組件Character Controller 中文角色控制器
using System.Collections;
using System.Collections.Generic;
using UnityEngine;public class player : MonoBehaviour
{private CharacterController player;void Start(){player= GetComponent<CharacterController>();}void Update(){//水平軸float horizontal = Input.GetAxis("Horizontal");//垂直軸float vertical = Input.GetAxis("Vertical");//創建成一個方向向量Vector3 dir = new Vector3(horizontal, 0, vertical);//打印向量//Debug.DrawRay(transform.position, dir, Color.red); //朝向該方向移動//無重力影響player.Move(dir);//有重力影響// player.SimpleMove(dir);}
}