)有機會讓您知道“嘿,這張圖表看起來不錯,但不能代表財務數據。”
The lack of feedback isn’t wholly the designers’ fault. Dribbble itself as a platform isn’t currently equipped to solicit feedback. So often times critiques within comments can be erroneously perceived as undesirable outliers.
缺乏反饋并不完全是設計師的錯。 Dribbble作為平臺本身目前尚未具備征求反饋的能力。 因此,評論中的批評常常被錯誤地視為不受歡迎的異常值。
It can also be a challenge to reconcile the occasional critique in a comment with the shot itself since the two items are separated and difficult for the designer to contextualize.
在評論中將偶爾的評論與鏡頭本身進行調和也可能是一個挑戰,因為這兩個項目是分開的,設計者很難將其上下文化。
這是一個基本的權宜之計,可以幫助減輕某些上述問題。 (Here is a rudimentary stopgap that could help mitigate some of the aforementioned problems.)

For people who want genuine feedback, I added a “Seeking feedback” option under the settings which would add a button on your Shot deliberately seeking feedback (seen in Figure B). This feedback would only be visible to the designer. Side note: It’d be awesome to be able to link to your actual app from Dribbble akin to Product Hunt.
對于需要真實反饋的人,我在設置下添加了“尋求反饋”選項,該選項會在Shot上添加一個故意尋求反饋的按鈕(如圖B所示)。 該反饋僅對設計者可見。 旁注:能夠從Dribbble類似于Product Hunt鏈接到您的實際應用程序真是太棒了。

I redacted the designer’s name, but chose this shot because they graciously asked for feedback in their Shot notes. Great job, designer! To the right, you’ll see buttons for leaving feedback and/or links to the actual app.
我編輯了設計師的名字,但是選擇了這張照片,因為他們在照片筆記中慷慨地要求反饋。 做得好,設計師! 在右側,您將看到用于留下反饋和/或鏈接到實際應用程序的按鈕。

If you choose to leave feedback, you’d be able to target a point within the shot a la InVision or Marvel App. The major value add here would be that the feedback is coming from the entire Dribbble community. Wouldn’t that be rad?!
如果您選擇留下反饋,則可以通過InVision或Marvel App在鏡頭中定位一點。 這里的主要附加值是反饋來自整個Dribbble社區。 那不是rad嗎?
贊美仍然很重要 (Praise is still important)
Designers need praise as much as they need feedback. Pointing out what was designed well is as important as what needs to be changed. The nuance is understanding that designing for likes isn’t going to produce the same benefit to your product as designing for a problem. No single individual is smarter than the community as a whole. Being a part of Dribbble gives us designers a unique opportunity to leverage piles of valuable perspectives and… feedback!
設計師需要贊美,也需要反饋。 指出設計得好與需要更改一樣重要。 細微的差別是,為喜歡設計不會給您的產品帶來與為問題設計一樣的好處。 沒有一個人比整個社區更聰明。 成為Dribbble的一部分,為我們的設計師提供了一個獨特的機會,可以利用成堆的寶貴觀點和…反饋!
Thanks for reading, friends!
謝謝閱讀,朋友們!
翻譯自: https://uxdesign.cc/shooting-for-feedback-404b4c7f792e
面試被拒絕如何爭取
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