系統設計原則的重要性
The principles of design are the most important part of any design process. Without these principles, it would be very difficult for the users to understand the type of message that the designer is trying communicate.
設計原則是任何設計過程中最重要的部分。 如果沒有這些原理,用戶將很難理解設計者嘗試交流的消息類型。
Below are the lists of various design element and principles and how they impact good.
以下是各種設計元素和原則以及它們如何影響良好的清單。
LINE
線
“A line is a shape that connects two or more points of a design”-gcflearnfree.org
“線是連接設計的兩個或多個點的形狀” -gcflearnfree.org
The line is the most basic of all the design elements. It could be straight (fat or thin), wavy, curvy etc. Lines are known to appear very frequently in design, they can be used to lay emphasis, divide or organize contents or ever guide the viewer’s eyes.
這條線是所有設計元素中最基本的。 它可以是直的(胖或細),波浪形,彎曲等。線條在設計中經常出現,可以用來強調,劃分或組織內容,或引導觀眾的眼睛。
SHAPE
形狀
“Shapes are a vital part of communicating ideas visually.”-gcflearnfree.org
“形狀是視覺傳達思想的重要組成部分。”-gcflearnfree.org
Shapes are any two-dimensional area with a recognizable boundary. They are the foundation of so many things in a design. Shapes fall into two categories which are geometric and organic. They can be used in design in organize contents, create simple illustrations or add interest to designs.
形狀是具有可識別邊界的任何二維區域。 它們是設計中許多事物的基礎。 形狀分為幾何和有機兩大類。 它們可用于組織內容的設計中,創建簡單的插圖或增加設計興趣。
FORM
形成
“Form makes realism possible in 2-dimensional design.”-gcflearnfree.org
“形式使二維設計中的真實感成為可能。”-gcflearnfree.org
When a shape becomes 3D, it called Form. Forms can be 3-dimensional and exist in the real world or they can be implied using light, shadows and perspective to create the illusion of depth. Having a good understanding of lighting, shadows and texture can a designer bring an object to realism, but they must be used in moderation.
當形狀變為3D時,它稱為Form 。 形式可以是3維的,可以存在于現實世界中,也可以通過使用光線,陰影和透視圖來暗示它們來創造深度的幻覺。 充分了解照明,陰影和紋理可以使設計師將對象帶入現實,但是必須謹慎使用。
TEXTURE
質地
“Texture adds depth and tactility in design to other wise flat images”-gcflearnfree.org
“紋理為其他明智的平面圖像增加了設計的深度和觸感” -gcflearnfree.org
Texture is the physical quality of the surface, it can be 3-dimensional i.e when appear very realistic and touchable. Texture makes the object appear smooth, rough, soft or hard depending on the element to be used. Textures should be used moderately in design so as not to overwhelm the design.
紋理是表面的物理質量,可以是3維的,即看起來非常逼真的和可觸摸的。 紋理使對象看起來光滑,粗糙,柔軟或堅硬,具體取決于要使用的元素。 在設計中應適當使用紋理,以免使設計不堪重負。
BALANCE
平衡
“Balance helps the user to focus on the object that is of high importance in a design.”-gcflearnfree.org
“平衡幫助用戶將注意力集中在設計中非常重要的對象上。”-gcflearnfree.org
Balance is the equal distribution of visual weight. Balance can be affected by many things including color, size, number and negative-space. The rule of 3rds is created using a 3 by 3 grid system to help the designer create a visual balance between the rest of the space.
平衡是視覺重量的平均分配。 平衡可能受許多因素影響,包括顏色,大小,數量和負空間。 使用3 x 3網格系統創建3rds規則,以幫助設計人員在其余空間之間建立視覺平衡。
TYPOGRAPHY
印刷術
“Typography is the style or appearance of text.”-gcflearnfree.org
“排版是文本的樣式或外觀。”-gcflearnfree.org
Typography is the appearance of text or how text are used in a particular design. It is one of the principles of design that makes a design user friendly. When choosing a font in design, less is more. One or two fonts can be used repeatedly in different styles to create good design.
印刷術是文本的外觀或在特定設計中如何使用文本。 這是使設計對用戶友好的設計原則之一。 在設計中選擇字體時,少即是多。 可以重復使用一種或兩種字體以不同的樣式來創建良好的設計。
HIERARCHY
層次結構
“Hierarchy shows the users where to begin or where to look in order of emphasis.”-gcflearnfree.org
“層次結構按強調順序向用戶顯示從哪里開始或從哪里看。”-gcflearnfree.org
Hierarchy is used to guide the reader’s eyes to whatever is most important. Important items in a design are usually larger, bolder or of a different text but should be kept as simple as possible.
層次結構用于引導讀者的眼睛最重要的部分。 設計中的重要項目通常較大,較粗或文本不同,但應保持盡可能簡單。
IMAGES
圖片
“Users are naturally drawn to visually appealing images.”-gcflearnfree.org
“用戶自然會吸引視覺上吸引人的圖像。”-gcflearnfree.org
High quality images should be used for all types of designs. High quality images are known to be sharp, clear and free of distortions. When choosing images for a design, the designer must avoid images that lack context or are literal in meaning, the images to be used must be related to the context of the design.
高質量的圖像應用于所有類型的設計。 眾所周知,高質量圖像清晰,清晰并且沒有失真。 在為設計選擇圖像時,設計人員必須避免缺少上下文或含義純真的圖像,要使用的圖像必須與設計的上下文相關。
COLOR
顏色
“Colors evoke certain mood or emotions in design.”-gcflearnfree.org
“顏色喚起設計中的某些情緒或情感。”-gcflearnfree.org
Colors bring a design to life. It can be used to create good contrast which makes a design stand out. In order to use colors correctly in design, the designer must understand hue (another word for color), saturation (which refers to intensity) and value (it explains how dark or light a particular color is). The color theory helps us to select the right colors for our design. There are formulas that helps to create the right colors for our design and they include monochromatic formulas, analogous formulas, Complementary colors, split complementary colors, triadic colors and tetradic colors. Colors used for designs should be readable, legible and easy on the eyes.
顏色使設計栩栩如生。 它可用于創建良好的對比度,從而使設計脫穎而出。 為了在設計中正確使用顏色,設計人員必須了解色相(顏色的另一種說法),飽和度(指強度)和值(它說明特定顏色的暗或亮程度)。 顏色理論可幫助我們為設計選擇正確的顏色。 有一些公式可以幫助為我們的設計創建正確的顏色,其中包括單色公式,類似公式,互補色,拆分互補色,三色和四色。 用于設計的顏色應可讀,易讀且在眼睛上容易看清。
LAYOUT AND COMPOSITION
布局和組成
“Layout and composition are the foundation of design.”-gcflearnfree.org
“布局和組成是設計的基礎。”-gcflearnfree.org
Layout and composition gives your design structure and make it easier to navigate. There are 5 basic principles that helps to transform a design and helps to sharpen eyes for design, they are:
布局和構圖使您的設計結構更容易導航。 有5條基本原則可幫助您進行設計轉換,并有助于使設計見識,它們是:
Proximity: It is all about using visual space to show relationship in your context. It teaches the designer to keep related images, paragraphs and titles visually grouped together
鄰近性 :這是關于使用視覺空間來顯示您的上下文中的關系的全部內容。 它教會設計師將視覺上相關的圖像,段落和標題分組在一起
Whitespace: It is also referred to as negative space. It is simply the area of a design that do not include any design. It helps to define and separate different sections, it gives the content room to breathe.
空格 :也稱為負空格。 它只是設計領域,不包含任何設計。 它有助于定義和分隔不同的部分,為內容提供了喘息的空間。
Alignment: Alignment allows proper positioning of objects in design.
對齊 :對齊可在設計中正確定位對象。
Contrast: It allows users to focus on a particular object of importance in design, it helps to catch the reader’s eyes or create emphasis. Some elements such as colors, sizes, shapes, fonts can be used to create contrast in design.
對比度 :它使用戶可以將注意力集中在設計中重要的特定對象上,有助于吸引讀者的眼球或增強重點。 顏色,大小,形狀,字體等某些元素可用于在設計中產生對比。
Repetition: Certain elements in design such as shapes, fonts, colors should be reused so as to reinforce the design. Consistency in design can help to make the design easy to read and understand.
重復 :應重新使用設計中的某些元素,例如形狀,字體,顏色,以加強設計。 設計的一致性可以幫助使設計易于閱讀和理解。
In conclusion, all the principles communicated above are what makes a design friendly and and usable, and understanding these principles is what makes a designer standout.
總之,以上傳達的所有原則都是使設計友好和可用的要素,而理解這些原則則是使設計師脫穎而出。
翻譯自: https://uxdesign.cc/the-importance-of-design-principles-and-how-they-impact-good-designs-93b58b723918
系統設計原則的重要性
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