using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.Rendering.PostProcessing;public class AutoGenerateWindow : EditorWindow //這是定義一個窗口
{public string subjecttName = "科目名字";//科目的名字public GameObject modelAsset;//模型AutoGenerateWindow(){this.titleContent = new GUIContent("自動生成");}private void OnEnable(){//控制彈出窗口的高度this.maxSize = new Vector2(500, 200);this.minSize = new Vector2(500, 200);}[MenuItem("自動生成/打開生成面板")] //這是在添加菜單欄的按鈕private static void OnOpenGeneateWindow(){AutoGenerateWindow win = EditorWindow.GetWindow<AutoGenerateWindow>();win.Show();//打開這個窗口}private void OnGUI(){//添加屬性GUILayout.Space(10);//每個屬性之間上下的空白subjecttName = EditorGUILayout.TextField("科目名字", subjecttName);modelAsset = (GameObject)EditorGUILayout.ObjectField("模型", modelAsset, typeof(GameObject), false); //最后的bool,true選擇scene里的物體,false資源選擇器//添加按鈕if (GUILayout.Button("生成")){//點擊按鈕的具體邏輯}}
}
打開的窗口如下