1. 計算器App更新圖像幀(QueuedBuffer - ViewRootImpl[Calculator]#0BLAST#0),調用eglSwapBuffersWithDamageKHR,然后queueBuffer向surfaceflinger提交圖像buffer
2. sf調用latchBuffer獲取buffer,進行一些狀態的處理
3. sf在present的時候,將APP的圖像通過Gpu合成到VirtualDisplay的SurfaceView中,然后通過這個SurfaceView向業務層隊列queueBuffer,業務層收到OnFrameAvailableListener調用后讀取SurfaceView中的SurfaceTexture進行處理并上屏