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I’d like to start with the following quote from Paul Adam’s “The Dribbbilisation of Design,” a powerful read that examines the superficiality of modern product design portfolios, often containing Dribbble posts that look good, but don’t solve actual business problems.
我想從保羅·亞當(Paul Adam)的“ Dribbbilisation of Design ” (設計的障礙)開始,引用一本有力的讀物, 該書分析了現代產品設計產品組合的膚淺性,通常包含看起來不錯但無法解決實際業務問題的Dribbble帖子。
“If product design is about solving problems for people within the constraints of a specific business, then it simply feels that many people calling themselves product/UX designers are actually practicing digital art. They are Artists. They are Stylists. Executing beautiful looking things, certainly an important skill, but not practising product design.”
“如果產品設計是要在特定業務的限制內為人們解決問題,那么僅僅是感覺到許多自稱為產品/ UX設計師的人實際上是在實踐數字藝術。 他們是藝術家。 他們是造型師。 執行漂亮的東西,當然是一項重要技能,但不練習產品設計。”
My original plan was to write a piece examining the hype surrounding shadows, gradients, and blobs, citing this source as an inspiration. In other words, an article agreeing with how Dribbble is gradually becoming a graphic design platform in the sense that most posts will never become actual products.
我最初的計劃是寫一篇文章,研究圍繞陰影,漸變和斑點的炒作,并以此為靈感。 換句話說,在大多數帖子永遠不會成為實際產品的意義上,一篇同意Dribbble如何逐漸成為圖形設計平臺的文章。
But the more I thought about it, the more I realized that this would be betraying my own roots. As someone who, when starting out, also
但是我想得越多,就越意識到自己背叛了自己 。 作為一個開始的人
- loved using gradients 喜歡使用漸變
- drop-shadowed everything 遮蔽一切
- set my corner radius to be 10+ pixels 將我的角半徑設置為10+像素
- obsessed over liquid vectors from Adobe Stock 癡迷Adobe Stock中的液體矢量
- mindlessly threw the term “UI/UX” around my friends because the acronym sounded cool, 我的朋友們不加思索地使用了“ UI / UX”一詞,因為首字母縮寫聽起來很酷,
I definitely felt called out after reading this article. But as a rookie, that didn’t bother me since I know I have a lot more to learn on the subject (not to mention I still do some of the above to a certain extent today).
閱讀本文后,我肯定感到被召喚了。 但是作為一個菜鳥,這絲毫沒有打擾我,因為我知道我在這個問題上還有很多東西要學習(更不用說我今天仍然在一定程度上做上述事情)。

So what’s my stance on “The Dribbbilisation of design” or even Dribbble as a platform, then?
那么,我對“設計的障礙化”或什至將Dribbble作為平臺的立場是什么?
Put simply, that this article addresses a prominent issue in today’s tech ecosystem surrounding design as an art form rather than a problem-solving tool. However, it would be na?ve and hypocritical to only pin the blame on the less experienced.
簡而言之,本文以藝術形式而非解決問題的工具解決了當今圍繞設計的技術生態系統中的一個突出問題。 但是,僅將責任歸咎于經驗不足的人是幼稚且虛偽的。
Let me explain by using one of the most popular tools in the industry: the user persona.
讓我通過使用行業中最受歡迎的工具之一進行解釋:用戶角色。
認識麗莎。 (Meet Lisa.)

Lisa is an experienced designer and developer fresh out of a university with an HCI (Human-Computer Interaction) degree. During her four years, she was immersed in a highly prominent tech community that helped her land several related internships. Armed with this knowledge, Lisa goes on to apply for a UX job at Banana, a tech company with a beautifully designed platform.
Lisa是一位經驗豐富的設計師和開發人員,剛從大學畢業并獲得HCI(人機交互)學位。 在她的四年中,她沉浸在一個非常著名的技術社區中,該社區幫助她獲得了一些相關的實習機會。 有了這些知識,Lisa便繼續向Banana(一家擁有精美設計平臺的科技公司)申請UX工作。
During Lisa’s journey from education to employment, she realized early on that visuals weren’t everything. The experiences she had in her internships and in the classroom taught her that sketches, diagrams, and mind maps were just as important as polished Figma files. She also learned product architecture and even published several case studies as summative projects.
在麗莎從教育到就業的旅程中,她很早就意識到視覺不是全部。 她在實習和課堂上的經驗告訴她,素描,圖表和思維導圖與優美的Figma文件一樣重要。 她還學習了產品架構,甚至發表了一些案例研究作為總結項目。
認識杰森。 (Meet Jason.)

Unlike Lisa, Jason didn’t even know about user interface or user experience design until his junior year. Up to that point, he was a business student studying to hopefully one day go into banking. However, he developed a passion for design after creating a promotional campaign for his school’s tech club. Soon, Jason decided to venture into the field of UI and UX to hopefully land the same role at Banana.
與Lisa不同,Jason在大三之前甚至不了解用戶界面或用戶體驗設計。 到那時,他還是一名商學院的學生,希望有一天能進入銀行業。 但是,在為學校的技術俱樂部發起促銷活動之后,他對設計產生了熱情。 很快,Jason決定涉足UI和UX領域,希望在Banana擔任相同的角色。
Keep in mind Jason wasn’t exposed to the same background as Lisa. He also didn’t want to invest in bootcamps, so instead, Jason learned off of reading Medium posts and doing redesigns of his favourite brands. He quickly discovered the basic visual principles of UI (hierarchy, colour elements, etc.), and Dribbble was one of the main sources behind this learning.
請記住,Jason與Lisa的背景不同。 他也不想在訓練營上投資,因此,杰森學會了閱讀中型帖子并重新設計他最喜歡的品牌。 他很快發現了UI的基本視覺原理(層次結構,顏色元素等),而Dribbble是此學習背后的主要資源之一。
Jason was daunted by the fact that all of the design jobs he applied for required 5+ years of experience with tools like Sketch, Adobe XD, and Framer. Looking at the beauty of Banana’s interface, Jason decided that it would be more efficient to pick up these hard skills rather than learn the supposed “uglier” aspects of product design work like research methods and usability testing. When Jason eventually applies, he has a beautiful visual portfolio lauded by peers but does not meet the recruiter’s expectations.
Jason感到震驚的是,他申請的所有設計工作都需要使用Sketch,Adobe XD和Framer等工具超過5年的經驗。 考慮到Banana界面的美感,Jason認為,掌握這些硬技能比學習諸如研究方法和可用性測試之類的產品設計工作中所謂的“更丑陋”的方面會更有效。 當杰森最終申請時,他擁有漂亮的視覺作品集,受到同行的稱贊,但沒有達到招聘人員的期望。
See what I am getting at here?
看到我在這里得到什么?
Jason’s design education led him to pursue a visual approach to design with even being aware that a problem-solving side exists. It’s commonly regarded that a lot of design recruiters have outrageous technical requirements for their candidates. Therefore, it’s a no-brainer that the majority of the population would devote more effort to perfecting their Figma skills rather than spend that time learning product architecture.
杰森(Jason)的設計教育使他追求 一種視覺化的設計方法,甚至意識到解決問題的一面。 通常認為,許多設計招聘人員對其應聘者有苛刻的技術要求。 因此,大多數人會花更多的精力來完善他們的Figma技能,而不用花時間學習產品架構,這是不言而喻的。
In other words, for beginners, images serve as the most convenient way to validate the skills they’ve learned. And this mindset shouldn’t be their fault.
換句話說,對于初學者來說,圖像是驗證他們所學技能的最便捷方法。 而這種心態不應該是他們的錯。

Generally, there’s a large disconnect in the design community today between leaders and up-and-coming learners. That’s one of the main reasons I started writing for the UX Collective –– to reconcile the divide between those with non-technical backgrounds and those with high expectations. Nevertheless, both parties need to do better in communicating to each other.
通常,當今的設計界在領導者和有前途的學習者之間存在很大的脫節。 這就是我開始為UX集體寫作的主要原因之一,以調和非技術背景的人和期望值高的人之間的鴻溝。 盡管如此,雙方在相互溝通方面需要做得更好。
A note to beginners (including myself): It’s perfectly okay to post on Dribbble and adopt the conventional style at the start. But down the line, recognize that the best methodologies in product design come from a critical obsession over the user and the business. Do you centre your work to garner approval or incite meaningful change? Always keep in mind that the functional version always triumphs the better-looking one.
給初學者(包括我自己)的注意事項: 完全可以在Dribbble上發布并在一開始就采用傳統樣式。 但是,總的來說,要認識到產品設計中最好的方法來自對用戶和企業的嚴重癡迷。 您是否將工作集中在獲得批準或激發有意義的改變? 始終牢記,功能版本始終勝過外觀更好的版本。

A note to design leaders and recruiters: Not all applicants come from the same background. Therefore, they will inevitably have a different perspective on what good and bad design looks like. Downplaying their efforts instead of offering advice is hypocritical since design itself is subjective. Instead, look at what you can do to ensure your candidates produce consistently higher quality works in the future. Is it changing your expectations? Is it reweighing the hiring requirements to focus more on problem-solving than visual portfolio evaluations?
給設計主管和招聘人員的說明:并非所有申請人都來自同一背景。 因此,對于好的和壞的設計,他們不可避免地會有不同的看法。 由于設計本身是主觀的,因此低估他們的努力而不是提供建議是虛偽的。 相反,請查看您可以做些什么,以確保您的候選人將來能始終如一地制作出更高質量的作品。 它改變了您的期望嗎? 它是否重新考慮了招聘要求,而不是目視投資組合評估,而是更專注于解決問題?
As the most experienced members of this community, it’s on you just as much as its on them to change the perception of “UX design” from digital art to something greater. And this does not mean just putting out a few diagrams; it means proactively educating the public on what you want from your talent.
作為該社區中經驗最豐富的成員,將“ UX設計”的觀念從數字藝術轉變為更大的事物,不僅取決于他們,也取決于他們。 這并不意味著只畫出一些圖表就可以了。 這意味著要主動向公眾宣傳您想要的才能。
As an individual considering a career in design, I know I’ll have to work harder to inject more purpose and meaning into my work. The Dribbbilisation of Design is a fantastic and galvanizing essay, but also keep in mind that we all need to collaborate to craft stronger user experiences.
作為一個考慮從事設計職業的人,我知道我將不得不更加努力地為自己的工作注入更多的目的和意義。 設計的合理性是一篇很棒的文章,但請記住,我們所有人都需要協作以創造出更強大的用戶體驗。
Thanks for reading! I write articles on User Experience Design every week. Check out my other links: Dribbble, Website, Twitter.
謝謝閱讀! 我每周都會撰寫有關用戶體驗設計的文章。 查看我的其他鏈接: Dribbble , 網站 , Twitter 。
翻譯自: https://uxdesign.cc/my-thoughts-on-dribbble-4013c4e9a3b5
dribbble加速vpn
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