蘋果5s變磚
Even since I can remember I’ve always been curious about trying out all kinds of software, checking out different operating systems, and improving my own user experience through customizing them. Over the years I’ve had the opportunity to test all the major mobile operating systems out there, and learn about their intricacies. One of the OSes that I’ve tried is now long dead, but still holds a special place in my heart is Windows Phone.
即使我記得我一直對嘗試各種軟件,簽出不同的操作系統以及通過自定義它們來改善自己的用戶體驗一直感到好奇。 多年來,我有機會測試了所有主要的移動操作系統,并了解了它們的復雜性。 我嘗試過的操作系統之一已經死了,但在我心中仍然占有特殊地位的是Windows Phone。
I’m currently an iPhone user, and for at least the past two years before every WWDC I’ve been crossing my fingers and hoping for an announcement of some improvements to the way the home screen works. After so many years icons have become boring, and—even more importantly—the way we interact with our phones has changed so much over the years that the information presented to us on our home screens requires thorough rethinking.
我目前是iPhone用戶,至少在過去的兩年中,在每個WWDC之前,我一直在指責,并希望宣布對主屏幕工作方式的一些改進。 這么多年后,圖標變得無聊,而且更重要的是,這些年來,我們與手機互動的方式發生了巨大變化,以至于需要在主屏幕上呈現給我們的信息需要進行徹底的重新思考。
I’m well aware that Android is the best place for home screen experiments, but even though I can choose from a large selection of launchers, often customize them the way I want, the problem that I have is that the rest of the OS remains the same, doesn’t play well visually with the way the launcher looks, and that — as a designer — I simply cannot accept.
我很清楚Android是進行主屏幕實驗的最佳場所,但是即使我可以從眾多啟動器中進行選擇,并且經常按自己的方式自定義啟動器,但我遇到的問題是其余的操作系統仍然存在同樣,在發射器的外觀上無法很好地發揮視覺效果,而作為設計師,我根本無法接受。
After years of using Android phones, I’ve decided that visual coherence is more important to me than being able to change the way the information on the home screen is presented, and so I switched back to Apple about two years ago.
在使用Android手機多年之后,我認為視覺連貫性對我而言比能夠更改主屏幕上信息的顯示方式更為重要,因此大約兩年前,我改回了Apple。

Even though the newly introduced widgets look quite different than their counterparts in Windows Phone, I think the idea is pretty much the same. They’re structured in a grid, they come in a few different sizes, they provide you with a snippet of information from the app that they represent, you cannot interact with their content — tapping them opens an app.
盡管新引入的小部件看起來與Windows Phone中的小部件完全不同,但我認為想法幾乎相同。 它們以網格的形式組織,具有幾種不同的大小,它們為您提供了來自它們所代表的應用程序的信息片段,您無法與它們的內容進行交互-點擊它們可打開一個應用程序。
One major gripe that I have with the way widget look in iOS 14 is the inconsistency. If I didn’t know any better, I’d guess that they come from different designers and developers. Android suffers from exactly the same issue, their widgets are completely all over the place. I know it’s not an easy job given that the information inside a widget needs to make sense in the context of its app, but if Microsoft’s managed somehow, I’m hoping Apple won’t drop the ball on this one and make some significant improvements in this area before iOS 14 goes stable.
我對iOS 14中的小部件外觀的主要抱怨是不一致。 如果我不知道更好,我猜他們來自不同的設計師和開發人員。 Android遭受完全相同的問題,其小部件完全無處不在。 我知道,鑒于小部件中的信息需要在其應用程序的上下文中有意義,這并不是一件容易的事,但是如果微軟以某種方式進行管理,我希望蘋果公司不會在此問題上做出重大改進在iOS 14穩定之前,就可以在此區域使用。

What made Windows Phone’s home screen so amazing to me and so unique was the approach to displaying notifications. You’d get information about the number of unanswered calls inside your Phone tile, you’d see snippets of unread messages in your Messaging app tile, and so on. I do realize that it’s uniqueness was one of the reason for its downfall, yet I’m still hoping that we’ll eventually see some more changes done to how home screens work.
使Windows Phone的主屏幕對我如此驚奇并如此獨特的是顯示通知的方法。 您將獲得有關“電話”磁貼中未應答呼叫數量的信息,以及在“消息傳遞”應用磁貼中看到未讀郵件的片段,依此類推。 我的確意識到它的獨特性是它垮臺的原因之一,但我仍然希望我們最終會看到對主屏幕工作方式所做的更多更改。
Another thing that I think was pretty great about Windows Phone was the animation. Microsoft’s designers, at least in the earlier days of Windows Phone, were very meticulous about how things moved around the phone screen in order to draw your attention to certain elements of the interface, and let your journey through consequent screens understandable and easily navigable. Apart from that every tile would behave in a certain way. The contact app tile, for example, contained a set of tiles that would rotate different contact images, the Photo app rotated your favorite photos, the calendar app rotated between current date and your upcoming appointments. It brought a lot of life to the screen and let you acquire a lot more info from a tiny portion of the screen than you normally would.
我認為Windows Phone的另一個優點是動畫。 微軟的設計師,至少在Windows Phone的早期,對于事情如何在電話屏幕周圍移動以吸引您對界面的某些元素的關注非常細致,并讓您輕松理解并輕松瀏覽隨后的屏幕。 除此之外,每個圖塊都將以某種方式表現。 例如,聯系人應用程序磁貼包含一組磁貼,這些磁貼可以旋轉不同的聯系人圖像,照片應用程序可以旋轉您喜歡的照片,日歷應用程序可以在當前日期和即將到來的約會之間旋轉。 它為屏幕帶來了很多生命,并讓您從屏幕的一小部分獲取了比平時更多的信息。
It might be a little hard to imagine what a lot of this really looked like, and there’s not a lot of good reviews that focused on the software side of things, but if your memory’s hazy or you haven’t had the chance to check out the Windows Phone OS on your own, be sure to watch the video I link to below.
很難想象其中有多少是真正的樣子,并且沒有很多針對軟件方面的好的評論,但是如果您的內存模糊不清或者您沒有機會查看Windows Phone OS,請務必觀看我鏈接到下面的視頻。
I’m kind of hoping that Apple will be headed in that direction, and that we’ll see a lot more widgets for their system apps in the future. I’m also hoping that this change will prompt other companies (well, company, there’s not a lot of competition in the mobile OS market, unfortunately) to slowly start moving away from icons and coming up with ways to design better home screens.
我希望蘋果能夠朝著這個方向發展,并且將來我們會為他們的系統應用看到更多的小部件。 我也希望這一變化將促使其他公司(很不幸,公司在移動操作系統市場上沒有太多競爭)慢慢地開始脫離圖標,并提出設計更好的主屏幕的方法。
翻譯自: https://uxdesign.cc/tales-of-apple-tiles-and-what-could-be-improved-932b7058b200
蘋果5s變磚
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