前面將的都是如何使用C/C++文件生成so動態庫,那么在使用別人的so動態庫的時候應該怎么做呢?這篇文章就是使用一個變聲功能的動態庫,完成對于以有so動態庫的說明。
動態庫來源
-
在互聯網中,有著許許多多動態庫,很多廠商也對外提供動態庫供開發者調用,例如高德地圖的動態庫,做地圖開發的時候還是很方便的
-
本文主要講一個可以使聲音改變的動態庫,這個動態庫主要用于游戲中,游戲引擎中有使用到
-
這就是fmod動態庫,首先我們要去下載其動態庫文件
官網地址
先要注冊才能下載其文件,按照步驟來就好 -
在其下載界面,有
FMOD Studio API
,這里可以選擇版本下載,我寫這篇博客的時候,最新版本是1.10.07
,在這里就不下載最新的了,我選擇的是1.08.28
,也就是1.08
的最后一個版本。
添加到項目中
-
解壓下載的文件,發現在api文件夾下有三個目錄:
fsbank
,lowlevel
,studio
-
這里選擇
lowlevel
,這是基于普遍使用選擇的,也可以選擇studio
,其功能更為強大,不過相對地也更需要運算性能 -
在Android項目中新建libs目錄,將
fmod.jar
拷貝至libs目錄 -
新建jni目錄,將
armeabi
或armeabi-v7a
下的so文件拷貝至jni目錄,將lowlevel
目錄下的inc
頭文件拷貝至jni文件夾,在這里先實現原聲播放的功能,故在lowlevel
下的examples
下找到play_sound.cpp
源文件,將其放在jni目錄下,打開文件得知,其依賴的common.h
頭文件并不在inc
中,找到common.h
并拷貝至jni中,逐步尋找缺失的依賴文件,導入到jni中,整理完成后的jni文件目錄如下:
│ Android.mk
│ common.cpp
│ common.h
│ common_platform.cpp
│ common_platform.h
│ libfmod.so
│ libfmodL.so
│ play_sound.cpp
└─incfmod.hfmod.hppfmod_codec.hfmod_common.hfmod_dsp.hfmod_dsp_effects.hfmod_errors.hfmod_output.h
修改文件使其能夠調用
-
在
lowlevel
目錄下,有Java的調用示例,在這里直接使用這個MainActivity.java
進行修改調用 -
閱讀
MainActivity.java
源代碼,發現其使用的是動態獲取權限,為方便使用,直接在清單文件中生命其權限,將其動態申請注釋掉,在動態庫加載時候,發現加載了一些沒有的動態庫,將沒有的動態庫去掉,加上自己的動態庫,注意到jni中的調用方法和現有包名不統一,修改之,并將清單文件中的啟動活動包名也修改
package org.fmod.example;import android.os.Build;
import android.os.Bundle;
import android.app.Activity;
import android.graphics.Typeface;
import android.util.TypedValue;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnTouchListener;
import android.widget.LinearLayout;
import android.widget.LinearLayout.LayoutParams;
import android.widget.TextView;
import android.widget.Button;
import android.content.pm.PackageManager;public class MainActivity extends Activity implements OnTouchListener, Runnable
{private TextView mTxtScreen;private Thread mThread;@Overrideprotected void onCreate(Bundle savedInstanceState){super.onCreate(savedInstanceState);// Create the text areamTxtScreen = new TextView(this);mTxtScreen.setTextSize(TypedValue.COMPLEX_UNIT_SP, 10.0f);mTxtScreen.setTypeface(Typeface.MONOSPACE);// Create the buttonsButton[] buttons = new Button[9];for (int i = 0; i < buttons.length; i++){buttons[i] = new Button(this);buttons[i].setText(getButtonLabel(i));buttons[i].setOnTouchListener(this);buttons[i].setId(i);}// Create the button row layoutsLinearLayout llTopRowButtons = new LinearLayout(this);llTopRowButtons.setOrientation(LinearLayout.HORIZONTAL);LinearLayout llMiddleRowButtons = new LinearLayout(this);llMiddleRowButtons.setOrientation(LinearLayout.HORIZONTAL);LinearLayout llBottomRowButtons = new LinearLayout(this);llBottomRowButtons.setOrientation(LinearLayout.HORIZONTAL);// Create the main view layoutLinearLayout llView = new LinearLayout(this);llView.setOrientation(LinearLayout.VERTICAL); // Create layout parametersLinearLayout.LayoutParams lpLayout = new LinearLayout.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT, 1.0f);// Set up the view hierarchyllTopRowButtons.addView(buttons[0], lpLayout);llTopRowButtons.addView(buttons[6], lpLayout);llTopRowButtons.addView(buttons[1], lpLayout);llMiddleRowButtons.addView(buttons[4], lpLayout);llMiddleRowButtons.addView(buttons[8], lpLayout);llMiddleRowButtons.addView(buttons[5], lpLayout);llBottomRowButtons.addView(buttons[2], lpLayout);llBottomRowButtons.addView(buttons[7], lpLayout);llBottomRowButtons.addView(buttons[3], lpLayout);llView.addView(mTxtScreen, lpLayout);llView.addView(llTopRowButtons);llView.addView(llMiddleRowButtons);llView.addView(llBottomRowButtons);setContentView(llView);// Request necessary permissions
// if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M)
// {
// String[] perms = { "android.permission.RECORD_AUDIO", "android.permission.WRITE_EXTERNAL_STORAGE" };
// if (checkSelfPermission(perms[0]) == PackageManager.PERMISSION_DENIED ||
// checkSelfPermission(perms[1]) == PackageManager.PERMISSION_DENIED)
// {
// requestPermissions(perms, 200);
// }
// }org.fmod.FMOD.init(this);mThread = new Thread(this, "Example Main");mThread.start();setStateCreate();}@Overrideprotected void onStart(){super.onStart();setStateStart();}@Overrideprotected void onStop(){setStateStop();super.onStop();}@Overrideprotected void onDestroy(){setStateDestroy();try{mThread.join();}catch (InterruptedException e) { }org.fmod.FMOD.close();super.onDestroy();}@Overridepublic boolean onTouch(View view, MotionEvent motionEvent){if (motionEvent.getAction() == MotionEvent.ACTION_DOWN){buttonDown(view.getId()); }else if (motionEvent.getAction() == MotionEvent.ACTION_UP){buttonUp(view.getId()); } return true;}@Overridepublic void run(){main();}public void updateScreen(final String text){runOnUiThread(new Runnable(){@Overridepublic void run(){mTxtScreen.setText(text);}});}private native String getButtonLabel(int index);private native void buttonDown(int index);private native void buttonUp(int index);private native void setStateCreate();private native void setStateStart();private native void setStateStop();private native void setStateDestroy();private native void main();static {/** To simplify our examples we try to load all possible FMOD* libraries, the Android.mk will copy in the correct ones* for each example. For real products you would just load* 'fmod' and if you use the FMOD Studio tool you would also* load 'fmodstudio'.*/// // Try debug libraries...
// try { System.loadLibrary("fmodD");
// System.loadLibrary("fmodstudioD"); }
// catch (UnsatisfiedLinkError e) { }
// // Try logging libraries...
// try { System.loadLibrary("fmodL");
// System.loadLibrary("fmodstudioL"); }
// catch (UnsatisfiedLinkError e) { }
// // Try release libraries...
// try { System.loadLibrary("fmod");
// System.loadLibrary("fmodstudio"); }
// catch (UnsatisfiedLinkError e) { }
//
// System.loadLibrary("stlport_shared");
// System.loadLibrary("example");try { System.loadLibrary("fmod");System.loadLibrary("fmodL"); } catch (UnsatisfiedLinkError e) {e.printStackTrace();}System.loadLibrary("VoiceChangeTest");}
}
-
使用
Android Tools
添加本地支持 -
修改
Android.mk
文件,并記錄動態庫的文件名,將其加載至MainActivity.java
LOCAL_PATH := $(call my-dir)include $(CLEAR_VARS)LOCAL_MODULE := VoiceChangeTest
LOCAL_SRC_FILES := play_sound.cppinclude $(BUILD_SHARED_LIBRARY)
編譯項目
-
此時便可以編譯項目了,編譯時候會提示有些文件找不到,那是因為包含文件路徑不對造成的,此時修改包含文件路徑即可
-
文件包含錯誤解決以后,再次編譯,發現很多函數找不到,此時是因為編譯時候那些函數的實現沒有編譯到項目,修改
Android.mk
文件,加入依賴實現
LOCAL_PATH := $(call my-dir)include $(CLEAR_VARS)
LOCAL_MODULE := fmod
LOCAL_SRC_FILES := libfmod.so
include $(PREBUILT_SHARED_LIBRARY)include $(CLEAR_VARS)
LOCAL_MODULE := fmodL
LOCAL_SRC_FILES := libfmodL.so
include $(PREBUILT_SHARED_LIBRARY)include $(CLEAR_VARS)
LOCAL_MODULE := VoiceChangeTest
LOCAL_SRC_FILES := play_sound.cpp \common_platform.cpp \common.cpp
LOCAL_SHARED_LIBRARIES := fmod fmodL
include $(BUILD_SHARED_LIBRARY)
- 另外,由于用到了STL庫,需要在配置里說明,在jni下新建
Application.mk
文件,寫入以下配置
APP_STL := gnustl_static
- 至此,項目修改完畢,便可以生成apk了。運行界面如下:
仿QQ變聲效果實現
在大致了解fmod以后,就可以做一些基于fmod的項目了,正好QQ有一個變聲的功能,這里就使用fmod去實現
采集素材
直接將QQ安裝包解壓,就可以得到圖片素材,將其加入到素材中
編輯界面
編寫界面,這里直接采用他人布局好的文件
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"xmlns:tools="http://schemas.android.com/tools"android:layout_width="match_parent"android:layout_height="match_parent" ><LinearLayoutandroid:layout_width="fill_parent"android:layout_height="wrap_content"android:layout_alignParentBottom="true"android:orientation="vertical"android:background="#FFF"android:paddingBottom="20dp" ><LinearLayoutandroid:layout_width="wrap_content"android:layout_height="wrap_content"android:orientation="horizontal"android:layout_marginTop="20dp"><LinearLayout android:layout_width="wrap_content"android:layout_height="wrap_content"android:orientation="vertical"><ImageViewandroid:id="@+id/btn_normal"style="@style/AudioImgStyle"android:src="@drawable/record"android:onClick="mFix"/><TextView style="@style/AudioTextStyle"android:text="原聲"/></LinearLayout><LinearLayout android:layout_width="wrap_content"android:layout_height="wrap_content"android:orientation="vertical"><ImageViewandroid:id="@+id/btn_luoli"style="@style/AudioImgStyle"android:src="@drawable/luoli"android:onClick="mFix"/><TextView style="@style/AudioTextStyle"android:text="蘿莉"/></LinearLayout><LinearLayout android:layout_width="wrap_content"android:layout_height="wrap_content"android:orientation="vertical"><ImageViewandroid:id="@+id/btn_dashu"style="@style/AudioImgStyle"android:src="@drawable/dashu"android:onClick="mFix"/><TextView style="@style/AudioTextStyle"android:text="大叔"/></LinearLayout></LinearLayout><LinearLayoutandroid:layout_width="wrap_content"android:layout_height="wrap_content"android:orientation="horizontal"android:layout_marginTop="20dp"><LinearLayout android:layout_width="wrap_content"android:layout_height="wrap_content"android:orientation="vertical"><ImageViewandroid:id="@+id/btn_jingsong"style="@style/AudioImgStyle"android:src="@drawable/jingsong"android:onClick="mFix"/><TextView style="@style/AudioTextStyle"android:text="驚悚"/></LinearLayout><LinearLayout android:layout_width="wrap_content"android:layout_height="wrap_content"android:orientation="vertical"><ImageViewandroid:id="@+id/btn_gaoguai"style="@style/AudioImgStyle"android:src="@drawable/gaoguai"android:onClick="mFix"/><TextView style="@style/AudioTextStyle"android:text="搞怪"/></LinearLayout><LinearLayout android:layout_width="wrap_content"android:layout_height="wrap_content"android:orientation="vertical"><ImageViewandroid:id="@+id/btn_kongling"style="@style/AudioImgStyle"android:src="@drawable/kongling" android:onClick="mFix"/><TextView style="@style/AudioTextStyle"android:text="空靈"/></LinearLayout></LinearLayout></LinearLayout></RelativeLayout>
style文件
<resources><style name="AppBaseTheme" parent="android:Theme.Light"><!--Theme customizations available in newer API levels can go inres/values-vXX/styles.xml, while customizations related tobackward-compatibility can go here.--></style><!-- Application theme. --><style name="AppTheme" parent="AppBaseTheme"><!-- All customizations that are NOT specific to a particular API-level can go here. --></style><style name="AudioImgStyle"><item name="android:layout_width">wrap_content</item><item name="android:layout_height">wrap_content</item><item name="android:layout_marginLeft">25dp</item><item name="android:layout_marginRight">25dp</item></style><style name="AudioTextStyle"><item name="android:layout_width">wrap_content</item><item name="android:layout_height">wrap_content</item><item name="android:layout_marginTop">5dp</item><item name="android:layout_gravity">center_horizontal</item></style>
</resources>
編輯java代碼
主活動
package org.fmod.example;import java.io.File;import org.fmod.FMOD;import android.app.Activity;
import android.os.Bundle;
import android.os.Environment;
import android.util.Log;
import android.view.View;public class QQActivity extends Activity {@Overrideprotected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);FMOD.init(this);setContentView(R.layout.activity_main);}public void mFix(View v) {String path = Environment.getExternalStorageDirectory().getAbsolutePath() + File.separatorChar + "test.wav";Log.e("java cj5785", path);switch (v.getId()) {case R.id.btn_normal:Log.d("cj5785", "normal");QQVoice.fix(path, QQVoice.MODE_NORMAL);break;case R.id.btn_luoli:Log.d("cj5785", "luoli");QQVoice.fix(path, QQVoice.MODE_LUOLI);break;case R.id.btn_dashu:Log.d("cj5785", "dashu");QQVoice.fix(path, QQVoice.MODE_DASHU);break;case R.id.btn_jingsong:Log.d("cj5785", "jingsong");QQVoice.fix(path, QQVoice.MODE_JINGSONG);break;case R.id.btn_gaoguai:Log.d("cj5785", "gaoguai");QQVoice.fix(path, QQVoice.MODE_GAOGUAI);break;case R.id.btn_kongling:Log.d("cj5785", "kongling");QQVoice.fix(path, QQVoice.MODE_KONGLING);break;}}@Overrideprotected void onDestroy() {super.onDestroy();FMOD.close();}
}
工具類
package org.fmod.example;public class QQVoice {//音效的類型public static final int MODE_NORMAL = 0;public static final int MODE_LUOLI = 1;public static final int MODE_DASHU = 2;public static final int MODE_JINGSONG = 3;public static final int MODE_GAOGUAI = 4;public static final int MODE_KONGLING = 5;public native static void fix(String path, int type);static {System.loadLibrary("fmod");System.loadLibrary("fmodL");System.loadLibrary("QQVoice");}
}
native方法實現
#include <stdlib.h>
#include <unistd.h>#include "inc/fmod.hpp"
#include "org_fmod_example_QQVoice.h"#include <android/log.h>
#define LOGD(FORMAT,...) __android_log_print(ANDROID_LOG_DEBUG,"cj5785",FORMAT,##__VA_ARGS__);
#define LOGE(FORMAT,...) __android_log_print(ANDROID_LOG_ERROR,"cj5785",FORMAT,##__VA_ARGS__);#define MODE_NORMAL 0
#define MODE_LUOLI 1
#define MODE_DASHU 2
#define MODE_JINGSONG 3
#define MODE_GAOGUAI 4
#define MODE_KONGLING 5using namespace FMOD;JNIEXPORT void JNICALL Java_org_fmod_example_QQVoice_fix(JNIEnv *env, jclass jcls, jstring jstr_path, jint type)
{System *system;Sound *sound;Channel *channel;DSP *dsp;bool playing = true;float frequency = 0.0F;const char *path_cstr = env->GetStringUTFChars(jstr_path, NULL);try{//初始化System_Create(&system);system->init(32, FMOD_INIT_NORMAL, NULL);//創建聲音system->createSound(path_cstr, FMOD_DEFAULT, NULL, &sound);switch (type){//原聲case MODE_NORMAL:LOGD("%s", "NORMAL");system->playSound(sound, 0, false, &channel);break;//蘿莉case MODE_LUOLI:LOGD("%s", "LUOLI");system->playSound(sound, 0, false, &channel);system->createDSPByType(FMOD_DSP_TYPE_PITCHSHIFT, &dsp);//設置音調dsp->setParameterFloat(FMOD_DSP_PITCHSHIFT_PITCH, 2.5);//添加至channelchannel->addDSP(0, dsp);break;//大叔case MODE_DASHU:LOGD("%s", "DASHU");system->playSound(sound, 0, false, &channel);system->createDSPByType(FMOD_DSP_TYPE_PITCHSHIFT, &dsp);//設置音調dsp->setParameterFloat(FMOD_DSP_PITCHSHIFT_PITCH, 0.7);//添加至channelchannel->addDSP(0, dsp);break;//驚悚case MODE_JINGSONG:LOGD("%s", "JINGSONG");system->playSound(sound, 0, false, &channel);system->createDSPByType(FMOD_DSP_TYPE_TREMOLO, &dsp);dsp->setParameterFloat(FMOD_DSP_TREMOLO_SKEW, 0.5);channel->addDSP(0, dsp);break;//搞怪case MODE_GAOGUAI:LOGD("%s", "GAOGUAI");system->playSound(sound, 0, false, &channel);//提高說話速度channel->getFrequency(&frequency);frequency *= 2.3;channel->setFrequency(frequency);break;//空靈case MODE_KONGLING:LOGD("%s", "KONGLING");system->playSound(sound, 0, false, &channel);system->createDSPByType(FMOD_DSP_TYPE_ECHO, &dsp);dsp->setParameterFloat(FMOD_DSP_ECHO_DELAY, 300);dsp->setParameterFloat(FMOD_DSP_ECHO_FEEDBACK, 50);channel->addDSP(0, dsp);break;default:break;}}catch(...){LOGE("s", "異常狀況發生");goto End;}system->update();while(playing){channel->isPlaying(&playing);usleep(1000 * 1000);}goto End;
End://釋放資源env->ReleaseStringUTFChars(jstr_path, path_cstr);sound->release();system->close();system->release();
}
mk文件修改
LOCAL_PATH := $(call my-dir)include $(CLEAR_VARS)
LOCAL_MODULE := fmod
LOCAL_SRC_FILES := libfmod.so
include $(PREBUILT_SHARED_LIBRARY)include $(CLEAR_VARS)
LOCAL_MODULE := fmodL
LOCAL_SRC_FILES := libfmodL.so
include $(PREBUILT_SHARED_LIBRARY)include $(CLEAR_VARS)
LOCAL_MODULE := QQVoice
LOCAL_SRC_FILES := QQVoice.cpp
LOCAL_SHARED_LIBRARIES := fmod fmodL
LOCAL_LDLIBS := -llog
LOCAL_CPP_FEATURES := exceptionsinclude $(BUILD_SHARED_LIBRARY)
jni目錄結構
│ Android.mk
│ Application.mk
│ common.cpp
│ common.h
│ common_platform.cpp
│ common_platform.h
│ effects.cpp
│ libfmod.so
│ libfmodL.so
│ org_fmod_example_QQVoice.h
│ QQVoice.cpp
└─incfmod.hfmod.hppfmod_codec.hfmod_common.hfmod_dsp.hfmod_dsp_effects.hfmod_errors.hfmod_output.h