關聯映射方面的最后一篇了,我覺得映射文件的編寫是使用hibernate的基礎,而關聯映射又是基礎的基礎,所以這方面分的細一些,羅嗦一些,說明白就好,呵呵。
多對多關聯(雙向),相對單向,在實體上就是一端也保持另一端的對象集合,在映射文件中也配置上。但是要注意兩邊配置文件中指定的外鍵一定要對應。
1.對象模型:

2.關系模型:

3.實體類:
Player.java
public?class?Player {?
??private?Integer id;?
??private?String name;?
??private?Set<Role> roles;?
??//一系列的setter.getter方法?
??@Override?
??public?String toString() {?
????return?"Player: "?+ name;?
??}?
}
??private?Integer id;?
??private?String name;?
??private?Set<Role> roles;?
??//一系列的setter.getter方法?
??@Override?
??public?String toString() {?
????return?"Player: "?+ name;?
??}?
}
? Role.java
public?class?Role {?
??private?Integer id;?
??private?String name;?
??private?Set<Player> players;?
??//一系列的setter.getter方法?
??@Override?
??public?String toString() {?
????return?"Role: "?+ name;?
??}?
}
??private?Integer id;?
??private?String name;?
??private?Set<Player> players;?
??//一系列的setter.getter方法?
??@Override?
??public?String toString() {?
????return?"Role: "?+ name;?
??}?
}
4.映射文件:
?Player.hbm.xml
<class?name="com.sxt.hibernate.many2many.entity.Player"?table="sxt_hibernate_player">?
????<id?name="id"?length="4">?
??????<generator?class="native"></generator>?
????</id>?
????<property?name="name"?length="10"></property>?
????<!--table="sxt_hibernate_user_role"含義,用來指定中間表????-->?
????<set?name="roles"?table="sxt_hibernate_player_role"?cascade="save-update">?
??????<!--<key column="user_id">含義,指定中間表中用來指向本表的外鍵????-->?
??????<key?column="player_id"></key>?
??????<!--?column含義,用來指定中間表中用來指向另一端表的外鍵?-->?
??????<many-to-many?class="com.sxt.hibernate.many2many.entity.Role"?column="role_id"></many-to-many>?
????</set>?
??</class>
????<id?name="id"?length="4">?
??????<generator?class="native"></generator>?
????</id>?
????<property?name="name"?length="10"></property>?
????<!--table="sxt_hibernate_user_role"含義,用來指定中間表????-->?
????<set?name="roles"?table="sxt_hibernate_player_role"?cascade="save-update">?
??????<!--<key column="user_id">含義,指定中間表中用來指向本表的外鍵????-->?
??????<key?column="player_id"></key>?
??????<!--?column含義,用來指定中間表中用來指向另一端表的外鍵?-->?
??????<many-to-many?class="com.sxt.hibernate.many2many.entity.Role"?column="role_id"></many-to-many>?
????</set>?
??</class>
? Role.hbm.xml
<class?name="com.sxt.hibernate.many2many.entity.Role"?table="sxt_hibernate_role">?
????<id?name="id"?length="4">?
??????<generator?class="native"></generator>?
????</id>?
????<property?name="name"?length="10"></property>?
????<set?name="players"?table="sxt_hibernate_player_role"?cascade="save-update">?
??????<!--?注意這里指定的外鍵要和另一端映射文件中的相對應?-->?
??????<key?column="role_id"></key>?
??????<!--?注意這里指定的外鍵要和另一端映射文件中的相對應?-->?
??????<many-to-many?class="com.sxt.hibernate.many2many.entity.Player"?column="player_id"></many-to-many>?
????</set>?
??</class>
????<id?name="id"?length="4">?
??????<generator?class="native"></generator>?
????</id>?
????<property?name="name"?length="10"></property>?
????<set?name="players"?table="sxt_hibernate_player_role"?cascade="save-update">?
??????<!--?注意這里指定的外鍵要和另一端映射文件中的相對應?-->?
??????<key?column="role_id"></key>?
??????<!--?注意這里指定的外鍵要和另一端映射文件中的相對應?-->?
??????<many-to-many?class="com.sxt.hibernate.many2many.entity.Player"?column="player_id"></many-to-many>?
????</set>?
??</class>
5.hibernate配置文件:
參照上一篇。
6. 測試方法:
public?static?void?main(String[] args) {?
????Session session = HibernateUtils.getSession();?
????Transaction t = session.beginTransaction();?
????try?{?
??????/**?
????????* 測試插入數據?
????????*/????????
/*??????Player player1=new Player();?
??????player1.setName("姚明");?
????????
??????Player player2=new Player();?
??????player2.setName("詹姆斯");?
????????
??????Player player3=new Player();?
??????player3.setName("科比");?
????????
??????Role role1=new Role();?
??????role1.setName("中鋒");?
??????Set<Player> players1=new HashSet<Player>();?
??????players1.add(player1);?
??????players1.add(player2);?
??????role1.setPlayers(players1);?
????????
??????Role role2=new Role();?
??????role2.setName("后衛");?
??????Set<Player> players2=new HashSet<Player>();?
??????players2.add(player2);?
??????players2.add(player3);?
??????role2.setPlayers(players2);?
????????
??????session.save(role1);?
??????session.save(role2);*/?
????????
??????/**?
????????* 測試加載數據?
????????*/?
??????Role role=(Role)session.load(Role.class, 4);?
??????System.out.println(role);?
??????for(Iterator<Player> players=role.getPlayers().iterator();players.hasNext();){?
????????System.out.println(players.next());?
??????}?
??????t.commit();?
????}?catch?(HibernateException e) {?
??????e.printStackTrace();?
??????t.rollback();?
????}?finally?{?
??????HibernateUtils.closeSession(session);?
????}?
??}?
}?
????Session session = HibernateUtils.getSession();?
????Transaction t = session.beginTransaction();?
????try?{?
??????/**?
????????* 測試插入數據?
????????*/????????
/*??????Player player1=new Player();?
??????player1.setName("姚明");?
????????
??????Player player2=new Player();?
??????player2.setName("詹姆斯");?
????????
??????Player player3=new Player();?
??????player3.setName("科比");?
????????
??????Role role1=new Role();?
??????role1.setName("中鋒");?
??????Set<Player> players1=new HashSet<Player>();?
??????players1.add(player1);?
??????players1.add(player2);?
??????role1.setPlayers(players1);?
????????
??????Role role2=new Role();?
??????role2.setName("后衛");?
??????Set<Player> players2=new HashSet<Player>();?
??????players2.add(player2);?
??????players2.add(player3);?
??????role2.setPlayers(players2);?
????????
??????session.save(role1);?
??????session.save(role2);*/?
????????
??????/**?
????????* 測試加載數據?
????????*/?
??????Role role=(Role)session.load(Role.class, 4);?
??????System.out.println(role);?
??????for(Iterator<Player> players=role.getPlayers().iterator();players.hasNext();){?
????????System.out.println(players.next());?
??????}?
??????t.commit();?
????}?catch?(HibernateException e) {?
??????e.printStackTrace();?
??????t.rollback();?
????}?finally?{?
??????HibernateUtils.closeSession(session);?
????}?
??}?
}?
? ? ?本文轉自NightWolves 51CTO博客,原文鏈接:http://blog.51cto.com/yangfei520/276187,如需轉載請自行聯系原作者