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Some of the top excuses I have gotten from clients when inviting them into a prototyping session are: “I am not a designer!” “I can’t draw!” “I have no creative background!”
在邀請客戶參加原型制作會議時,我從客戶那里得到的一些主要借口是:“我不是設計師!” “我不會畫!” “我沒有創作背景!”
No matter the background, when discussing new ideas bringing different voices into the creative process enriches it and leads to better results. This is why it is important to invite your team (even your boss!) into brainstorming and prototyping sessions.
無論背景如何,在討論新想法時,將不同的聲音引入創作過程都會使它充實并帶來更好的結果 。 這就是為什么邀請您的團隊(甚至您的老板!)進行頭腦風暴和原型制作會議的重要原因。
Representing ideas at an early stage of any given project, even if it is in a very simple way, helps to see more clearly areas for improvement, to explore many possibilities, but mainly to validate hypotheses.
在任何給定項目的早期階段表達想法,即使是非常簡單的方法,也有助于更清晰地看到需要改進的領域,探索許多可能性,但主要是為了驗證假設。
There is a lot of information on how to do Rapid Prototyping, and why it is wonderful. However, knowing when to use it and what to expect from such a methodology put in practice is not always clear to non-designers.
關于如何進行快速原型制作以及為何如此出色的信息很多。 但是,對于非設計人員而言,并不總是清楚知道何時使用它以及對這種方法付諸實踐的期望。
If you are thinking about having a prototyping session and need 3 great reasons to prototype an idea before implementing it, read on.
如果您正在考慮進行一次原型開發會議,并且需要3個重要的理由在實現想法之前對其進行原型制作,請繼續閱讀。

1.通過建設思考 (1. Think by building)
Sometimes just discussing ideas can be confusing and result in vague communication. When you materialize ideas, you turn broad concepts into visible and clear objectives, making it easier to visualize and build on them. This is especially true when working in teams. The faster you create tangible expressions, the faster you can detect the weaknesses and strengths of your ideas.
有時僅僅討論想法可能會造成混亂,并導致模糊的溝通。 當您實現想法時,您會將廣泛的概念轉變為可見且清晰的目標 ,從而使其更易于可視化并以它們為基礎。 在團隊合作中尤其如此。 創建有形表達的速度越快,您就能更快地發現想法的弱點和優點。

2.盡早犯錯 (2. Make mistakes sooner)
Ideas are never perfect at an earlier stage, there will be mistakes. You can, however, reduce the impact and risk that these mistakes have on the overall strategy. Rapid prototypes are easy and quick ways to make mistakes, without investing a lot beforehand. The idea here is to learn as much as you can with the least resources.
在早期階段,想法永遠不會完美,會有錯誤。 但是,您可以減少這些錯誤對整體策略的影響和風險。 快速原型是容易出錯的簡便方法 ,而無需事先進行大量投資。 這里的想法是用最少的資源盡可能多地學習。

3.探索可能性 (3. Explore possibilities)
When an idea goes from a concept to a tangible, real object –whatever that is– just because it has materialized encourages already new behaviors and ways of thinking. As Don Norman has said very well, objects have affordances that guide our interactions with them. An existing object will guide our response to it in an intuitive way, making it easier to think of more and better ideas.
當一個想法從一個概念變成一個有形的,真實的對象(無論是什么)時,僅僅因為它已經實現,就已經在鼓勵新的行為和思維方式。 正如唐·諾曼(Don Norman)所說的那樣,物品具有指導我們與之互動的能力 。 現有的對象將以直觀的方式指導我們對它的響應,從而更容易想到更多更好的想法。
The next time you are gathering a team up to prototype some ideas, ask yourself which of these 3 purposes you will be pitching, it will also help guide the objectives for the session.
下次您要組建一個團隊來構思一些想法時,請問自己將要提出的這三個目的中的哪個,這也將有助于指導會議的目標。
I am sure you will find it useful, I sure have!
我相信您會發現它有用,我肯定有!
Mónica Arriaga, the author of this article, is a designer based in Mexico City. She is passionate about creativity in all its forms. You can find her portfolio here.
本文作者MónicaArriaga是一位來自墨西哥城的設計師。 她對各種形式的創造力充滿熱情。 你可以 在這里 找到她的作品集 。
翻譯自: https://uxdesign.cc/what-can-my-boss-expect-from-rapid-prototyping-dd763bca631c
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