靜態原型設計 加載中
In April 2015, I joined the Disney Parks creative team to design mobile experiences for the happiest place on Earth. I learned a lot from a diverse group of humble, creative, and smart people.
2015年4月,我加入了迪士尼公園創意團隊,為地球上最快樂的地方設計了移動體驗。 我從一群謙虛,有創造力和聰明的人那里學到了很多東西。
Here’s a brief list of learnings specifically about prototyping from my time contracting as an Interaction Designer from 2015 to August 2019. (I won’t discuss Disney’s process nor projects. I kept it high-level, so each insight is useful for everybody, regardless of the industry you work on).
這是一份簡短的學習列表,專門介紹從我從2015年到2019年8月擔任交互設計師時的合同制作過程。您從事的行業)。
見解1:原型設計有助于填補靜態設計留下的空白。 (Insight 1: Prototyping helps fill in the blanks left by static designs.)
- As an Interaction Designer, you need to find the ideal moment to bring prototyping to the design process. 作為交互設計師,您需要找到將原型帶入設計流程的理想時機。
- When exploring an app flow, always keep an eye for the gaps between different screens or sections. 瀏覽應用程序流程時,請始終注意不同屏幕或部分之間的間隙。
- Ask yourself: How do you get from A to B? What is the transition between these two states? Which actions would hit a service call (loading states)? 問自己:您如何從A到B? 這兩個狀態之間的轉換是什么? 哪些動作會打服務電話(加載狀態)?
Use motion to explore and adjust how the animations look.
使用運動來探索和調整動畫的外觀。
Use prototyping to test and adjust how the interactions feel.
使用原型來測試和調整交互的感覺。
見解2:原型有助于定義目標并推動團隊朝著目標邁進。 (Insight 2: Prototyping helps define a goal and drive a team towards it.)
- A prototype is worth a thousand meetings. 一個原型值得一千次會議。
Use prototyping to set aspirational goals. Pass your prototype around, let people use it. Set the mindset of “This is what we want to achieve.”
使用原型設定理想目標。 傳遞您的原型,讓人們使用它。 設置“這是我們想要實現的目標”的心態。
- Socialize the prototype, inspire the different teams involved in the product to drive their motivation to accomplish challenging goals. 社交化原型,激發產品中涉及的各個團隊,以激發他們的動力去實現具有挑戰性的目標。
見解3:原型正在設計“做什么”和“如何做”之間的橋梁。 (Insight 3: Prototyping is designing a bridge between “what to do” and “how to do it.”)
- As an Interaction Designer, you’re a Design Advocate to the Development team and a Developer Advocate to the Design team. 作為交互設計師,您是開發團隊的設計倡導者,也是設計團隊的開發者倡導者。
- You don’t need to have all the answers, but you need to help uncover and focus on the right questions. 您不需要所有的答案,但是需要幫助發現并專注于正確的問題。
Understand that, although there are different teams, there are no “sides.” Help foster collaboration. Build the bridge between the conversations around what to do and how to do it.
要知道,盡管有不同的團隊,但沒有“雙方”。 幫助促進協作。 在圍繞做什么和如何做的對話之間架起橋梁。
見解4:原型設計是一項獨特的設計挑戰,您需要將想象力,創造力和解決問題的能力相結合。 (Insight 4: Prototyping is a unique design challenge in which you combine imagination, creativity, and problem-solving skills.)
- A prototyper’s mindset is an explorer’s mindset, a hacker’s mindset. 原型開發者的思維方式是瀏覽器的思維方式,是黑客的思維方式。
- Curiosity is a trait that drives growth in prototypers. Test many tools, test many apps, test many interactions. Applied curiosity strengthens your imagination. 好奇心是推動原型開發人員成長的特質。 測試許多工具,測試許多應用程序,測試許多交互。 應用好奇心可以增強您的想象力。
- Most of the time, a problem or challenge has more than one solution. 在大多數情況下,問題或挑戰有多個解決方案。
- Don’t stop at one answer. Look at a problem from different angles, solve it again and again. You’ll end up training your creativity. 不要停下來一個答案。 從不同角度看問題,一次又一次解決。 您將最終訓練自己的創造力。
- Don’t be afraid of tackling challenges you’ve never faced before. 不要害怕應對您從未遇到過的挑戰。
Take ownership of a challenge, approach unknowns through “what ifs.” Develop your problem-solving skills.
承擔挑戰的責任,通過“假設”解決未知問題。 培養解決問題的能力。
見解5:原型制作感覺像是要付費學習新知識。 (Insight 5: Prototyping feels like being paid to learn something new.)
There’s something fun, and scary, in going to work every day to solve problems you know you don’t have the answers to yet.
每天上班解決問題,這很有趣,而且令人恐懼,您知道自己還沒有答案。
- All the unknowns that challenge your problem-solving skills, whether you solve them or not, end up becoming learning lessons. 挑戰您解決問題技能的所有未知因素,無論您是否解決,最終都會成為學習課程。
- Share what you learn. 分享您所學。
見解6:原型設計可讓您一窺未來。 投資其中可以節省項目資金。 (Insight 6: Prototyping gives you a sneak peek to the future. Investing in it saves the project money.)
- For product design, prototyping is the most valuable when it helps to uncover and react to potential problems in the experience. 對于產品設計而言,原型設計在發現和應對體驗中的潛在問題時最有價值。
- For development teams, prototyping is the most valuable when it helps to identify technical challenges in advance. 對于開發團隊來說,原型設計最有助于提前發現技術難題。
- For research teams, prototyping is the most valuable when it helps to bring user-testing sessions as close as possible to the real-product experience. 對于研究團隊而言,原型設計最有價值,因為它有助于使用戶測試會議盡可能接近真實產品的體驗。
- For the business, prototyping is the most valuable when it helps the project save money. 對于企業而言,原型設計在幫助項目節省資金時最有價值。
- Identify all of this potential — advocate for prototyping. Make sure to communicate the value of investing in it. 確定所有這些潛力-倡導原型設計。 確保傳達投資的價值。
見解7:深入觀察可改善原型設計,反之亦然。 (Insight 7: Deep observation improves prototyping, and vice versa.)
- Prototyping is an activity that makes you grow as a designer by continually challenging you. 原型制作是一項不斷挑戰您的活動,可讓您成長為設計師。
- Creating a habit out of applied curiosity and problem-solving skills improves the precision of your observations. 利用好奇心和解決問題的能力養成習慣,可以提高觀測的準確性。
- By being more precise on your observations and analysis, you get to grow as a prototyper. 通過更精確地觀察和分析,您可以成長為原型開發人員。
- Process what you learn from your wins and defeats. Write things down. 處理您從勝利和失敗中學到的東西。 寫下來。
Prototyping made me learn about much more than just prototyping. I got to improve my communication, storytelling, and problem-solving skills.
原型讓我了解更多的不僅僅是原型。 我必須提高溝通,講故事和解決問題的能力。
In time, this brought me the opportunity to lead special projects (the ones about blue-sky ideation and speculative futures were the absolute best). I’m currently leading a team of designers at Globant, focused on helping Product and Technology teams pitch new products, and explore future features through design prototypes and PoCs.
隨著時間的流逝,這給我帶來了領導特殊項目的機會(關于藍天思想和投機性期貨的項目絕對是最好的) 。 我目前正在Globant領導一個設計師團隊,致力于幫助產品和技術團隊推銷新產品,并通過設計原型和PoC探索未來的功能。
I intentionally left the discussion about design tools out of this list.
我特意將有關設計工具的討論排除在此列表之外。
When I reflected on these four years at Disney, I was interested in distilling general advice related to Interaction Design and prototyping, and I realized that the most important observations I had were about mindsets and the value of exploration and curiosity. Tools, although important, just ended up being secondary.
當我在迪士尼思考這四年時,我有興趣提煉出與交互設計和原型設計有關的一般建議,并且我意識到,我最重要的發現是關于心態以及探索和好奇心的價值。 工具雖然很重要,但最終只是次要的。

I use Twitter to talk about design and prototyping tools. If you liked reading this post, follow me there as I continue to document findings and observations related to Interaction Design.
我使用Twitter談論設計和原型設計工具。 如果您喜歡閱讀這篇文章,請跟隨我,因為我會繼續記錄與交互設計有關的發現和觀察。
翻譯自: https://uxdesign.cc/what-i-learned-about-prototyping-after-four-years-at-disney-5bfe1fa6a3ac
靜態原型設計 加載中
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