大家好,各位看到這個標題,斗破蒼穹什么時候改叫決戰蒼穹了?其實,因為版權等一系列問題,斗破蒼穹正式改名為決戰蒼穹,這個版本主要更新內容為解決了皇冠競技場太過影響游戲平衡,并且提高了一些裝備的基礎數值
先贊后看,養成習慣
CODE:
#include<stdio.h>
#include<iostream>
#include<ctime>
#include<bits/stdc++.h>
#include<conio.h>
#include<time.h>
#include<cmath>
#include<windows.h> //SLEEP函數
using namespace std;
int shen=0;
int ui=0;
int sheng=1;
void SetColorAndBackground(int ForgC, int BackC) {WORD wColor = ((BackC & 0x0F) << 4) + (ForgC & 0x0F);SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), wColor);
}
void Bling() {for(int i=0; i<=5; i++) {system("color 1A");Sleep(20);if(sheng==1) if(sheng==1) Beep(1200,50);system("color 2B");Sleep(20);system("color 3C");Sleep(20);system("color 4D");Sleep(20);if(sheng==1) Beep(1200,50);system("color 5D");Sleep(20);system("color 6E");Sleep(20);system("color 7F");Sleep(20);if(sheng==1) Beep(1200,50);}
}
void Start() {if(sheng==1) Beep(3200,50);system("color 8E");cout<<" \n";cout<<" ■ ■ \n";Sleep(50);cout<<" ■ ■ ■ ■ \n";Sleep(50);cout<<" ■ ■■■■■ ■■■ ■ ■■ \n";Sleep(50);cout<<" ■ ■ ■ ■■■■ \n";Sleep(50);cout<<" ■ ■■■■■■■ ■■■ ■ ■ \n";Sleep(50);cout<<" ■ ■ ■ ■ ■ ■ \n";Sleep(50);cout<<" ■ ■ ■ ■ ■ ■■ \n";Sleep(50);cout<<" ■ ■ ■■ ■■■ ■ ■ \n";Sleep(50);cout<<" ■ \n";Sleep(50);cout<<" 歡迎來到 [決戰蒼穹] ■ ■ \n";Sleep(50);cout<<" ▆▆▆▆▆▆▆▆ ■ \n";Sleep(50);cout<<" 學生小羊出品 ■ ■ ▆▆▆▆▆▆▆▆▆\n";Sleep(50);cout<<" ▆ ▆ ▆\n";Sleep(50);cout<<" 2.12.3 正式版 ▆■ ■▆ ■ ■ \n";Sleep(50);cout<<" ▆ ▆▆▆ ▆ ■ ▆▆▆▆▆ ■ \n";Sleep(50);cout<<" 新增 皇冠競技場 ■ ■ ■ \n";Sleep(50);cout<<" ■■■ ▆▆▆▆▆ \n";Sleep(50);cout<<" 學生小羊出品,必屬精品 ■ ■ ■ \n";Sleep(50);cout<<" ▆▆▆ ▆▆▆▆▆ \n";Sleep(50);cout<<" 努力通關吧! ■ \n";Sleep(50);cout<<" ▆ ■ \n";Sleep(50);cout<<" 輸入“1 ”下一頁 zty出品 ■ \n\n";Sleep(50);
A:char y=_getch();if(y=='1') return;else goto A;
}
void Start2() {system("color 8E");system("cls");if(sheng==1) Beep(3200,50);cout<<" \n";Sleep(50);cout<<" ■ ■■■ ■■■ ■ ■ \n";Sleep(50);cout<<" ■■ ■ ■ ■ ■ ■ \n";Sleep(50);cout<<" ■ ■ ■ ■ ■ \n";Sleep(50);cout<<" ■ ■■ ■ ■ ■ \n";Sleep(50);cout<<" ■ ■ ■ ■ ■ ■ \n";Sleep(50);cout<<" ■■■ ■■ ■■■ \n";Sleep(50);cout<<" ■ \n";Sleep(50);cout<<" ■ ■ \n";Sleep(50);cout<<" 歡迎來到 [決戰蒼穹] ■ ■ \n";Sleep(50);cout<<" ■■ \n";Sleep(50);cout<<" 學生小羊出品 ■ \n";Sleep(50);cout<<" ■ ■ ■ ■■■■ \n";Sleep(50);cout<<" 2.12.3 正式版 ■■■■■ ■ ■ \n";Sleep(50);cout<<" ■ ■■■■ \n";Sleep(50);cout<<" 新增 皇冠競技場 ■ ■ ■ \n";Sleep(50);cout<<" ■■■■■ ■■■ ■■■ \n";Sleep(50);cout<<" 學生小羊出品,必屬精品 ■ ■ ■ ■ \n";Sleep(50);cout<<" ■■■ ■■■ \n";Sleep(50);cout<<" 努力通關吧! \n";Sleep(50);cout<<" \n";Sleep(50);cout<<" 輸入“1 ”開始游戲 \n\n";Sleep(50);
A:char y=_getch();if(y=='1') return;else goto A;
}
int boss1=0,boss2=0;
struct Player { //玩家結構體,并初始化playerchar name[21];int attack;int defense;int health;long int max_health;int level;int exp;int range_exp;long int max_exp;
} player= {"勇者",100,80,200,200,1,0,0,100};
struct Diren {//競技場敵人的結構體
// char wupin1[20];
// char wupin2[20];int attack;int defense;int health;int money;int level;long int exp;
} diren= {100,80,200,0,0,0};
struct Enemy {//怪的結構體,并初始化各種怪char name[20];char wupin[20];int attack;int defense;int health;int money;long int exp;int wupin_sign;int wupinpro;int double_attack;int miss;
}
//怪,拿格倫石人舉例
// 怪變量 怪名 掉落的裝備 攻 防 血 金幣 經驗 掉落裝備編號 掉落概率 真傷(被防御后的破甲傷害) 不能改
// gl= {"格倫石人","石鎧甲", 30, 150,1000,500, 250, 11, 7, 1, 0},
gl= {"格倫石人","石鎧甲",30,150,1000,500,250,11,65,1,0},
zhizhu= {"洞穴蜘蛛","蜘蛛毒劍",140,20,250,400,200,12,55,1,0},
ymr= {"野蠻人","粗制石劍",20,20,150,100,50,13,55,1,0},
nz= {"牛仔","戰斗馬甲",80,20,250,500,250,14,85,1,0},
strongman= {"森林巨人","傳說圣甲",50,50,580,200,100,1,55,1,0},
witch= {"獸人","重甲",35,55,250,50,50,2,45,1,1},
xiyi= {"毒蜴","鱗片",20,25,80,30,35,3,75,2,2},
huolong= {"噴火龍","巨龍晶石",200,250,1000,1000,500,4,45,2,0},
shibing= {"皇家士兵","尚方寶劍",100,30,380,200,100,5,45,1,0},
horse= {"獨眼巨人","碧血戰錘",50,22,360,50,50,6,55,1,1},
bee= {"劍客","西洋劍",27,11,60,30,35,7,50,2,2},
bossno1= {"凋零女巫","\0",1400,500,15000,10000,5000,15,10,1,0},
dljs= {"凋零巨獸","凋零之心",1200,700,20000,10000,500,10,75,1,0},
pika= {"皮卡超人","\0",300,40*8,1000,2000,1000,0,0,1,0},
dapika= {"雷霆皮卡","雷霆之刃",350,40*10,1500,3000,2000,8,65,6,0},
cl= {"熔巖飛龍","\0",450,50*10,2000,3500,2500,0,0,1,0},
jl= {"裂凱金龍","龍鱗",500,40*20,5000,8000,4500,9,65,6,1},
gst= {"凋零共生體","命令之書",1800,65*10,15000,20000,1000,16,95,1,0},
dlkl= {"凋零骷髏","凋零之骨",3000,30*10,12000,20000,1000,0,0,1,0},
dlfb= {".+*凋零風暴*+.","\0",9000,1500,49000,500000,500000,17,10,1,0},
guai= {"\0","\0",0,0,0,0,0,0,0,0,0};
struct Place {int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3,te1,te2,te3,te4;
} place= {1,2,3,4,5,6,7,8,9,10,11,12};
int max_exp=0;
int htsr;
int lun=0;
int he=0;
int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=10;
int cao=3,jijiubao=3,baiyao=3,superbaiyao=3,miansi=1,boom=3,dubiao=2,yuanzidan=1;
int fang=0,fang1=10,fang1n=0,fang2=120,fang2n=0,fang3=40,fang3n=0,fang4=300,fang4n=0,fang5=1200,fang5n=0,fang6=250,fang6n=0,fang7=60,fang7n=0,fang4X=1500,fang4Xn=0,mfang=1800,mfangn=0;
int gong=0,gong1=10,gong1n=0,gong2=20,gong2n=0,gong3=45,gong3n=0,gong4=200,gong4n=0,gong5=625,gong5n=0,gong6=250,gong6n=0,gong7=45,gong7n=0,gong4X=850,gong4Xn=0,mgong=1250,mgongn=0;
int jingyancao=0,jingyanbao=0,jingyanshi=0,htmmcs=5;
int diaolingxinhave=0,diaolingxin=0,mingshu=0,zhadan=0;
char gongname[20]="無",fangname[20]="無";
char proof;
int lp=0,ll=0;
void AddWupin(int);
int AttackResult();
void BattleAct(); // ____
void ChooseWupin(); // /___/|
void DisplayState(); // | |/
void yidongcaidan(); //▔▔
int SuiJi();
int SuiJi100();
void jingjishengji();
int jingjipanduan();
void jingjicaidan();
void WhetherLevelUp();
void SlowDisplay(char *);
int main() {if(sheng==1) Beep(1200,100);MessageBox(NULL, "歡迎來到決戰蒼穹 2.12.3 正式版 !", "決戰蒼穹 游戲開始提示", MB_OK);int i=0,j=0,k=0;Start();Bling();Start2();Bling();int kaishi;char player_name[21];
//Sleep(100);system("color A3");
//Sleep(50);system("color E4");
//Sleep(50);system("color B3");
//Sleep(50);system("color E4");
//Sleep(50);system("color 34");
//Sleep(50);system("color E3");
//Sleep(50);system("color 54");
//Sleep(50);system("color E3");
//Sleep(50);system("color 43");
//Sleep(50);system("color E4");
//Sleep(50);system("color 93");
//Sleep(50);system("color E4");
//Sleep(50);system("color C3");
//Sleep(50);system("color E4");
//Sleep(50);system("color D3");
//Sleep(50);system("color E4");
//Sleep(50);system("color F3");
//Sleep(50);system("color E4");
//Sleep(50);system("color 8E");
//printf(" _________________________________ ");system("color 8E");
//printf(" /________________________________/| ");system("color 8E");
//printf(" _.+=*^--{|歡迎來到 [決戰蒼穹] 2.11.1 正式版|}--^*=+. ");system("color 8E");
//printf(" ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ \n");system("color 8E");
//如果想使用外掛,名字請輸入:“學生小羊 ”。Sleep(300);if(sheng==1) Beep(1200,100);system("cls");printf("這里是決戰蒼穹(蒼穹世界)! 契晉赫茍國的漓嘉茜公主被神秘人綁架了!\n\n\n 偉大的勇者啊~拿起你的武器,營救公主!\n\n\n輸入你的名字: (20個字符)\n\n\n");system("color 8E");scanf("%s",player_name);Sleep(300);strncpy(player.name,player_name,20);if(strcmp(player.name,"zty")==0) {if(sheng==1) Beep(5200,300);printf("\n\n\n封印多年的官方血統啊!你終于覺醒了!\n\n\nzty,你成為了天選之人,請你救出公主吧!\n\n\n");player.attack=99999;player.defense=99999;player.health=999999;player.max_health=999999;system("pause");}getchar();yidongcaidan();return 0;
}
int SuiJi() {srand((unsigned)time(NULL));return rand()%100;
}
int SuiJi100() {srand((unsigned)time(NULL));return rand()%100;
}
void ChooseWupin() { //選擇物品 并使用if(sheng==1) Beep(1200,100);printf("物品: 1,止血草%d個 2,急救包%d個 3,云南白藥%d個 4,超級云南白藥%d個 5,手雷%d個 6,毒標%d個 7,手拋式原子彈%d個 8,經驗草%d個 9,經驗包%d個 10,經驗石%d個 11,巨龍晶石%d個 12,免死金牌%d個 13,凋零之心%d個 14,毀滅炸彈%d個 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,yuanzidan,jingyancao,jingyanbao,jingyanshi,strongman_arm,miansi,diaolingxin,zhadan);system("color 8A");switch(scanf("%d",&choose_number),choose_number) {case 1:if(cao>0) {printf("使用止血草,HP增加120\n\n\n");system("color 8A");if(sheng==1) Beep(1200,100);cao--;if(player.health+120>player.max_health)player.health=player.max_health;else player.health+=120;} else printf("沒有止血草了\n\n\n");system("color 8A");break;case 2:if(jijiubao>0) {printf("使用急救包,HP增加180\n\n\n");system("color 8A");if(sheng==1) Beep(1200,100);jijiubao--;if(player.health+180>player.max_health)player.health=player.max_health;else player.health+=180;} else printf("沒有急救包了\n\n\n");system("color 8A");break;case 3:if(baiyao>0) {printf("使用云南白藥,HP增加240\nz\n\n");system("color 8A");if(sheng==1) Beep(1200,100);baiyao--;if(player.health+240>player.max_health)player.health=player.max_health;else player.health+=240;} else printf("沒有云南白藥了\n\n\n");system("color 8A");break;case 4:if(superbaiyao>0) {printf("使用超級云南白藥,HP增加400\n\n\n");system("color 8A");if(sheng==1) Beep(1200,100);superbaiyao--;if(player.health+400>player.max_health)player.health=player.max_health;else player.health+=400;} else printf("沒有超級云南白藥了\n\n\n");system("color 8A");break;case 5:if(battle) { //在戰斗中(battle=1),否則(battle=0)不能使用攻擊性物品if(boom>0) {printf("使用手雷,敵人HP減少100\n\n\n");system("color 84");Sleep(500);if(sheng==1) Beep(1200,100);boom--;guai.health-=100;AttackResult();}} else printf("非戰斗狀態,不能使用手雷!\n\n\n");system("color 84");break;case 6:if(battle) { //在戰斗中(battle=1),否則(battle=0)不能使用攻擊性物品if(dubiao>0) {printf("使用毒標,敵人HP減少200\n\n\n");system("color 84");Sleep(500);if(sheng==1) Beep(1200,100);dubiao--;guai.health-=200;AttackResult();}} else printf("非戰斗狀態,不能使用毒標!\n\n\n");system("color 84");break;case 7:if(battle) { //在戰斗中(battle=1),否則(battle=0)不能使用攻擊性物品if(yuanzidan>0) {printf("使用手拋式原子彈,敵人HP減少1500\n\n\n");system("color 84");Sleep(500);if(sheng==1) Beep(1200,100);yuanzidan--;guai.health-=1500;AttackResult();}} else printf("非戰斗狀態,不能使用手拋式原子彈!\n\n\n");system("color 84");break;case 8:if(jingyancao>0 && player.level<200) {printf("使用經驗草,等級增加3級\n\n\n");system("color 8E");if(sheng==1) Beep(1200,100);jingyancao--;player.max_health=player.max_health+60;player.attack+=9;player.defense+=6;player.level+=3;player.health=player.max_health;printf("等級:%d\n",player.level);system("color 8E");if(sheng==1) Beep(1200,100);} else if(jingyancao<1) {printf("沒有經驗草了\n\n\n");system("color 8E");} else printf("等級超過200級,修為太高,無法使用。\n\n\n");system("color 8E");break;case 9:if(jingyanbao>0 && player.level<200) {if(player.level>197&&player.level<200) {int sheng;sheng=100-player.level;player.level+=sheng;jingyanbao--;player.max_health=player.max_health+sheng*20;player.attack+=sheng*3;player.defense+=sheng*2;player.health=player.max_health;printf("使用經驗包,等級增加%d級",sheng);system("color 8E");if(sheng==1) Beep(1200,100);printf("等級:%d\n",player.level);system("color 8E");} else {printf("使用經驗包,等級增加5級\n\n\n");system("color 8E");if(sheng==1) Beep(1200,100);jingyanbao--;player.max_health=player.max_health+100;player.attack+=15;player.defense+=10;player.level+=5;player.health=player.max_health;printf("等級:%d\n",player.level);system("color 8E");}} else if(jingyanbao<1) {printf("沒有經驗包了");system("color 8E");} else printf("等級超過200級,修為太高,無法使用。\n\n\n");system("color 8E");break;case 10:if(jingyanshi>0 && player.level<200) {if(player.level>192&&player.level<200) {int sheng;sheng=100-player.level;player.level+=sheng;player.max_health+=sheng*20;player.attack+=sheng*3;player.defense+=sheng*2;player.health=player.max_health;printf("使用經驗石,等級增加%d級\n",sheng);system("color 8E");if(sheng==1) Beep(1200,100);printf("等級:%d\n",player.level);system("color 8E");} else {printf("使用經驗石,等級增加10級\n");system("color 8E");if(sheng==1) Beep(1200,100);jingyanshi--;player.max_health=player.max_health+200;player.attack+=30;player.defense+=20;player.level+=10;player.health=player.max_health;}} else if(jingyanshi<1) {printf("沒有經驗石了\n\n\n");system("color 8E");} else printf("等級超過200級,修為太高,無法使用。\n\n\n");system("color 8E");break;case 11:if(strongman_arm>0 && player.level<500) {if(player.level>482&&player.level<500) {int sheng;sheng=500-player.level;player.level+=sheng;player.max_health=player.max_health+sheng*20;player.attack+=sheng*3;player.defense+=sheng*2;player.health=player.max_health;printf("使用巨龍晶石,等級增加%d級",sheng);system("color 8E");if(sheng==1) Beep(1200,100);printf("等級:%d\n",player.level);system("color 8E");} else {printf("使用巨龍晶石,等級增加20級\n\n\n");system("color 8E");if(sheng==1) Beep(1200,100);strongman_arm--;player.max_health=player.max_health+400;player.attack+=60;player.defense+=40;player.health=player.max_health;player.level+=20;printf("等級:%d\n",player.level);system("color 8E");}} else if(strongman_arm<1) {printf("沒有巨龍晶石了。\n\n\n");system("color 8E");if(sheng==1) Beep(1200,100);} else printf("等級超過500級,修為太高,無法使用。\n\n\n");system("color 8E");break;case 12:if(miansi>0) {if(sheng==1) Beep(1200,100);cout<<"使";Sleep(50);cout<<"用";Sleep(50);cout<<"免";Sleep(50);cout<<"死";Sleep(50);cout<<"金";Sleep(50);cout<<"牌";Sleep(50);cout<<"HP";Sleep(50);cout<<"滿";Sleep(50);system("color 8b");miansi--;if(player.health+999999>player.max_health)player.health=player.max_health;else player.health+=999999;} else printf("沒有免死金牌了\n\n\n");Sleep(500);system("color 8b");break;break;case 13:if(diaolingxin>0) {printf("使用凋零之心\nHP上限+100 攻擊+100\n\n\n");system("color 8b");Sleep(500);if(sheng==1) Beep(1200,100);diaolingxin--;player.max_health+=100;player.attack+=100;} else printf("沒有凋零之心了\n\n\n");system("color 8b");Sleep(500);break;case 14:if(battle) { //在戰斗中(battle=1),否則(battle=0)不能使用攻擊性物品if(zhadan>0) {printf("使用毀滅炸彈,敵人HP減少15000\n\n\n");Sleep(500);system("color 84");if(sheng==1) Beep(1200,100);zhadan--;guai.health-=15000;AttackResult();}}case 0:break;default:printf("ChooseWupin error!\n\n\n");}
}
void jingjiwupin() { //選擇物品 并使用if(sheng==1) Beep(1200,100);printf("物品: 1,止血草%d個 2,急救包%d個 3,云南白藥%d個 4,超級云南白藥%d個 5,手雷%d個 6,毒標%d個 7,手拋式原子彈%d個 8,經驗草%d個 9,經驗包%d個 10,經驗石%d個 11,巨龍晶石%d個 12,免死金牌%d個 13,凋零之心%d個 14,毀滅炸彈%d個 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,yuanzidan,jingyancao,jingyanbao,jingyanshi,strongman_arm,miansi,diaolingxin,zhadan);system("color 8A");switch(scanf("%d",&choose_number),choose_number) {case 1:if(cao>0) {printf("使用止血草,HP增加120\n\n\n");system("color 8A");if(sheng==1) Beep(1200,100);cao--;if(player.health+120>player.max_health)player.health=player.max_health;else player.health+=120;} else printf("沒有止血草了\n\n\n");system("color 8A");break;case 2:if(jijiubao>0) {printf("使用急救包,HP增加180\n\n\n");system("color 8A");if(sheng==1) Beep(1200,100);jijiubao--;if(player.health+180>player.max_health)player.health=player.max_health;else player.health+=180;} else printf("沒有急救包了\n\n\n");system("color 8A");break;case 3:if(baiyao>0) {printf("使用云南白藥,HP增加240\nz\n\n");system("color 8A");if(sheng==1) Beep(1200,100);baiyao--;if(player.health+240>player.max_health)player.health=player.max_health;else player.health+=240;} else printf("沒有云南白藥了\n\n\n");system("color 8A");break;case 4:if(superbaiyao>0) {printf("使用超級云南白藥,HP增加400\n\n\n");system("color 8A");if(sheng==1) Beep(1200,100);superbaiyao--;if(player.health+400>player.max_health)player.health=player.max_health;else player.health+=400;} else printf("沒有超級云南白藥了\n\n\n");system("color 8A");break;case 5:if(battle) { //在戰斗中(battle=1),否則(battle=0)不能使用攻擊性物品if(boom>0) {printf("使用手雷,敵人HP減少100\n\n\n");system("color 84");Sleep(500);if(sheng==1) Beep(1200,100);boom--;diren.health-=100;AttackResult();}} else printf("非戰斗狀態,不能使用手雷!\n\n\n");system("color 84");Sleep(500);break;case 6:if(battle) { //在戰斗中(battle=1),否則(battle=0)不能使用攻擊性物品if(dubiao>0) {printf("使用毒標,敵人HP減少200\n\n\n");system("color 84");Sleep(500);if(sheng==1) Beep(1200,100);dubiao--;diren.health-=200;AttackResult();}} else printf("非戰斗狀態,不能使用毒標!\n\n\n");system("color 84");Sleep(500);break;case 7:if(battle) { //在戰斗中(battle=1),否則(battle=0)不能使用攻擊性物品if(yuanzidan>0) {printf("使用手拋式原子彈,敵人HP減少1500\n\n\n");system("color 84");Sleep(500);if(sheng==1) Beep(1200,100);yuanzidan--;diren.health-=1500;AttackResult();}} else printf("非戰斗狀態,不能使用手拋式原子彈!\n\n\n");system("color 84");Sleep(500);break;case 8:if(jingyancao>0 && player.level<200) {printf("使用經驗草,等級增加3級\n\n\n");system("color 8E");if(sheng==1) Beep(1200,100);jingyancao--;player.max_health=player.max_health+60;player.attack+=9;player.defense+=6;player.level+=3;player.health=player.max_health;printf("等級:%d\n",player.level);system("color 8E");if(sheng==1) Beep(1200,100);} else if(jingyancao<1) {printf("沒有經驗草了\n\n\n");system("color 8E");} else printf("等級超過200級,修為太高,無法使用。\n\n\n");system("color 8E");break;case 9:if(jingyanbao>0 && player.level<200) {if(player.level>197&&player.level<200) {int sheng;sheng=100-player.level;player.level+=sheng;jingyanbao--;player.max_health=player.max_health+sheng*20;player.attack+=sheng*3;player.defense+=sheng*2;player.health=player.max_health;printf("使用經驗包,等級增加%d級",sheng);system("color 8E");if(sheng==1) Beep(1200,100);printf("等級:%d\n",player.level);system("color 8E");} else {printf("使用經驗包,等級增加5級\n\n\n");system("color 8E");if(sheng==1) Beep(1200,100);jingyanbao--;player.max_health=player.max_health+100;player.attack+=15;player.defense+=10;player.level+=5;player.health=player.max_health;printf("等級:%d\n",player.level);system("color 8E");}} else if(jingyanbao<1) {printf("沒有經驗包了");system("color 8E");} else printf("等級超過200級,修為太高,無法使用。\n\n\n");system("color 8E");break;case 10:if(jingyanshi>0 && player.level<200) {if(player.level>192&&player.level<200) {int sheng;sheng=100-player.level;player.level+=sheng;player.max_health+=sheng*20;player.attack+=sheng*3;player.defense+=sheng*2;player.health=player.max_health;printf("使用經驗石,等級增加%d級\n",sheng);system("color 8E");if(sheng==1) Beep(1200,100);printf("等級:%d\n",player.level);system("color 8E");} else {printf("使用經驗石,等級增加10級\n");system("color 8E");if(sheng==1) Beep(1200,100);jingyanshi--;player.max_health=player.max_health+200;player.attack+=30;player.defense+=20;player.level+=10;player.health=player.max_health;}} else if(jingyanshi<1) {printf("沒有經驗石了\n\n\n");system("color 8E");} else printf("等級超過200級,修為太高,無法使用。\n\n\n");system("color 8E");break;case 11:if(strongman_arm>0 && player.level<500) {if(player.level>482&&player.level<500) {int sheng;sheng=500-player.level;player.level+=sheng;player.max_health=player.max_health+sheng*20;player.attack+=sheng*3;player.defense+=sheng*2;player.health=player.max_health;printf("使用巨龍晶石,等級增加%d級",sheng);system("color 8E");if(sheng==1) Beep(1200,100);printf("等級:%d\n",player.level);system("color 8E");} else {printf("使用巨龍晶石,等級增加20級\n\n\n");system("color 8E");if(sheng==1) Beep(1200,100);strongman_arm--;player.max_health=player.max_health+400;player.attack+=60;player.defense+=40;player.health=player.max_health;player.level+=20;printf("等級:%d\n",player.level);system("color 8E");}} else if(strongman_arm<1) {printf("沒有巨龍晶石了。\n\n\n");system("color 8E");Sleep(500);if(sheng==1) Beep(1200,100);} else printf("等級超過500級,修為太高,無法使用。\n\n\n");system("color 8E");Sleep(500);break;case 12:if(miansi>0) {if(sheng==1) Beep(1200,100);cout<<"使";Sleep(50);cout<<"用";Sleep(50);cout<<"免";Sleep(50);cout<<"死";Sleep(50);cout<<"金";Sleep(50);cout<<"牌";Sleep(50);cout<<"HP";Sleep(50);cout<<"滿";Sleep(50);system("color 8b");miansi--;if(player.health+999999>player.max_health)player.health=player.max_health;else player.health+=999999;} else printf("沒有免死金牌了\n\n\n");system("color 8b");Sleep(500);break;break;case 13:if(diaolingxin>0) {printf("使用凋零之心\nHP上限+100 攻擊+100\n\n\n");system("color 8b");Sleep(500);if(sheng==1) Beep(1200,100);diaolingxin--;player.max_health+=100;player.attack+=100;} else printf("沒有凋零之心了\n\n\n");system("color 8b");Sleep(500);break;case 14:if(battle) { //在戰斗中(battle=1),否則(battle=0)不能使用攻擊性物品if(zhadan>0) {printf("使用毀滅炸彈,敵人HP減少15000\n\n\n");system("color 84");Sleep(500);if(sheng==1) Beep(1200,100);zhadan--;guai.health-=15000;AttackResult();}}case 0:break;default:printf("ChooseWupin error!\n\n\n");}
}
int AttackResult() { //攻擊結果:判斷是否獲勝 是否獲得物品 和 是否升級if(guai.health<=0) {printf("戰斗勝利!獲得金幣%d,經驗%d\n\n\n",guai.money,guai.exp);system("color 8C");Sleep(500);Sleep(500);if(sheng==1) Beep(1200,100);player.exp+=guai.exp;player.range_exp+=guai.exp;money+=guai.money;s=SuiJi();if(s<guai.wupinpro) {cout<<"從";Sleep(100);if(sheng==1) Beep(1200,100);cout<<"敵";Sleep(100);cout<<"人";Sleep(100);cout<<"尸";Sleep(100);cout<<"骸";Sleep(100);cout<<"中";Sleep(100);cout<<"發";Sleep(100);cout<<"現";Sleep(100);system("color 8C");printf("%s\n\n\n",guai.wupin);Sleep(500);Sleep(500);AddWupin(guai.wupin_sign);}WhetherLevelUp();if(strcmp(guai.name,".+*凋零風暴*+.")==0) {printf("結束了\n\n");Sleep(500);Sleep(500);Sleep(500);Sleep(500);Sleep(500);Sleep(500);Sleep(500);Sleep(500);Sleep(500);Sleep(500);if(sheng==1) Beep(1200,100);system("color 8C");}return 1; //攻擊有結果了返回1,否則返回0,用于判斷是否繼續做戰斗行為} else {int s=SuiJi();if((guai.attack+s-player.defense/3)<0) {player.health-=1;printf("%s反擊,你的HP減少了 1\n\n",guai.name);system("color 8C");Sleep(500);Sleep(500);} else {player.health-=guai.attack+s-player.defense/3;printf("%s反擊,你的HP減少了%d\n\n",guai.name,guai.attack+s-player.defense/3);system("color 8C");Sleep(500);Sleep(500);}if(player.health<0) {battle=0;printf("%s戰死!金幣掉落%d\n\n\n",player.name,player.level*500);system("color CC");Sleep(500);Sleep(500);Sleep(500);Sleep(500);money-=player.level*500;player.health=player.max_health/5;yidongcaidan();//return 1;}}return 0;
}
void AddWupin(int wupin_sign) {switch(wupin_sign) {case 1:fang4n++;if(sheng==1) Beep(1200,100);break;case 2:fang3n++;if(sheng==1) Beep(1200,100);break;case 3:lp++;if(sheng==1) Beep(1200,100);break;case 4:strongman_arm++;if(sheng==1) Beep(1200,100);break;case 5:gong4n++;if(sheng==1) Beep(1200,100);break;case 6:gong3n++;if(sheng==1) Beep(1200,100);break;case 7:gong2n++;if(sheng==1) Beep(1200,100);break;case 8:gong5n++;if(sheng==1) Beep(1200,100);break;case 9:ll++;if(sheng==1) Beep(1200,100);break;case 10:diaolingxin++;if(sheng==1) Beep(1200,100);break;case 11:fang6n++;if(sheng==1) Beep(1200,100);break;case 12:gong6n++;if(sheng==1) Beep(1200,100);break;case 13:gong7n++;if(sheng==1) Beep(1200,100);break;case 14:fang7n++;if(sheng==1) Beep(1200,100);break;case 15:diaolingxinhave++;if(sheng==1) Beep(1200,100);boss1=1;break;case 16:mingshu++;if(sheng==1) Beep(1200,100);break;case 17:boss2=1;if(sheng==1) Beep(1200,100);break;default:printf("AddWupin error\n\n\n");}}
void WhetherLevelUp() {int i=0,j=0;int l1=player.range_exp/150;int l2=player.range_exp/300;int l3=player.range_exp/600;if(player.level<=15&&l1>0) { //15級以下,經驗足夠 都滿足則升級if(l1==1) {printf("%s",player.name);printf(" 升級!\n\n\n攻擊力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E");Sleep(500);Sleep(500);player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;player.attack+=3;player.defense+=2;player.max_health+=20;player.health=player.max_health;player.level++;player.range_exp=0;player.exp=player.max_exp;player.max_exp+=100;} else {printf("好厲害!連升%d級!",l1);system("color 8E");Sleep(500);Sleep(500);printf("攻擊力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);system("color 8E");Sleep(500);Sleep(500);player.exp=(player.exp+guai.exp) || player.exp-((player.exp+guai.exp) || player.exp)%100;player.attack+=3*l1;player.defense+=2*l1;player.max_health+=20*l1;player.health=player.max_health;player.level+=l1;player.range_exp=0;player.exp=player.max_exp;player.max_exp+=100*l1;}} else if(player.level<=40&&l2>0) {if(l2==1) {printf("%s",player.name);printf(" 升級!\n\n\n攻擊力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E");Sleep(500);Sleep(500);player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;player.attack+=3;player.defense+=2;player.max_health+=20;player.health=player.max_health;player.level++;player.range_exp=0;player.exp=player.max_exp;player.max_exp+=300;} else {printf("好厲害!連升%d級!",l2);system("color 8E");Sleep(500);Sleep(500);printf("攻擊力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);system("color 8E");Sleep(500);Sleep(500);player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;player.attack+=3*l2;player.defense+=2*l2;player.max_health+=20*l2;player.health=player.max_health;player.level+=l2;player.range_exp=0;player.exp=player.max_exp;player.max_exp+=300*l2;}} else if(l3>0) {if(l3==1) {printf("%s",player.name);printf(" 升級!\n\n\n攻擊力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E");Sleep(500);Sleep(500);player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;player.attack+=3;player.defense+=2;player.max_health+=20;player.health=player.max_health;player.level++;player.range_exp=0;player.exp=player.max_exp;player.max_exp+=600;} else {printf("好厲害!連升%d級!",l3);printf("攻擊力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);system("color 8E");Sleep(500);Sleep(500);player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;player.attack+=3*l3;player.defense+=2*l3;player.max_health+=20*l3;player.health=player.max_health;player.level+=l3;player.range_exp=0;player.exp=player.max_exp;player.max_exp+=600*l3;}}
}void yidongcaidan() { //正常行為菜單while(1) {
// \(1000);
// system("cls");if(ui==0) {system("cls");lun=0;puts("=============================================================================");system("color 8E");printf("要做什么?\n\n 1,移動 2,道具 3,對話 4,查看狀態 \n\n 5,裝備 6,關于游戲 7,后臺 8,合成臺 \n\n 9,設置 10,打開背包 \n\n");system("color 8E");if(sheng==1) Beep(1200,100);puts("=============================================================================");system("color 8E");} else {system("cls");lun=0;puts("=============================================================================");system("color 8E");printf("要做什么?\n\n1,移動 2,道具 3,對話 4,查看狀態 5,裝備 6,關于游戲 7,后臺 8,合成臺 9,設置 10,背包\n\n\n\n");system("color 8E");puts("=============================================================================");system("color 8E");}switch(scanf("%d",&choose_number),choose_number) {case 1: //顯示移動菜單printf("要去哪里?\n\n\n");system("color 8E");cout<<"1,小鄭子酒吧 ";Sleep(150);if(sheng==1) Beep(1200,100);cout<<"2,諾亞方舟酒店 ";Sleep(150);if(sheng==1) Beep(1200,100);cout<<"3,北朝商會 ";Sleep(150);if(sheng==1) Beep(1200,100);cout<<"4,紅玉拍賣行 ";Sleep(150);if(sheng==1) Beep(1200,100);cout<<"5,冒險荒野\n\n\n";Sleep(150);if(sheng==1) Beep(1200,100);cout<<"6,皇冠競技場\n\n\n";system("color 8E");if(sheng==1) Beep(1200,100);switch(scanf("%d",&choose_number),choose_number) {case 1:place_sign=place.bar; //記錄目前位置-酒吧break;case 2:place_sign=place.hotel; //進入旅店printf("金幣:%d",money);system("color 8E");printf("要開房嗎? 200個金幣 \n 1,是 0,否\n\n\n");system("color 8E");if(sheng==1) Beep(1200,100);choose_number=1;switch(scanf("%d",&choose_number),choose_number) {case 1:if(money-200<=0) { //判斷錢是否夠printf("Sorry,你的錢不夠~\n\n\n");system("color 8E");printf("金幣:%d",money);system("color 8E");} else {printf("好好休息\nHP滿\n第二天了\n\n");system("color 8E");if(sheng==1) Beep(1200,100);printf("金幣:%d\n",money);system("color 8E");money-=200; //花費200住店費player.health=player.max_health; //體力滿}break;case 0:printf("下次再來!\n\n\n");system("color 8E");break;default:printf("hotel talk error!\n\n\n");system("color 8E");}place_sign=0;break;case 3:int yongju,gong,fang;printf("請問您要購買什么類型的物品?\n\n\n");system("color 8E");if(sheng==1) Beep(1200,100);cout<<"1,攻擊裝備 ";Sleep(50);cout<<"2,防御裝備 ";Sleep(50);cout<<"3,一次性傷害武器\n\n\n";Sleep(50);scanf("%d",&yongju);switch(yongju) {case 1:printf("請問您要購買什么武器?\n\n\n 1,匕首¥300 2,西洋劍¥500 3,碧血戰錘¥1000\n\n\n");system("color 8E");if(sheng==1) Beep(1200,100);scanf("%d",&gong);switch(gong) {case 1:if(money>=300) {gong1n++;money=money-300;printf ("匕首+1\n");system("color 8E");if(sheng==1) Beep(1200,100);printf("匕首:%d個\n",gong1n);system("color 8E");printf("金幣:%d\n",money);system("color 8E");break;} else {printf("錢不夠!\n");system("color 8E");printf("金幣:%d\n",money);system("color 8E");break;}case 2:if(money>=500) {gong2n++;money=money-500;printf ("西洋劍+1\n");system("color 8E");if(sheng==1) Beep(1200,100);printf("西洋劍:%d個\n",gong2n);system("color 8E");printf("金幣:%d\n",money);system("color 8E");break;} else {printf("錢不夠!\n");system("color 8E");if(sheng==1) Beep(1200,100);printf("金幣:%d\n",money);system("color 8E");break;}case 3:if(money>=1000) {gong3n++;money=money-1000;printf ("碧血戰錘+1\n");system("color 8E");if(sheng==1) Beep(1200,100);printf("碧血戰錘:%d個\n",gong3n);system("color 8E");printf("金幣:%d\n",money);system("color 8E");break;} else {printf("錢不夠!\n");system("color 8E");printf("金幣:%d\n",money);system("color 8E");break;}default:printf("對不起,我們只會打造以上武器。");system("color 8E");break;}break;case 2:int fang;printf("請問您要購買什么防具?\n\n\n 1,布衣¥300 2,鱗甲¥500 3,重甲¥1000\n\n\n");system("color 8E");if(sheng==1) Beep(1200,100);scanf("%d",&fang);switch(fang) {case 1:if(money>=300) {fang1n++;money=money-300;printf ("布衣+1\n");system("color 8E");if(sheng==1) Beep(1200,100);printf("布衣:%d個\n",fang1n);system("color 8E");printf("金幣:%d\n",money);system("color 8E");} else {printf("錢不夠!\n");system("color 8E");printf("金幣:%d\n",money);system("color 8E");}break;case 2:if(money>=500) {fang2n++;money=money-500;printf ("鱗甲+1\n");system("color 8E");if(sheng==1) Beep(1200,100);printf("鱗甲:%d個\n",fang2n);system("color 8E");printf("金幣:%d\n",money);system("color 8E");} else {printf("錢不夠!\n");system("color 8E");printf("金幣:%d",money);system("color 8E");}break;case 3:if(money>=1000) {fang3n++;money=money-1000;printf ("重甲+1\n");system("color 8E");if(sheng==1) Beep(1200,100);printf("重甲:%d個\n",fang3n);system("color 8E");printf("金幣:%d\n",money);system("color 8E");} else {printf("錢不夠!\n");system("color 8E");printf("金幣:%d\n",money);system("color 8E");}default:printf("對不起,我們只會打造以上防具。");system("color 8E");break;}printf("金幣:%d\n",money);system("color 8E");break;case 3:printf("請問您要購買什么一次性傷害武器?\n 1,手雷 2,毒鏢 3,手拋式原子彈\n\n\n");system("color 8E");int yi;scanf("%d",&yi);switch(yi) {case 1:if(money>=300 && boom<5) {boom++;money=money-300;printf("手雷+1\n");system("color 8E");if(sheng==1) Beep(1200,100);printf("手雷:%d\n",boom);system("color 8E");printf("金幣:%d\n",money);system("color 8E");Sleep(500);} else {printf("錢不夠!\n");Sleep(500);system("color 8E");printf("金幣:%d",money);system("color 8E");Sleep(500);}break;case 2:if(money>=600 && dubiao<9999999) {dubiao++;money=money-600;printf("毒鏢+1\n");system("color 8E");if(sheng==1) Beep(1200,100);printf("毒鏢:%d\n",dubiao);system("color 8E");printf("金幣:%d\n",money);system("color 8E");Sleep(500);} else {printf("錢不夠!\n");system("color 8E");printf("金幣:%d\n",money);system("color 8E");Sleep(500);}break;case 3:if(money>=1000 && yuanzidan<5) {yuanzidan=yuanzidan+1;money=money-1000;printf("手拋式原子彈+1\n");system("color 8E");if(sheng==1) Beep(1200,100);printf("手拋式原子彈:%d\n",yuanzidan);system("color 8E");printf("金幣:%d\n",money);system("color 8E");Sleep(500);} else {printf("錢不夠!\n\n\n");system("color 8E");printf("金幣:%d\n",money);system("color 8E");Sleep(500);}break;}}break;case 4:if(sheng==1) Beep(1200,100);printf ("歡迎您光臨本拍賣行,請問您要賣什么東西?\n\n");system("color 8E");printf("攻擊裝備: 1,匕首:%d個 2,西洋劍:%d個 3,粗制石劍:%n 4,碧血戰錘:%d個 5,蜘蛛毒劍:%n個 6,尚方寶劍:%d個 7,皮卡大劍:%d個\n",gong1n,gong2n,gong7n,gong3n,gong6n,gong4n,gong5n);system("color 8E");printf("防御裝備: 8,布衣:%d個 9,鱗甲:%d個 10,戰斗馬甲:%d個 11,重甲:%d個 12,石鎧甲:%d個 13,傳說圣甲:%d個 14,金龍鎧:%d個 15,巨龍晶石:%d個\n 0,返回\n\n\n",fang1n,fang2n,fang7n,fang3n,fang6n,fang4n,fang5n,strongman_arm);system("color 8E");int pai,shu,i;scanf("%d",&pai);system("color 8E");switch(pai) {case 1:printf("請問您要出售幾件?");system("color 8E");scanf("%d",&shu);if(gong1n>=shu) {gong1n=gong1n-shu;money=money+shu*240;printf("匕首:%d\n",gong1n);system("color 8E");if(sheng==1) Beep(1200,100);printf("金幣:%d\n",money);system("color 8E");Sleep(500);break;} else {printf("裝備數不夠,無法出售!\n");system("color 8E");Sleep(500);break;}break;case 2:printf("請問您要出售幾件?\n");system("color 8E");Sleep(500);scanf("%d",&shu);if(gong2n>=shu) {gong2n=gong2n-shu;money=money+shu*400;printf("西洋劍:%d\n",gong2n);if(sheng==1) Beep(1200,100);printf("金幣:%d\n",money);Sleep(500);break;} else {printf("裝備數不夠,無法出售!\n");Sleep(500);break;}case 3:printf("請問您要出售幾件?\n");system("color 8E");scanf("%d",&shu);if(gong7n>=shu) {gong7n=gong7n-shu;money=money+shu*800;printf("粗制石劍:%d\n",gong7n);printf("金幣:%d\n",money);Sleep(500);if(sheng==1) Beep(1200,100);break;} else {printf("裝備數不夠,無法出售!\n");Sleep(500);break;}case 4:printf("請問您要出售幾件?\n");scanf("%d",&shu);if(gong3n>=shu) {gong3n=gong3n-shu;money=money+shu*800;printf("碧血戰錘:%d\n",gong3n);if(sheng==1) Beep(1200,100);printf("金幣:%d\n",money);Sleep(500);break;} else {printf("裝備數不夠,無法出售!\n");Sleep(500);break;}case 5:printf("請問您要出售幾件?\n");system("color 8E");scanf("%d",&shu);if(gong6n>=shu) {gong6n=gong6n-shu;money=money+shu*1000;printf("蜘蛛毒劍:%d\n",gong6n);if(sheng==1) Beep(1200,100);printf("金幣:%d\n",money);Sleep(500);break;} else {printf("裝備數不夠,無法出售!\n");Sleep(500);break;}case 6:printf("請問您要出售幾件?\n");scanf("%d",&shu);if(gong4n>=shu) {gong4n=gong4n-shu;money=money+shu*1500;printf("尚方寶劍:%d\n",gong4n);if(sheng==1) Beep(1200,100);printf("金幣:%d\n",money);Sleep(500);break;} else {printf("裝備數不夠,無法出售!\n");Sleep(500);break;}case 7:printf("請問您要出售幾件?\n");scanf("%d",&shu);if(gong5n>=shu) {gong5n=gong5n-shu;money=money+shu*3000;printf("雷霆之刃:%d\n",gong5n);Sleep(500);if(sheng==1) Beep(1200,100);printf("金幣:%d\n",money);break;} else {printf("裝備數不夠,無法出售!\n");Sleep(500);break;}case 8:printf("請問您要出售幾件?\n");scanf("%d",&shu);if(fang1n>=shu) {fang1n=fang1n-shu;money=money+shu*240;printf("布衣:%d\n",fang1n);if(sheng==1) Beep(1200,100);printf("金幣:%d\n",money);Sleep(500);break;} else {printf("裝備數不夠,無法出售!\n");Sleep(500);break;}case 9:printf("請問您要出售幾件?\n");scanf("%d",&shu);if(fang2n>=shu) {fang2n=fang2n-shu;money=money+shu*500;printf("鱗甲:%d\n",fang2n);if(sheng==1) Beep(1200,100);printf("金幣:%d\n",money);Sleep(500);break;} else {printf("裝備數不夠,無法出售!\n");Sleep(500);break;}case 10:printf("請問您要出售幾件?\n");Sleep(500);scanf("%d",&shu);if(fang7n>=shu) {fang7n=fang7n-shu;money=money+shu*1000;printf("戰斗馬甲:%d\n",fang7n);if(sheng==1) Beep(1200,100);printf("金幣:%d\n",money);Sleep(500);break;} else {printf("裝備數不夠,無法出售!\n");Sleep(500);break;}case 11:printf("請問您要出售幾件?\n");scanf("%d",&shu);if(fang3n>=shu) {fang3n=fang3n-shu;money=money+shu*800;printf("重甲:%d\n",fang3n);if(sheng==1) Beep(1200,100);printf("金幣:%d\n",money);Sleep(500);break;} else {printf("裝備數不夠,無法出售!\n");Sleep(500);break;}break;case 12:printf("請問您要出售幾件?\n");scanf("%d",&shu);if(fang6n>=shu) {fang6n=fang6n-shu;money=money+shu*2000;printf("石凱甲:%d\n",fang6n);if(sheng==1) Beep(1200,100);printf("金幣:%d\n",money);Sleep(500);break;} else {printf("裝備數不夠,無法出售!\n");Sleep(500);break;}case 13:printf("請問您要出售幾件?\n");scanf("%d",&shu);if(fang4n>=shu) {fang4n=fang4n-shu;money=money+shu*1500;printf("傳說圣甲:%d\n",fang4n);if(sheng==1) Beep(1200,100);printf("金幣:%d\n",money);Sleep(500);break;} else {printf("裝備數不夠,無法出售!\n");Sleep(500);break;}case 14:printf("請問您要出售幾件?\n");scanf("%d",&shu);if(fang5n>=shu) {fang5n=fang5n-shu;money=money+shu*3000;printf("金龍鎧:%d\n",fang5n);if(sheng==1) Beep(1200,100);printf("金幣:%d\n",money);Sleep(500);break;} else {printf("裝備數不夠,無法出售!\n");Sleep(500);break;}case 15:printf("請問您要出售幾顆?");scanf("%d",&shu);if(strongman_arm>=shu) {strongman_arm=strongman_arm-shu;money=money+shu*4000;printf("巨龍晶石:%d\n",strongman_arm);if(sheng==1) Beep(1200,100);printf("金幣:%d\n",money);Sleep(500);} else {printf("晶石數不夠,無法出售!\n");Sleep(500);break;}break;case 0:break;break;default:printf("沒有該裝備,無法出售!\n");Sleep(500);Sleep(500);break;}break;case 5:int yewai;while(1) {lun=0;puts("=============================================================================");printf("要去哪冒險呢?");system("color 8c");if(sheng==1) Beep(1200,100);printf("\n\n");cout<<"1,神秘沼澤 危險程度:★\n\n";Sleep(50);system("color 8c");cout<<"2,星耀草原 危險程度:★★★\n\n";Sleep(50);cout<<"3,詭異森林 危險程度:★★★\n\n";Sleep(50);cout<<"4,荒漠礦場 危險程度:★★★★\n\n";Sleep(50);cout<<"5,熾熱炎洞 危險程度:★★★★★\n\n";Sleep(50);cout<<"6,皮卡營地 危險程度:★★★★★★\n\n";Sleep(50);cout<<"7,花朵宮殿 危險程度:★★★★★★\n\n";Sleep(50);cout<<"8,熔巖龍穴 危險程度:★★★★★★★\n\n";Sleep(50);cout<<"9,凋零宇宙 危險程度:★★★★★★★★\n\n";Sleep(50);cout<<"0,離開\n";Sleep(150);system("color 8c");puts("=============================================================================");scanf("%d",&yewai);switch(yewai) {case 1:battle=1;while(battle==1) {system("cls");place_sign=place.forest1;s=SuiJi();if(s<61) {guai=xiyi;printf("%s撲了過來!\n\n\n",guai.name);BattleAct();} else if(s<95) {guai=witch;printf("%s撲了過來!\n\n\n",guai.name);BattleAct();} else {printf("這里安全\n\n\n");}}break;case 3:battle=1;while(battle==1) {system("cls");place_sign=place.forest2;s=SuiJi();if(s<45) {guai=witch;printf("%s撲了過來!\n\n\n",guai.name);BattleAct();} else if(s<73) {battle=1;guai=strongman;printf("橫沖直撞的%s撲了過來!\n\n\n",guai.name);BattleAct();} else {battle=1;guai=zhizhu;printf("可怕的%s爬了過來!\n\n\n",guai.name);BattleAct();}}break;case 5:battle=1;while(battle==1) {system("cls");place_sign=place.forest3;s=SuiJi();if(s<=34) {guai=strongman;printf("橫沖直撞的%s撲了過來!\n\n\n",guai.name);BattleAct();} else if(s<59) {guai=huolong;printf("熾熱的%s拍打著翅膀撲了過來!\n\n\n",guai.name);BattleAct();} else if(s<77) {guai=gl;printf("全身長滿礦石的%s撲了過來!\n\n\n",guai.name);BattleAct();} else {guai=zhizhu;printf("可怕的%s撲爬了過來!\n\n\n",guai.name);BattleAct();}}break;case 2:battle=1;while(battle==1) {system("cls");place_sign=place.grass1;s=SuiJi();if(s<=19) {guai=bee;printf("%s撲了過來!\n\n\n",guai.name);BattleAct();} else if(s<59) {battle=1;guai=horse;printf("%s撲了過來!\n\n\n",guai.name);BattleAct();} else if(s<74) {guai=ymr;printf("橫沖直撞的%s撲了過來!\n\n\n",guai.name);BattleAct();} else {guai=nz;printf("帥氣但令人討厭的%s向你開槍!\n\n\n",guai.name);BattleAct();}}break;case 4:battle=1;while(battle==1) {system("cls");place_sign=place.grass2;s=SuiJi();if(s<49) {guai=horse;printf("%s撲了過來!\n\n\n",guai.name);BattleAct();} else if(s<67) {guai=shibing;printf("%s舉著尚方寶劍攔住了你!\n\n\n",guai.name);BattleAct();} else {guai=gl;printf("全身長滿礦石的%s撲了過來!\n\n\n",guai.name);BattleAct();}}break;case 6:battle=1;while(battle==1) {system("cls");s=SuiJi();if(s<67) {guai=pika;printf("你感到了強烈的電流涌入全身,%s走了過來!\n\n\n",guai.name);BattleAct();} else if(s<99) {guai=dapika;printf("天空一聲巨響,三道閃電劈到%s的身上,%s手持雷霆之刃沖了過來!\n\n\n",guai.name,guai.name);BattleAct();} else {printf("這里安全\n\n\n");}}break;case 8:battle=1;while(battle==1) {system("cls");s=SuiJi();if(s<=39) {guai=cl;printf("一條飛龍橫臥洞內,你定睛一看,是%s撲了過來!\n\n\n",guai.name);BattleAct();} else if(s<80) {guai=huolong;printf("熾熱的%s拍打著翅膀撲了過來!\n\n\n",guai.name);BattleAct();} else {guai=jl;printf("一條金光閃閃的飛龍盤旋空中,,是傳說中的%s撲了過來!\n\n\n",guai.name);BattleAct();}}break;case 7:battle=1;while(battle==1) {system("cls");place_sign=place.grass3;s=SuiJi();if(s<53) {guai=shibing;printf("%s舉著尚方寶劍攔住了你!\n\n\n",guai.name);BattleAct();} else if(s<78&&boss1==0) {if(strongman_arm>=1) {printf("神秘老人:\n\n\n 哈哈,年輕人,做的不錯,不過...嘿嘿,你上當啦!巨龍晶石我要了,公主你也別想帶走!\n\n\n");guai=bossno1;printf("瞬間,你被一團黑霧籠罩,你被拉入了凋零幻境,%s向你發起攻擊!\n\n\n",guai.name);BattleAct();} else printf("神秘老人:\n\n\n 年輕人,你好啊.如果你有巨龍晶石,我可以告訴你公主的下落哦~\n\n\n");} else {guai=nz;printf("帥氣但令人討厭的%s向你開槍!\n\n\n",guai.name);BattleAct();}}break;case 9:battle=1;while(battle==1) {system("cls");s=SuiJi();if(diaolingxinhave!=0) {if(s<10&&boss2==0) {guai=dlfb;printf("一個巨大的黑暗物體,周圍環繞著大量的由破碎方塊組成的黑色顆粒云環的%s向你發起攻擊!\n\n\n",guai.name);BattleAct();} else if(s<40) {guai=dlkl;printf("手持凋零劍的黑色兇惡%s撲了過來!\n\n\n",guai.name);BattleAct();} else if(s<70) {guai=gst;printf("一個巨大的觸手向你打來,你擋了下來%s撲了過來!\n\n\n",guai.name);BattleAct();} else {guai=dljs;printf("一只巨大的猛獸%s沖了過來!\n\n\n",guai.name);BattleAct();}}if(diaolingxinhave==0) {cout<<"你沒有擊敗過凋零女巫,請去花朵宮殿擊敗凋零女巫。" <<endl;}}break;if(yewai!=0) {system("cls");printf("該區域為未知區域,無法進入。\n\n\n");system("color 8E");break;}}if(yewai==0) {system("cls");break;printf("已離開荒野。");system("color 8E");if(sheng==1) Beep(1200,100);}}break;case 6:int hao,ji;cout<<"歡迎進入皇冠競技場,年輕人,準備好了嗎\n\n\n這是一場賭命的游戲,結果除了生,便是死\n\n\n1,準備好了 0,沒有準備好\n\n\n";cin>>hao;if(!hao) break;diren.health=200;diren.attack=100;diren.defense=80;ji=player.level/25;srand((int)time(0));diren.level=rand()%50+1;diren.level+=ji*25;cout<<"敵人等級: ";//3 2 20 500cout<<diren.level<<"\n\n\n";diren.attack+=diren.level*3;diren.defense+=diren.level*2;diren.health+=diren.level*20;diren.money=diren.level*250;diren.exp=diren.level*25;// cout<<diren.attack<<" "<<diren.defense<<" "<<diren.health<<" "<<diren.money<<" "<<diren.exp;// Sleep(10000);battle=1;Sleep(500);jingjicaidan();// jingjipanduan();Sleep(1000);break;}break;case 2:ChooseWupin();break; //顯示道具,并可以使用.case 3: //對話選項if(sheng==1) Beep(1200,100);if(place_sign==place.bar) {printf("要和誰說話?\n\n\n1,紅發女郎 2,賞金獵人 3,酒吧老板 4,藥品商人\n\n\n");system("color 8E");if(sheng==1) Beep(1200,100);//顯示對話人物switch(scanf("%d",&choose_number),choose_number) {case 1:printf("紅發女郎:\n\n\n 吧臺邊那個Hunter好帥啊!(~臉紅~)\n\n\n聽說他經常外出打獵,外面的路他應該很熟悉的!\n\n\n");system("color 8E");if(sheng==1) Beep(1200,100);break;case 2:if(fang1n<1&&gong1n<1) {printf("賞金獵人:\n\n\n 你要救公主啊!好膽量!\n\n\n 不過外面的世界很險惡,而且越深越危險,這是匕首和布衣,對你會有些幫助的,拿去吧!\n\n\n");system("color 8E");if(sheng==1) Beep(1200,100);printf("%s心想:哇,這位大叔人真好啊!\n\n\n)",player.name);gong1n++;fang1n++;} else printf("賞金獵人:\n\n\n 加油吧,年輕人!\n\n\n 不要被外面世界所嚇倒!\n\n\n");system("color 8E");if(sheng==1) Beep(1200,100);break;case 3:printf("要喝點什么?\n\n\n 1,二鍋頭25金幣 HP+20 2,伏特加80金幣 HP+50 3,人頭馬面150金幣 HP+100 0,返回\n\n\n");system("color 8E");if(sheng==1) Beep(1200,100);choose_number=1;while(choose_number) {switch(scanf("%d",&choose_number),choose_number) {case 1:if(money<25) {printf("錢不夠!");Sleep(500);system("color 8E");if(sheng==1) Beep(1200,100);} else {if(player.health+20<=player.max_health) {printf("HP+20.");system("color 8E");Sleep(500);money-=25;if(sheng==1) Beep(1200,100);player.health+=20;} else {printf("HP滿了");system("color 8E");Sleep(500);if(sheng==1) Beep(1200,100);player.health=player.max_health;}}break;case 2:if(money<80) {printf("錢不夠!");Sleep(500);system("color 8E");} else {if(player.health+50<=player.max_health) {printf("HP+50.");system("color 8E");Sleep(500);if(sheng==1) Beep(1200,100);money-=80;player.health+=50;} else {printf("HP滿了");system("color 8E");Sleep(500);if(sheng==1) Beep(1200,100);player.health=player.max_health;}}break;case 3:if(money<150) {printf("錢不夠!");system("color 8E");Sleep(500);if(sheng==1) Beep(1200,100);} else {if(player.health+100<=player.max_health) {printf("HP+100.");system("color 8E");Sleep(500);if(sheng==1) Beep(1200,100);money-=150;player.health+=100;} else {printf("HP滿了");system("color 8E");Sleep(500);if(sheng==1) Beep(1200,100);player.health=player.max_health;}}break;case 0:printf("下次再來!\n");system("color 8E");Sleep(500);break;default:printf("輸入錯誤\n\n\n");system("color 8E");Sleep(500);break;}break;}break;case 4:printf("你要干什么?\n\n\n 1,買東西 2,聊天 \n\n\n");system("color 8E");if(sheng==1) Beep(1200,100);int mai;scanf("%d",&mai);if(mai==1) {printf("買點什么呢?\n1,止血草¥100 HP+60\n2,急救包¥150 HP+80 \n3,云南白藥¥250 HP+120\n4,超級云南白藥¥400 HP+200 \n5,經驗草¥150 經驗+300 \n6,經驗包¥600 經驗+600\n7,經驗石¥500 經驗+1000 \n0,拜拜\n");system("color 8E");Sleep(500);if(sheng==1) Beep(1200,100);int dongxi;scanf("%d",&dongxi);switch(dongxi) {case 1:if(money>=100&&cao<6) {cao++;money=money-100;printf ("止血草+1\n");system("color 8E");Sleep(500);if(sheng==1) Beep(1200,100);} else {printf("錢不夠!\n");system("color 8E");Sleep(500);}break;case 2:if(money>=150&&jijiubao<10) {jijiubao++;money=money-150;printf ("急救包+1\n");system("color 8E");Sleep(500);if(sheng==1) Beep(1200,100);} else {printf("錢不夠!\n");system("color 8E");Sleep(500);}break;case 3:if(money>=250&&baiyao<10) {baiyao++;money=money-250;printf ("云南白藥+1\n");system("color 8E");Sleep(500);if(sheng==1) Beep(1200,100);} else {printf("錢不夠!\n");system("color 8E");Sleep(500);}break;case 4:if(money>=400&&superbaiyao<10) {superbaiyao++;money=money-400;printf ("超級云南白藥+1\n");system("color 8E");Sleep(500);if(sheng==1) Beep(1200,100);} else {printf("錢不夠!\n");system("color 8E");Sleep(500);}break;case 5:if(money>=150) {jingyancao++;money=money-150;printf ("經驗草+1\n");system("color 8E");Sleep(500);if(sheng==1) Beep(1200,100);} else {printf("錢不夠!\n");system("color 8E");Sleep(500);}break;case 6:if(money>=300) {jingyanbao++;money=money-300;printf ("經驗包+1\n");system("color 8E");Sleep(500);if(sheng==1) Beep(1200,100);} else {printf("錢不夠!\n");system("color 8E");Sleep(500);}break;case 7:if(money>=500) {jingyanshi++;money=money-500;printf ("經驗石+1\n");system("color 8E");Sleep(500);if(sheng==1) Beep(1200,100);} else {printf("錢不夠!\n");system("color 8E");Sleep(500);}break;}case 0:printf("金幣:%d\n",money);system("color 8E");printf("再見,歡迎下次再來!\n");system("color 8E");Sleep(500);if(sheng==1) Beep(1200,100);break;}if(mai==2) {printf("藥品商人:去去去,老子沒時間陪你聊。\n");system("color 8E");Sleep(500);}}} else if(place_sign==place.hotel)printf("“老板娘!我...”\n\n\n“我忙著呢,沒空理你~”\n\n\n"),Sleep(500);else printf("這里好像沒人可以聊天\n\n\n");Sleep(500);system("color 8E");break;case 4:DisplayState();break; //顯示狀態case 5: //裝備if(sheng==1) Beep(1200,100);printf("攻擊裝備: 1,匕首:%d個 2,西洋劍:%d個 3,粗制石劍:%d個 4,碧血戰錘:%d個 5,蜘蛛毒劍:%d個 6,尚方寶劍:%d個 7,雷霆之刃:%d個 8,X尚方寶劍X:%d個 9,命令之劍:%d個\n\n\n",gong1n,gong2n,gong7n,gong3n,gong6n,gong4n,gong5n,gong4Xn,mgongn);system("color 8E");printf("防御裝備: 10,布衣:%d個 11,鱗甲:%d個 12,戰斗馬甲:%d個 13,重甲:%d個 14,石鎧甲:%d個 15,傳說圣甲:%d個 16,金龍鎧:%d個 17,X傳說圣甲X:%d個 18,命令之甲:%d個\t\t0,返回\n\n\n",fang1n,fang2n,fang7n,fang3n,fang6n,fang4n,fang5n,fang4Xn,mfangn);system("color 8E");printf("選擇要裝備的武器或防具:\n\n\n");system("color 8E");switch(scanf("%d",&choose_number),choose_number) {case 1:if(gong1n>=1) {printf("拿起了匕首\n\n\n");system("color 8E");if(sheng==1) Beep(1200,100);gong=gong1;strcpy(gongname,"匕首");system("color 8E");} else printf("你沒有匕首可以裝備\n\n\n");system("color 8E");break;case 2:if(gong2n>=1) {printf("拿起了西洋劍\n\n\n");system("color 8E");if(sheng==1) Beep(1200,100);gong=gong2;strcpy(gongname,"西洋劍");system("color 8E");} else printf("你沒有西洋劍可以裝備\n\n\n");system("color 8E");break;case 3:if(gong7n>=1) {printf("拿起了粗制石劍\n\n\n");gong=gong7;strcpy(gongname,"粗制石劍");} else printf("你沒有粗制石劍可以裝備\n\n\n");if(sheng==1) Beep(1200,100);break;case 4:if(gong3n>=1) {printf("拿起了碧血戰錘\n\n\n");gong=gong3;strcpy(gongname,"碧血戰錘");} else printf("你沒有碧血戰錘可以裝備\n\n\n");if(sheng==1) Beep(1200,100);break;case 5:if(gong6n>=1) {printf("拿起了蜘蛛毒劍\n\n\n");gong=gong6;strcpy(gongname,"蜘蛛毒劍");} else printf("你沒有蜘蛛毒劍可以裝備\n\n\n");if(sheng==1) Beep(1200,100);break;case 6:if(gong4n>=1) {printf("拿起了尚方寶劍\n\n\n");gong=gong4;strcpy(gongname,"尚方寶劍");} else printf("你沒有尚方寶劍可以裝備\n\n\n");if(sheng==1) Beep(1200,100);break;case 7:if(gong5n>=1) {printf("拿起了雷霆之刃\n\n\n");if(sheng==1) Beep(1200,100);gong=gong5;strcpy(gongname,"雷霆之刃");} else printf("你沒有雷霆之刃可以裝備\n\n\n");break;case 8:if(gong4Xn>=1) {printf("拿起了X尚方寶劍X\n\n\n");if(sheng==1) Beep(1200,100);gong=gong4X;strcpy(gongname,"X尚方寶劍X");} else printf("你沒有X尚方寶劍X可以裝備\n\n\n");break;case 9:if(mgongn>=1) {printf("拿起了命令之劍\n\n\n");if(sheng==1) Beep(1200,100);gong=mgong;strcpy(gongname,"命令之劍");} else printf("你沒有命令之劍可以裝備\n\n\n");break;case 10:if(fang1n>=1) {printf("穿上了布衣\n\n\n");if(sheng==1) Beep(1200,100);fang=fang1;strcpy(fangname,"布衣");} else printf("你沒有布衣可以裝備\n\n\n");break;case 11:if(fang2n>=1) {printf("穿上了鱗甲\n\n\n");if(sheng==1) Beep(1200,100);fang=fang2;strcpy(fangname,"鱗甲");} else printf("你沒有鱗甲可以裝備\n\n\n");break;case 12:if(fang7n>=1) {printf("穿上了戰斗馬甲\n\n\n");if(sheng==1) Beep(1200,100);fang=fang7;strcpy(fangname,"戰斗馬甲");} else printf("你沒有戰斗馬甲可以裝備\n\n\n");break;case 13:if(fang3n>=1) {printf("穿上了重甲\n\n\n");if(sheng==1) Beep(1200,100);fang=fang3;strcpy(fangname,"重甲");} else printf("你沒有重甲可以裝備\n\n\n");break;case 14:if(fang6n>=1) {printf("穿上了石鎧甲\n\n\n");if(sheng==1) Beep(1200,100);fang=fang6;strcpy(fangname,"石凱甲");} else printf("你沒有石凱甲可以裝備\n\n\n");break;case 15:if(fang4n>=1) {if(sheng==1) Beep(1200,100);printf("穿上了傳說圣甲\n\n\n");fang=fang4;strcpy(fangname,"傳說圣甲");} else printf("你沒有傳說圣甲可以裝備\n\n\n");break;case 16:if(fang5n>=1) {printf("穿上了金龍鎧\n\n\n");if(sheng==1) Beep(1200,100);fang=fang5;strcpy(fangname,"金龍鎧");} else printf("你沒有金龍鎧可以裝備\n\n\n");break;case 17:if(fang4Xn>=1) {printf("穿上了X傳說圣甲X\n\n\n");if(sheng==1) Beep(1200,100);fang=fang4X;strcpy(fangname,"X傳說圣甲X");} else printf("你沒有X傳說圣甲X可以裝備\n\n\n");break;case 18:if(mfangn>=1) {printf("穿上了命令之甲\n\n\n");if(sheng==1) Beep(1200,100);fang=mfang;strcpy(fangname,"命令之甲");} else printf("你沒有命令之甲可以裝備\n\n\n");break;case 0:printf("未更換裝備\n\n\n");break;default:printf("change error!");}break;case 6:if(sheng==1) Beep(1200,100);printf(" 您好,歡迎您玩決戰蒼穹(蒼穹世界)。");cout<<"為了給您更好的游戲體驗,";Sleep(250);cout<<"zty時不時會優化本游戲,";Sleep(250);cout<<"優化后會盡快發布在網上(CSDN)。";Sleep(250);cout<<"關于外掛方面,";Sleep(250);cout<<"開啟外掛的方式是設定勇者姓名時,";Sleep(250);cout<<"輸入";Sleep(250);cout<<"“";Sleep(250);cout<<"z";Sleep(250);cout<<"t";Sleep(250);cout<<"y";Sleep(250);cout<<"”";Sleep(250);cout<<"(不包括雙引號)。";Sleep(250);cout<<"我們在";Sleep(250);cout<<"2.";Sleep(250);cout<<"12.";Sleep(250);cout<<"2";Sleep(250);cout<<"版本內容";Sleep(250);cout<<"的基礎上進行改進";Sleep(250);cout<<"主要內容為修復皇冠競技場功能太過于逆天";Sleep(250);// cout<<"在逃跑時不會退出副本而是切換敵人。";// Sleep(250);cout<<"已更新完畢,";Sleep(250);cout<<"希望大家喜歡。";Sleep(250);cout<<"在這里要感謝";Sleep(250);cout<<"Cpp-King";Sleep(250);cout<<"姜乙";Sleep(250);cout<<"同學,";Sleep(250);cout<<"他給了我許多寶貴的建議,";Sleep(250);cout<<"謝";Sleep(250);cout<<"謝";Sleep(250);cout<<"\n\n";Sleep(250);system("color 8E");system("pause");break;case 8:if(sheng==1) Beep(1200,100);printf("合成臺: 0:退出\n\n");system("color 8E");cout<<"命令之書:"<<mingshu<<"\n1: 命令之劍 需要材料:1*X尚方寶劍X + 3*命令之書\n\n";Sleep(150);if(sheng==1) Beep(1200,100);cout<<"2:X尚方寶劍X 需要材料:1* 尚方寶劍 + 1*命令之書\n\n";Sleep(150);if(sheng==1) Beep(1200,100);cout<<"3: 命令之甲 需要材料:1*X傳說圣甲X + 3*命令之書\n\n";Sleep(150);if(sheng==1) Beep(1200,100);cout<<"4:X傳說圣甲X 需要材料:1* 傳說圣甲 + 1*命令之書\n\n";Sleep(150);if(sheng==1) Beep(1200,100);cout<<"5: 毀滅炸彈 需要材料:5*手拋原子彈 + 3*命令之書\n\n";Sleep(150);if(sheng==1) Beep(1200,100);cout<<"6: 金龍鎧 需要材料:5*龍鱗 \n\n";Sleep(150);if(sheng==1) Beep(1200,100);cout<<"7: 鱗甲 需要材料:5*鱗片 \n\n";Sleep(150);if(sheng==1) Beep(1200,100);cin>>he;if(he==1)if(he==1&&gong4Xn>=1&&mingshu>=3) {gong4Xn--;mingshu-=3;mgongn++;cout<<"恭喜獲得命令之劍\n";Sleep(250);if(sheng==1) Beep(1200,100);} else cout<<"材料不足\n\n";Sleep(250);if(he==2)if(he==2&&gong4n>=1&&mingshu>=1) {gong4n--;mingshu--;gong4Xn++;cout<<"恭喜獲得X尚方寶劍X\n";Sleep(250);if(sheng==1) Beep(1200,100);} else cout<<"材料不足\n\n";Sleep(250);if(he==3)if(he==3&&fang4Xn>=1&&mingshu>=3) {fang4Xn--;mingshu-=3;mfangn++;cout<<"恭喜獲得命令之甲\n";Sleep(250);if(sheng==1) Beep(1200,100);} else cout<<"材料不足\n\n";Sleep(250);if(he==4)if(he==4&&fang4n>=1&&mingshu>=1) {fang4n--;mingshu--;fang4Xn++;cout<<"恭喜獲得X傳說圣甲X\n";Sleep(250);if(sheng==1) Beep(1200,100);} else cout<<"材料不足\n\n";Sleep(250);if(he==5)if(he==5&&yuanzidan>=5&&mingshu>=3) {yuanzidan-=5;mingshu-=3;zhadan++;cout<<"恭喜獲得毀滅炸彈\n";Sleep(250);if(sheng==1) Beep(1200,100);} else cout<<"材料不足\n\n";Sleep(250);if(he==6)if(he==6&&ll>=5) {ll-=5;fang5n++;cout<<"恭喜獲得金龍鎧\n";Sleep(250);if(sheng==1) Beep(1200,100);} else cout<<"材料不足\n\n";Sleep(250);if(he==7)if(he==7&&lp>=5) {lp-=5;fang2n++;cout<<"恭喜獲得鱗甲\n";Sleep(250);if(sheng==1) Beep(1200,100);} else cout<<"材料不足\n\n";Sleep(250);if(he==0) break;break;case 9:system("cls");cout<<"設置 0:退出\n\n";cout<<"1:聲音 ";if(sheng==1) cout<<"開\n";else cout<<"關\n";cout<<"\n2:UI界面 ";if(ui==1) cout<<"老版";else cout<<"新版";cout<<"\n\n3,退出游戲";cin>>shen;if(shen==1) {if(sheng==1) sheng=0;else sheng=1;}if(shen==2) {if(ui==1) ui=0;else ui=1;}if(shen==3) {printf("確定退出游戲?(Y/N)\n\n\n");system("color 8E");getchar();proof=getchar();if(proof=='y'||proof=='Y') {printf("按回車退出");system("color 8E");getchar();return;} else if(proof=='n'||proof=='N')printf("繼續游戲!\n\n\n");else printf("繼續!\n\n\n");}Sleep(250);Sleep(250);if(shen==0) break;break;case 7:if(sheng==1) Beep(1200,100);int mi;cout<<"============================*【后臺 開掛 測試Bug】*=============================\n密碼:";cin>>mi;if(mi%20120913==0&&mi!=0) {cout<<"輸入正確!歡迎進入后臺!\n\n=================================================\n后臺服務:\n\n1.金幣加999999\n\n2.血量上限加9999\n\n3.現有血量加9999\n\n4.攻擊加9999\n\n5.防御加9999\n\n0.退出\n\n=================================================\n\n "<<endl;cin>>htsr;if(htsr==1) {cout<<"成功獲得效果 *金幣加999999\n";if(sheng==1) Beep(1200,100);money+=999999;}if(htsr==2) {cout<<"成功獲得效果 *血量加9999\n";if(sheng==1) Beep(1200,100);player.health+=9999;}if(htsr==3) {cout<<"成功獲得效果 *血量上限加9999\n";if(sheng==1) Beep(1200,100);player.max_health+=9999;}if(htsr==4) {cout<<"成功獲得效果 *攻擊加9999\n";if(sheng==1) Beep(1200,100);player.attack+=9999;}if(htsr==5) {cout<<"成功獲得效果 *防御加9999\n";if(sheng==1) Beep(1200,100);player.defense+=9999;}if(htsr==0) {cout<<"成功退出\n";if(sheng==1) Beep(1200,100);continue;}} else {cout<<"輸入錯誤!請檢查!"<<endl;continue;}Sleep(250);Sleep(250);Sleep(250);Sleep(250);break;case 10:system("cls");printf("物品:止血草:%d個 急救包:%d個 云南白藥:%d個 超級云南白藥:%d個 手雷:%d個 毒標:%d個 手拋式原子彈:%d個 經驗草:%d個經驗包:%d個 經驗石:%d個 巨龍晶石:%d個 免死金牌:%d個 凋零之心:%d個 毀滅炸彈:%d個 \n合成材料:鱗片:%d個 龍鱗:%d個 命令之書:%d個\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,yuanzidan,jingyancao,jingyanbao,jingyanshi,strongman_arm,miansi,diaolingxin,zhadan,lp,ll,mingshu);printf("攻擊裝備: 匕首:%d個 西洋劍:%d個 粗制石劍:%d個 碧血戰錘:%d個 蜘蛛毒劍:%d個 尚方寶劍:%d個 雷霆之刃:%d個 X尚方寶劍X:%d個 命令之劍:%d個\n",gong1n,gong2n,gong7n,gong3n,gong6n,gong4n,gong5n,gong4Xn,mgongn);system("color 8E");printf("防御裝備: 布衣:%d個 鱗甲:%d個 12,戰斗馬甲:%d個 重甲:%d個 石鎧甲:%d個 傳說圣甲:%d個 金龍鎧:%d個 X傳說圣甲X:%d個 命令之甲:%d個\t\t\n\n\n",fang1n,fang2n,fang7n,fang3n,fang6n,fang4n,fang5n,fang4Xn,mfangn);system("color 8E");system("pause");break;}}
}
void DisplayState() {printf("%s 攻擊力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);printf("武器: %s 防具: %s \n\n\n",gongname,fangname);printf("等級:%d 經驗:%d/%d 還需要%d經驗升級 金幣:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);system("pause");
}
void BattleAct() {while(1) {puts("=============================================================================");if(sheng==1) Beep(1200,100);printf("要怎么辦?\n\n\n 1,攻擊 2,使用物品 3,查看狀態 4,裝備 5,逃跑 6,離開副本 7,查看背包\n\n\n");switch(scanf("%d",&choose_number),choose_number) {case 1:s=SuiJi();printf("%s攻擊! %sHP減少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);guai.health-=player.attack+s+gong-guai.defense/3;if(AttackResult()) {lun=0;return; //如果攻擊有結果(敵人或玩家戰死)退出函數} else {lun++;continue;}case 2:ChooseWupin();//選擇物品,可以使用,戰斗中允許使用攻擊性物品lun++;break;case 3:DisplayState();break; //顯示狀態case 4: //裝備if(sheng==1) Beep(1200,100);printf("攻擊裝備: 1,匕首:%d個 2,西洋劍:%d個 3,粗制石劍:%d個 4,碧血戰錘:%d個 5,蜘蛛毒劍:%d個 6,尚方寶劍:%d個 7,雷霆之刃:%d個 8,X尚方寶劍X:%d個 9,命令之劍:%d個\n\n\n",gong1n,gong2n,gong7n,gong3n,gong6n,gong4n,gong5n,gong4Xn,mgongn);system("color 8E");printf("防御裝備: 10,布衣:%d個 11,鱗甲:%d個 12,戰斗馬甲:%d個 13,重甲:%d個 14,石鎧甲:%d個 15,傳說圣甲:%d個 16,金龍鎧:%d個 17,X傳說圣甲X:%d個 18,命令之甲:%d個\t\t0,返回\n\n\n",fang1n,fang2n,fang7n,fang3n,fang6n,fang4n,fang5n,fang4Xn,mfangn);system("color 8E");printf("選擇要裝備的武器或防具:\n\n\n");system("color 8E");switch(scanf("%d",&choose_number),choose_number) {case 1:if(gong1n>=1) {printf("拿起了匕首\n\n\n");system("color 8E");if(sheng==1) Beep(1200,100);gong=gong1;strcpy(gongname,"匕首");system("color 8E");} else printf("你沒有匕首可以裝備\n\n\n");system("color 8E");break;case 2:if(gong2n>=1) {printf("拿起了西洋劍\n\n\n");system("color 8E");if(sheng==1) Beep(1200,100);gong=gong2;strcpy(gongname,"西洋劍");system("color 8E");} else printf("你沒有西洋劍可以裝備\n\n\n");system("color 8E");break;case 3:if(gong7n>=1) {printf("拿起了粗制石劍\n\n\n");gong=gong7;strcpy(gongname,"粗制石劍");} else printf("你沒有粗制石劍可以裝備\n\n\n");if(sheng==1) Beep(1200,100);break;case 4:if(gong3n>=1) {printf("拿起了碧血戰錘\n\n\n");gong=gong3;strcpy(gongname,"碧血戰錘");} else printf("你沒有碧血戰錘可以裝備\n\n\n");if(sheng==1) Beep(1200,100);break;case 5:if(gong6n>=1) {printf("拿起了蜘蛛毒劍\n\n\n");gong=gong6;strcpy(gongname,"蜘蛛毒劍");} else printf("你沒有蜘蛛毒劍可以裝備\n\n\n");if(sheng==1) Beep(1200,100);break;case 6:if(gong4n>=1) {printf("拿起了尚方寶劍\n\n\n");gong=gong4;strcpy(gongname,"尚方寶劍");} else printf("你沒有尚方寶劍可以裝備\n\n\n");if(sheng==1) Beep(1200,100);break;case 7:if(gong5n>=1) {printf("拿起了雷霆之刃\n\n\n");if(sheng==1) Beep(1200,100);gong=gong5;strcpy(gongname,"雷霆之刃");} else printf("你沒有雷霆之刃可以裝備\n\n\n");break;case 8:if(gong4Xn>=1) {printf("拿起了X尚方寶劍X\n\n\n");if(sheng==1) Beep(1200,100);gong=gong4X;strcpy(gongname,"X尚方寶劍X");} else printf("你沒有X尚方寶劍X可以裝備\n\n\n");break;case 9:if(mgongn>=1) {printf("拿起了命令之劍\n\n\n");if(sheng==1) Beep(1200,100);gong=mgong;strcpy(gongname,"命令之劍");} else printf("你沒有命令之劍可以裝備\n\n\n");break;case 10:if(fang1n>=1) {printf("穿上了布衣\n\n\n");if(sheng==1) Beep(1200,100);fang=fang1;strcpy(fangname,"布衣");} else printf("你沒有布衣可以裝備\n\n\n");break;case 11:if(fang2n>=1) {printf("穿上了鱗甲\n\n\n");if(sheng==1) Beep(1200,100);fang=fang2;strcpy(fangname,"鱗甲");} else printf("你沒有鱗甲可以裝備\n\n\n");break;case 12:if(fang7n>=1) {printf("穿上了戰斗馬甲\n\n\n");if(sheng==1) Beep(1200,100);fang=fang7;strcpy(fangname,"戰斗馬甲");} else printf("你沒有戰斗馬甲可以裝備\n\n\n");break;case 13:if(fang3n>=1) {printf("穿上了重甲\n\n\n");if(sheng==1) Beep(1200,100);fang=fang3;strcpy(fangname,"重甲");} else printf("你沒有重甲可以裝備\n\n\n");break;case 14:if(fang6n>=1) {printf("穿上了石鎧甲\n\n\n");if(sheng==1) Beep(1200,100);fang=fang6;strcpy(fangname,"石凱甲");} else printf("你沒有石凱甲可以裝備\n\n\n");break;case 15:if(fang4n>=1) {if(sheng==1) Beep(1200,100);printf("穿上了傳說圣甲\n\n\n");fang=fang4;strcpy(fangname,"傳說圣甲");} else printf("你沒有傳說圣甲可以裝備\n\n\n");break;case 16:if(fang5n>=1) {printf("穿上了金龍鎧\n\n\n");if(sheng==1) Beep(1200,100);fang=fang5;strcpy(fangname,"金龍鎧");} else printf("你沒有金龍鎧可以裝備\n\n\n");break;case 17:if(fang4Xn>=1) {printf("穿上了X傳說圣甲X\n\n\n");if(sheng==1) Beep(1200,100);fang=fang4X;strcpy(fangname,"X傳說圣甲X");} else printf("你沒有X傳說圣甲X可以裝備\n\n\n");break;case 18:if(mfangn>=1) {printf("穿上了命令之甲\n\n\n");if(sheng==1) Beep(1200,100);fang=mfang;strcpy(fangname,"命令之甲");} else printf("你沒有命令之甲可以裝備\n\n\n");break;case 0:printf("未更換裝備\n\n\n");break;default:printf("change error!");}break;case 5:lun++;s=SuiJi();if(s<40) { //40%的概率可以逃跑printf("%s逃跑了~\n\n\n",player.name);if(sheng==1) Beep(1200,100);lun=0;Sleep(500);return;} else {printf("%s逃跑失敗!\n\n\n",player.name);if((guai.attack+s-player.defense/3)<0) {player.health-=1;printf("%s反擊,你的HP減少了 1\n\n",guai.name);Sleep(500);system("color 8C");} else {player.health-=guai.attack+s-player.defense/3;printf("%s反擊,你的HP減少了%d\n\n",guai.name,guai.attack+s-player.defense/3);Sleep(500);system("color 8C");}if(player.health<0) {battle=0;printf("%s戰死!金幣掉落%d\n\n\n",player.name,player.level*500);Sleep(500);Sleep(500);system("color CC");money-=player.level*500;player.health=player.max_health/5;yidongcaidan();return;}}if(sheng==1) Beep(200,100);break;case 6:if(lun==0) {lun=0;battle=0;printf("%s已退出~\n\n\n",player.name);Sleep(500);return;} else cout<<"已開始戰斗,無法退出\n\n\n";Sleep(500);break;case 7:system("cls");printf("物品:止血草:%d個 急救包:%d個 云南白藥:%d個 超級云南白藥:%d個 手雷:%d個 毒標:%d個 手拋式原子彈:%d個 經驗草:%d個經驗包:%d個 經驗石:%d個 巨龍晶石:%d個 免死金牌:%d個 凋零之心:%d個 毀滅炸彈:%d個 \n合成材料:鱗片:%d個 龍鱗:%d個 命令之書:%d個\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,yuanzidan,jingyancao,jingyanbao,jingyanshi,strongman_arm,miansi,diaolingxin,zhadan,lp,ll,mingshu);printf("攻擊裝備: 匕首:%d個 西洋劍:%d個 粗制石劍:%d個 碧血戰錘:%d個 蜘蛛毒劍:%d個 尚方寶劍:%d個 雷霆之刃:%d個 X尚方寶劍X:%d個 命令之劍:%d個\n",gong1n,gong2n,gong7n,gong3n,gong6n,gong4n,gong5n,gong4Xn,mgongn);system("color 8E");printf("防御裝備: 布衣:%d個 鱗甲:%d個 12,戰斗馬甲:%d個 重甲:%d個 石鎧甲:%d個 傳說圣甲:%d個 金龍鎧:%d個 X傳說圣甲X:%d個 命令之甲:%d個\t\t\n\n\n",fang1n,fang2n,fang7n,fang3n,fang6n,fang4n,fang5n,fang4Xn,mfangn);system("color 8E");system("pause");break;default:printf("輸入錯誤,重新輸入!\n\n\n");if(sheng==1) Beep(200,100);Sleep(500);}}
}
void jingjicaidan() {while(1) {puts("=============================================================================");if(sheng==1) Beep(1200,100);printf("要怎么辦?\n\n\n 1,攻擊 2,查看狀態 \n\n\n");switch(scanf("%d",&choose_number),choose_number) {case 1:s=SuiJi();printf("%s攻擊! 敵人HP減少%d\n\n\n",player.name,player.attack+s-diren.defense/3);diren.health-=player.attack+s-diren.defense/3;if(jingjipanduan()) {lun=0;return; //如果攻擊有結果(敵人或玩家戰死)退出函數} else {lun++;continue;}
// case 2:
// jingjiwupin();//選擇物品,可以使用,戰斗中允許使用攻擊性物品
// if(jingjipanduan()) {
// lun=0;
// return; //如果攻擊有結果(敵人或玩家戰死)退出函數
// } else {
// lun++;
// continue;
// }
// break;case 2:DisplayState();break; //顯示狀態
// case 3: //裝備
// if(sheng==1) Beep(1200,100);
// printf("攻擊裝備: 1,匕首:%d個 2,西洋劍:%d個 3,粗制石劍:%d個 4,碧血戰錘:%d個 5,蜘蛛毒劍:%d個 6,尚方寶劍:%d個 7,雷霆之刃:%d個 8,X尚方寶劍X:%d個 9,命令之劍:%d個\n\n\n",gong1n,gong2n,gong7n,gong3n,gong6n,gong4n,gong5n,gong4Xn,mgongn);
// system("color 8E");
// printf("防御裝備: 10,布衣:%d個 11,鱗甲:%d個 12,戰斗馬甲:%d個 13,重甲:%d個 14,石鎧甲:%d個 15,傳說圣甲:%d個 16,金龍鎧:%d個 17,X傳說圣甲X:%d個 18,命令之甲:%d個\t\t0,返回\n\n\n",fang1n,fang2n,fang7n,fang3n,fang6n,fang4n,fang5n,fang4Xn,mfangn);
// system("color 8E");
// printf("選擇要裝備的武器或防具:\n\n\n");
// system("color 8E");
// switch(scanf("%d",&choose_number),choose_number) {
// case 1:
// if(gong1n>=1) {
// printf("拿起了匕首\n\n\n");
// system("color 8E");
// if(sheng==1) Beep(1200,100);
// gong=gong1;
// strcpy(gongname,"匕首");
// system("color 8E");
// } else printf("你沒有匕首可以裝備\n\n\n");
// system("color 8E");
// break;
// case 2:
// if(gong2n>=1) {
// printf("拿起了西洋劍\n\n\n");
// system("color 8E");
// if(sheng==1) Beep(1200,100);
// gong=gong2;
// strcpy(gongname,"西洋劍");
// system("color 8E");
// } else printf("你沒有西洋劍可以裝備\n\n\n");
// system("color 8E");
// break;
// case 3:
// if(gong7n>=1) {
// printf("拿起了粗制石劍\n\n\n");
// gong=gong7;
// strcpy(gongname,"粗制石劍");
// } else printf("你沒有粗制石劍可以裝備\n\n\n");
// if(sheng==1) Beep(1200,100);
// break;
// case 4:
// if(gong3n>=1) {
// printf("拿起了碧血戰錘\n\n\n");
// gong=gong3;
// strcpy(gongname,"碧血戰錘");
// } else printf("你沒有碧血戰錘可以裝備\n\n\n");
// if(sheng==1) Beep(1200,100);
// break;
// case 5:
// if(gong6n>=1) {
// printf("拿起了蜘蛛毒劍\n\n\n");
// gong=gong6;
// strcpy(gongname,"蜘蛛毒劍");
// } else printf("你沒有蜘蛛毒劍可以裝備\n\n\n");
// if(sheng==1) Beep(1200,100);
// break;
// case 6:
// if(gong4n>=1) {
// printf("拿起了尚方寶劍\n\n\n");
// gong=gong4;
// strcpy(gongname,"尚方寶劍");
// } else printf("你沒有尚方寶劍可以裝備\n\n\n");
// if(sheng==1) Beep(1200,100);
// break;
// case 7:
// if(gong5n>=1) {
// printf("拿起了雷霆之刃\n\n\n");
// if(sheng==1) Beep(1200,100);
// gong=gong5;
// strcpy(gongname,"雷霆之刃");
// } else printf("你沒有雷霆之刃可以裝備\n\n\n");
// break;
// case 8:
// if(gong4Xn>=1) {
// printf("拿起了X尚方寶劍X\n\n\n");
// if(sheng==1) Beep(1200,100);
// gong=gong4X;
// strcpy(gongname,"X尚方寶劍X");
// } else printf("你沒有X尚方寶劍X可以裝備\n\n\n");
// break;
// case 9:
// if(mgongn>=1) {
// printf("拿起了命令之劍\n\n\n");
// if(sheng==1) Beep(1200,100);
// gong=mgong;
// strcpy(gongname,"命令之劍");
// } else printf("你沒有命令之劍可以裝備\n\n\n");
// break;
// case 10:
// if(fang1n>=1) {
// printf("穿上了布衣\n\n\n");
// if(sheng==1) Beep(1200,100);
// fang=fang1;
// strcpy(fangname,"布衣");
// } else printf("你沒有布衣可以裝備\n\n\n");
// break;
// case 11:
// if(fang2n>=1) {
// printf("穿上了鱗甲\n\n\n");
// if(sheng==1) Beep(1200,100);
// fang=fang2;
// strcpy(fangname,"鱗甲");
// } else printf("你沒有鱗甲可以裝備\n\n\n");
// break;
// case 12:
// if(fang7n>=1) {
// printf("穿上了戰斗馬甲\n\n\n");
// if(sheng==1) Beep(1200,100);
// fang=fang7;
// strcpy(fangname,"戰斗馬甲");
// } else printf("你沒有戰斗馬甲可以裝備\n\n\n");
// break;
// case 13:
// if(fang3n>=1) {
// printf("穿上了重甲\n\n\n");
// if(sheng==1) Beep(1200,100);
// fang=fang3;
// strcpy(fangname,"重甲");
// } else printf("你沒有重甲可以裝備\n\n\n");
// break;
// case 14:
// if(fang6n>=1) {
// printf("穿上了石鎧甲\n\n\n");
// if(sheng==1) Beep(1200,100);
// fang=fang6;
// strcpy(fangname,"石凱甲");
// } else printf("你沒有石凱甲可以裝備\n\n\n");
// break;
// case 15:
// if(fang4n>=1) {
// if(sheng==1) Beep(1200,100);
// printf("穿上了傳說圣甲\n\n\n");
// fang=fang4;
// strcpy(fangname,"傳說圣甲");
// } else printf("你沒有傳說圣甲可以裝備\n\n\n");
// break;
// case 16:
// if(fang5n>=1) {
// printf("穿上了金龍鎧\n\n\n");
// if(sheng==1) Beep(1200,100);
// fang=fang5;
// strcpy(fangname,"金龍鎧");
// } else printf("你沒有金龍鎧可以裝備\n\n\n");
// break;
// case 17:
// if(fang4Xn>=1) {
// printf("穿上了X傳說圣甲X\n\n\n");
// if(sheng==1) Beep(1200,100);
// fang=fang4X;
// strcpy(fangname,"X傳說圣甲X");
// } else printf("你沒有X傳說圣甲X可以裝備\n\n\n");
// break;
// case 18:
// if(mfangn>=1) {
// printf("穿上了命令之甲\n\n\n");
// if(sheng==1) Beep(1200,100);
// fang=mfang;
// strcpy(fangname,"命令之甲");
// } else printf("你沒有命令之甲可以裝備\n\n\n");
// break;
// case 0:
// printf("未更換裝備\n\n\n");
// break;
// default:
// printf("change error!");
// }
// break;
// case 5:
// lun++;
// s=SuiJi();
// if(s<4) { //40%的概率可以逃跑
// printf("%s逃跑了~\n\n\n",player.name);
// if(sheng==1) Beep(1200,100);
// lun=0;
// Sleep(500);
// return;
// } else {
// printf("%s逃跑失敗!\n\n\n",player.name);
// if((diren.attack+s-player.defense/3)<0) {
// player.health-=1;
// printf("敵人反擊,你的HP減少了 1\n\n");
// Sleep(500);
// system("color 8C");
// } else {
// player.health-=diren.attack+s-player.defense/3;
// printf("敵人反擊,你的HP減少了%d\n\n",diren.attack+s-player.defense/3);
// Sleep(500);
// system("color 8C");
// }
// if(player.health<0) {
// battle=0;
// printf("%s戰死!金幣掉落%d\n\n\n",player.name,player.level*500);
// Sleep(500);
// Sleep(500);
// system("color CC");
// money-=player.level*500;
// player.health=player.max_health/5;
// yidongcaidan();
// return;
// }
// }
// if(sheng==1) Beep(200,100);
// break;
// case 6:
// if(lun==0) {
// lun=0;
// battle=0;
// printf("%s已退出~\n\n\n",player.name);
// Sleep(500);
// return;
// } else cout<<"已開始戰斗,無法退出\n\n\n";
// Sleep(500);
// break;default:printf("輸入錯誤,重新輸入!\n\n\n");if(sheng==1) Beep(200,100);Sleep(500);}}
}
int jingjipanduan() { //攻擊結果:判斷是否獲勝 是否獲得物品 和 是否升級if(diren.health<=0) {printf("戰斗勝利!獲得金幣%d,經驗%d\n\n\n",diren.money,diren.exp);system("color 8C");Sleep(1000);if(sheng==1) Beep(1200,100);player.exp+=diren.exp;player.range_exp+=diren.exp;money+=diren.money;jingjishengji();system("color 8C");return 1; //攻擊有結果了返回1,否則返回0,用于判斷是否繼續做戰斗行為} else {if((diren.attack+player.defense/3)<0) {player.health-=1;printf("敵人反擊,你的HP減少了 1\n\n");system("color 8C");Sleep(100);} else {player.health-=diren.attack+s-player.defense/3;printf("敵人反擊,你的HP減少了%d\n\n",diren.attack+s-player.defense/3);system("color 8C");Sleep(100);}if(player.health<0) {battle=0;printf("%s戰死!金幣掉落%d\n\n\n",player.name,player.level*500);system("color CC");money-=player.level*500;Sleep(1000);Sleep(1000);player.health=player.max_health/5;yidongcaidan();//return 1;}}return 0;
}
void jingjishengji() {int i=0,j=0;int l1=player.range_exp/150;int l2=player.range_exp/300;int l3=player.range_exp/600;if(player.level<=15&&l1>0) { //15級以下,經驗足夠 都滿足則升級if(l1==1) {printf("%s",player.name);printf(" 升級!\n\n\n攻擊力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E");Sleep(1000);player.exp=player.exp+diren.exp-(player.exp+diren.exp)%100;player.attack+=3;player.defense+=2;player.max_health+=20;player.health=player.max_health;player.level++;player.range_exp=0;player.exp=player.max_exp;player.max_exp+=100;} else {printf("好厲害!連升%d級!",l1);system("color 8E");Sleep(1000);printf("攻擊力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);system("color 8E");Sleep(1000);player.exp=(player.exp+diren.exp) || player.exp-((player.exp+diren.exp) || player.exp)%100;player.attack+=3*l1;player.defense+=2*l1;player.max_health+=20*l1;player.health=player.max_health;player.level+=l1;player.range_exp=0;player.exp=player.max_exp;player.max_exp+=100*l1;}} else if(player.level<=40&&l2>0) {if(l2==1) {printf("%s",player.name);printf(" 升級!\n\n\n攻擊力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E");Sleep(1000);player.exp=player.exp+diren.exp-(player.exp+diren.exp)%100;player.attack+=3;player.defense+=2;player.max_health+=20;player.health=player.max_health;player.level++;player.range_exp=0;player.exp=player.max_exp;player.max_exp+=300;} else {printf("好厲害!連升%d級!",l2);system("color 8E");Sleep(1000);printf("攻擊力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);system("color 8E");Sleep(1000);player.exp=player.exp+diren.exp-(player.exp+diren.exp)%100;player.attack+=3*l2;player.defense+=2*l2;player.max_health+=20*l2;player.health=player.max_health;player.level+=l2;player.range_exp=0;player.exp=player.max_exp;player.max_exp+=300*l2;}} else if(l3>0) {if(l3==1) {printf("%s",player.name);printf(" 升級!\n\n\n攻擊力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E");Sleep(1000);player.exp=player.exp+diren.exp-(player.exp+diren.exp)%100;player.attack+=3;player.defense+=2;player.max_health+=20;player.health=player.max_health;player.level++;player.range_exp=0;player.exp=player.max_exp;player.max_exp+=600;} else {printf("好厲害!連升%d級!",l3);Sleep(1000);printf("攻擊力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);system("color 8E");Sleep(1000);player.exp=player.exp+diren.exp-(player.exp+diren.exp)%100;player.attack+=3*l3;player.defense+=2*l3;player.max_health+=20*l3;player.health=player.max_health;player.level+=l3;player.range_exp=0;player.exp=player.max_exp;player.max_exp+=600*l3;}}
}
void printf(char *p) {while(1) {if(*p!=0)printf("%c",*p++);elsebreak;Sleep(100);}
}
我的贊呢,你看見了嗎
作者:學生小羊
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