控制臺ui_設計下一代控制臺UI

控制臺ui

游戲UX (GAMES UX)

Yesterday’s Sony presentation showed us the final look of the PlayStation 5, as well as an impressive of next-gen games that will be released with it. What we didn’t get to see, however, is the new operating system and it’s user interface.

? esterday索尼演示 向我們展示了PlayStation 5的最終外觀,以及令人印象深刻的次世代游戲,將它發布。 但是,我們沒有看到的是新的操作系統及其用戶界面。

As UX designer, I’m incredibly curious about the look, feel, and features of the new operating system. After all, this generation brought us built-in streaming platforms like Netflix and Spotify, built-in sharing and streaming, and even the advent of cross-play thanks to Fortnite turning it on “by accident”.

作為UX設計師,我對新操作系統的外觀,感覺和功能非常好奇。 畢竟,這一代為我們帶來了諸如Netflix和Spotify之類的內置流媒體平臺,內置共享和流媒體功能,以及交叉播放的出現,這要歸功于Fortnite“意外”將其打開。

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Apparently, this isn’t the latest addition to the Belkin Nighthawk family of Wi-Fi routers. Who knew?
顯然,這不是Belkin Nighthawk系列Wi-Fi路由器的最新產品。 誰知道?

A good UX designer always starts with a user problem, and takes that problem, alongside any relevant information gleaned through discovery, to design a solution that both solves the problem and enhances the user experience.

優秀的UX設計人員總是從用戶問題開始,然后將這個問題與通過發現收集到的所有相關信息一起,設計出既解決問題又增強用戶體驗的解決方案。

I’m sure someone far more serious than me will do exactly that. Instead, I’d like to wildly speculate on a few features that I’d like to see, and take a shot at how those features might look on the PlayStation 5 and Xbox Series X. I’ve divided these into three key predictions.

我敢肯定有人會比我認真得多。 相反,我想瘋狂地推測自己想看到的一些功能,然后試一試這些功能在PlayStation 5和Xbox Series X上的外觀。我將這些功能分為三個主要預測。

1PREDICTION:APPS FOR EVERYTHING

1 預測: 適用于一切的應用

Most devices you buy these days have some level of modularity. You can get fitness apps on your phone, phone apps on your treadmill, and so on and so forth.

這些天您購買的大多數設備都具有一定程度的模塊化。 您可以在手機上獲得健身應用程序,在跑步機上獲得電話應用程序,依此類推等等。

There’s a real appetite for this on consoles — when the Switch launched, people were surprised to see that the Netflix app (a popular addition to the Wii U) was nowhere to be found. In fact, some people are still complaining about it now.

在主機上對此有真正的胃口-當Switch推出時,人們驚訝地發現找不到Netflix應用(Wii U的流行補充)了。 實際上,現在有些人仍在抱怨 。

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We’ve got YouTube, Netflix, and a smattering of other apps — almost all of them streaming media players. That being said, I think it’s about time that our beloved gaming consoles reach the next level of customisability (although, let’s hope for better curation than the Google Play store).

我們擁有YouTube,Netflix和少量其他應用程序-幾乎所有這些應用程序都是流媒體播放器。 話雖這么說,我認為現在是時候讓我們心愛的游戲機達到可定制性的下一個水平了(盡管我們希望比Google Play商店提供更好的策展)。

Not only would this open up console players to popular gaming apps like Discord, but it could also augment other features — wouldn’t it be great for streamers to have access to Streamlabs, or to use VoiceMod to play online? You could even have Twitter on your console! Although, in retrospect, maybe that’s not such a great idea…

這不僅會為諸如Discord之類的流行游戲應用程序打開控制臺播放器,而且還可以增強其他功能-流媒體訪問Streamlabs或使用VoiceMod在線播放是否很棒? 您甚至可以在控制臺上使用Twitter! 盡管回想起來,也許這不是一個好主意……

2 PREDICTION:MODERN STREAMING FEATURES

2 預測:現代流式處理功能

Last generation brought us the greatest innovation in video game controllers ever — the share button. Okay, it wasn’t that big a deal, but it did allow us to do some really cool things. I certainly spent a fair share of my time with launch titles like Infamous: Second Son taking screenshots and sending them to anyone who would look at them.

上一代為我們帶來了視頻游戲控制器史上最偉大的創新-共享按鈕。 好的,這沒什么大不了的,但是確實允許我們做一些非常酷的事情。 我當然將大部分時間都花在了諸如Infamous:Second Son之類的發布標題上,并將屏幕截圖發送給愿意看的人。

Since then, a lot has changed. Sharing your screenshots and clips is still a great feature, but streaming has taken centre stage. Whether you’re a hardcore gamer, professional Twitch affiliate or a casual gamer who wants to share the experience with friends, streaming has allowed us to share some of our most exciting gaming moments. Or, in my case, allowed me to share some seriously embarrassing deaths in Call of Duty.

從那以后,發生了很多變化。 共享您的屏幕截圖和剪輯仍然是一個很棒的功能,但是流媒體已成為焦點。 無論您是硬核游戲玩家,專業的Twitch會員還是想與朋友分享經驗的休閑游戲玩家,流媒體傳輸都使我們能夠分享一些最激動人心的游戲時刻。 或者,就我而言,允許我在《 使命召喚》中分享一些令人尷尬的死亡案例

Streaming also represents a major marketing channel for publishers — it sells games. But to get your game to the top of Twitch (yes, yes, or Mixer), you need to deliver the features streamers need to showcase your games.

流媒體還代表了發行商的主要營銷渠道-它銷售游戲。 但是要使您的游戲達到Twitch(是,是,或Mixer)的最高水平,您需要提供流媒體展示您的游戲所需的功能。

While most streaming takes place on a PC using software like OBS or Streamlabs, it seems like a natural evolution that the streaming features we’ve already seen on the PS4 and Xbox One will be expanded upon. In particular, the ability to customise your streaming overlay is a significant advantage to PC that I’d love to see addressed on consoles.

雖然大多數流媒體都是使用OBS或Streamlabs之類的軟件在PC上進行的,但似乎自然而然地就會擴展我們已經在PS4和Xbox One上看到的流媒體功能。 特別是,自定義流媒體疊加層的功能是PC的一大優勢,我很想在控制臺上看到它。

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This example screen showcases what that might look like. Given the lack of fidelity in a console controller (compares to a mouse and keyboard), I could see an arrangement that allowed the user to anchor different elements of their overlay to different corners of the screen.

此示例屏幕展示了可能的外觀。 考慮到控制臺控制器缺乏保真度(與鼠標和鍵盤相比),我可以看到一種允許用戶將覆蓋圖的不同元素錨定到屏幕不同角落的安排。

A real killer feature that would really make a difference in the experience is true streaming integration. For example, you could have an overlay panel that shows the streamers best lap time against those of their viewers, or have viewers vote for the next map or which weapon the streamer uses. We’ve seen this sort of integration start to happen, but it could potentially be much more powerful on a closed system like a console.

真正的殺手級功能會真正改善體驗,那就是真正的流媒體集成。 例如,您可能有一個覆蓋面板,用于顯示彩帶相對于其觀看者的最佳轉圈時間,或者讓觀看者為下一張地圖或彩帶使用哪種武器投票。 我們已經看到了這種集成的開始,但是在封閉的系統(如控制臺)上,它的功能可能會強大得多。

3 PREDICTION:REAL CROSS-PLAY

3 預測:真正的交叉比賽

If I had to pick a single standout feature of this last console generation, it’s the long-awaited arrival of cross-play.

如果我不得不選擇最后一個控制臺版本中的一個杰出功能,那就是期待已久的跨平臺游戲。

Fortnite’s little accident showed us it’s possible to put players in a lobby from Xbox, PlayStation, and PC at the same time (to be fair, this had been done before, but rarely). Since they opened the floodgates, the feature has become more and more common.

Fortnite發生的一次小事故表明我們可以同時將玩家放在Xbox,PlayStation和PC的大廳中(公平地說,這是以前做過的,但很少這樣做)。 自從他們打開閘門以來,該功能已變得越來越普遍。

My most played game of 2020 by far is Call of Duty: Modern Warfare, and the majority of those 300 hours is playing on my PC, with my father-in-law, on his PlayStation 4. It’s completely changed how I look at picking hardware, and my first question anytime I’m looking at a new multiplayer game is ‘does it have cross-play?’

到目前為止,我2020年最常玩的游戲是《 使命召喚:現代戰爭》,而這300個小時中的大部分時間都是我岳父和我岳父在他的PlayStation 4上玩的。這完全改變了我挑選游戲的方式硬件,當我在看新的多人游戲時,我的第一個問題是“它是否具有交叉游戲功能?”

While Fortnite, Modern Warfare, and a few other games have cross-platform matchmaking, the experience isn’t completely there yet. Withstanding some limited functionality between Xbox and PC, players on different consoles can’t see each other on their friends lists, or join social groups. In fact, communication with other platforms has to take place on a third-party app for it to really come together.

盡管《 堡壘之夜》,《現代戰爭》和其他一些游戲具有跨平臺的配對機制,但這種體驗還不完全存在。 盡管Xbox和PC之間具有某些有限的功能,但不同控制臺上的播放器無法在其好友列表上看到彼此,也無法加入社交組。 實際上,與其他平臺的通信必須在第三方應用程序上進行,才能真正實現融合。

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This example screen shows how I’d like to see that change. It makes sense that, if we’re going to have a truly cross-platform experience, I can see what my friends are playing on other platforms. It also makes sense that I can see their recent activity and that I can send and receive messages or invites from them.

此示例屏幕顯示了我希望如何看到這一變化。 有道理的是,如果我們要獲得真正的跨平臺體驗,我可以看到我的朋友在其他平臺上正在玩什么。 我可以看到他們的近期活動,并且可以收發消息或來自他們的邀請,這也很有意義。

The idea that I can buy the console of my choice and not worry about segmenting my friend group would mean consoles are now competing on merit, rather than a pseudo-popularity contest where you’re forced to buy the platform your friends have bought.

我可以購買自己選擇的游戲機,而不用擔心將朋友組細分的想法,這意味著游戲機現在正按優勝劣地競爭,而不是偽造的人氣競賽,在這種競賽中,您不得不購買朋友購買的平臺。

PlayStation 5 boot up sequence.
PlayStation 5啟動順序。

So, what will actually happen?

那么,實際會發生什么?

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Well, probably not much of what I’ve said above. These three features are really, really hard to implement. Furthermore, they’re not really what’s going to sell a console for most people.

好吧,我上面所說的可能不多。 這三個功能確實非常難以實現。 此外,對于大多數人來說,它們并不是真正能夠出售游戲機的東西。

I’ll be happy if at least one of these ideas comes to fruition in some way, shape or form. However, it’s much more likely that the advent of longer console cycles will mean these sorts of changes won’t happen in big, generation-shifting hardware drops. Instead, I think we’ll see features like those we’ve discussed added to the consoles iteratively, as time goes on.

如果這些想法中的至少一個以某種方式,形式或形式實現,我將感到高興。 但是,更長的控制臺周期的到來很可能意味著在大型的,代代換代的硬件降級中不會發生這類變化。 相反,隨著時間的流逝,我認為我們會看到像我們討論過的那些功能反復地添加到控制臺中。

But enough about me — what do you want to see in the next generation? What’s the killer feature that’ll make you rearrange your living room cabinet to accommodate the enormous silhouette of the PS5 or Xbox Series X?

但是對我來說足夠了- 想在下一代中看到什么? 殺手級功能是什么,可以使您重新布置客廳柜,以容納PS5或Xbox Series X的巨大輪廓?

翻譯自: https://medium.com/super-jump/designing-next-gen-console-uis-3753db21a618

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