1、安裝
window->package manager
2、創建Cinemachine
右鍵->Cinemachine->2D Carmera
3、創建空對象和多邊形控制器如圖
記得勾選 is Trigger
空對象位置記得要和小鳥保持一致,不然等下寫完腳本后,鏡頭一開始會移動一下
4、將多邊形觸發器拖拽到2d Camera中,如圖
5、給多邊形觸發器寫個腳本隨著小鳥鏡頭移動,不然小鳥會被擠出鏡頭
using System.Collections;
using System.Collections.Generic;
using UnityEngine;public class NewBehaviourScript : MonoBehaviour
{private GameObject player;// Start is called before the first frame updatevoid Start(){player = GameObject.Find("player");}// Update is called once per framevoid Update(){//水平跟隨玩家transform.position = new Vector3(player.transform.position.x, transform.position.y, transform.position.z);}
}
把腳本拖拽給多邊形觸發器