第二章:商場促銷——策略模式
策略模式的定義:
策略模式是一種定義一系列算法的方法,從概念上來看,所有這些算法完成的都是相同的工作,知識實現不同,他可以以相同的方式調用所有的算法,減少了各類算法類與使用算法類之間的耦合
策略模式的優點 :
1. 策略模式的Strategy 類層次為Context定義了一些列的可供重用的算法或行為。繼承有助于析取這些算法中的公共功能
2.簡化了單元測試,因為每個算法都要自己的類,可以通過自己的接口單獨測試
當不同的行為堆砌在一個類中時,就很難避免使用條件語句來選擇合適的行為,將這些行為封裝在一個個獨立的Strategy類中,可以在使用這些行為的類中消除條件語句
策略模式就是用來封裝算法的,但是在實踐中,我們發現可以用它來封裝幾乎任何類型的規則,只要在分析過程中聽到需要在不同實踐應用不同的業務規則,就可以考慮使用策略模式處理這種變化的可能性
在基本的策略模式中,選擇所用具體實現的職責有客戶端對象承擔,并轉給策略模式的Context對象
父類CashSuper
CashSuper.h
@interface CashSuper : NSObject -(double)acceptCash:(double)money; @end
CashSuper.m
@implementation CashSuper
-(double)acceptCash:(double)money{
? ? return money;
}
@end
正常消費類 CashNormal
CashNormal.h
#import <Foundation/Foundation.h> #import "CashSuper.h" @interface CashNormal : CashSuper@end
CashNormal.m
#import "CashNormal.h"@implementation CashNormal -(double)acceptCash:(double)money{return money; } @end
打折消費類CashRebate
CashRebate.h
#import <Foundation/Foundation.h> #import "CashSuper.h" @interface CashRebate : CashSuper @property(assign,nonatomic)double Rebate; -(instancetype)initWithRebate:(double) Rebate; @end
CashRebate.m
#import "CashRebate.h"@implementation CashRebate - (instancetype)initWithRebate:(double)Rebate{self = [super init];if (self) {_Rebate=Rebate;}return self; } -(double)acceptCash:(double)money{return money*_Rebate; } @end
返利消費類CashReturn
CashReturn.h
#import <Foundation/Foundation.h> #import "CashSuper.h" @interface CashReturn : CashSuper @property(assign,nonatomic)double moneyCondition; @property(assign,nonatomic)double moneyReturn; -(instancetype)initWithMoneyCondition:(double)moneyCondition :(double)moneyReturn; @end
CashReturn.m
#import "CashReturn.h"@implementation CashReturn -(instancetype)initWithMoneyCondition:(double)moneyCondition :(double)moneyReturn {self = [super init];if (self) {_moneyCondition=moneyCondition;_moneyReturn=moneyReturn;}return self; } -(double)acceptCash:(double)money{double result=money;if (money>=_moneyCondition) {result=money-((int)(money/_moneyCondition))*_moneyReturn;}return result; } @end
配置類,維護對對象的使用CashContext類
CashContext.h
#import <Foundation/Foundation.h> #import "CashSuper.h" @interface CashContext : NSObject @property(nonatomic,strong)CashSuper *cashsuper; -(instancetype)initWith:(CashSuper *)csuper; -(double)GetResult:(double)money; @end
CashContext.m
#import "CashContext.h"@implementation CashContext - (instancetype)initWith:(CashSuper *)csuper {self = [super init];if (self) {_cashsuper=csuper;}return self; } -(double)GetResult:(double)money{return [_cashsuper acceptCash:money];} @end
主函數
#import <Foundation/Foundation.h> #import "CashContext.h" #import "CashSuper.h" #import "CashNormal.h" #import "CashRebate.h" #import "CashReturn.h" int main(int argc, const char * argv[]) {@autoreleasepool {char type='B';double result=0.0;CashContext *cc=nil;switch (type) {case 'N':cc=[[CashContext alloc]initWith:[[CashNormal alloc]init]];break;case 'B':cc=[[CashContext alloc]initWith:[[CashRebate alloc]initWithRebate:0.7]];break;case 'T':cc=[[CashContext alloc]initWith:[[CashReturn alloc] initWithMoneyCondition:300 :100]];break;}result = [cc GetResult:500];NSLog(@"%f",result);}return 0; }
運行打折類