In Unreal Engine’s Animation Blueprints, the Modify Curve node lets you drive and alter any named Animation Curve on your character at runtime. The Apply Mode setting on that node controls how the “new” value you feed in (via the added curve‐input pin) is combined with the existing curve value coming through the graph. UE5 supports five Apply Modes:
在 Unreal Engine 的動畫藍圖(Animation Blueprints)中,Modify Curve 節點允許你在運行時驅動和修改角色上的任何命名的動畫曲線。該節點上的 Apply Mode 設置控制著你通過新增的曲線輸入引腳(curve-input pin)輸入的“新”值,如何與通過圖表傳遞的現有曲線值進行組合。UE5 支持五種 Apply Modes:
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