參考鏈接:?閑談2048小游戲和數組的旋轉及翻轉和轉置
目錄
2048?
一、方陣類
二、隨機插入1或2
三、 合并和遞增
四、 判斷和移動
五、 鍵盤控制
完整源代碼
玩法過程
2048?
上回說到2048小游戲中數組的各種旋轉、翻轉的方法,就是為代碼編程作準備的;有了這些再就加上二維數組各行列上元素的合并、能否被合并的判斷、成功失敗的判斷等等;以及再加上鍵盤按鍵的控制,小游戲就基本完成了。
一、方陣類
方陣就是高寬相同的矩陣,2048用方陣就行了,寫代碼也省事一點,方陣的類如下:
>>> from random import sample
>>> class Matrix:
... ? ? def __init__(self, order=4):
... ? ? ? ? self.order = order
... ? ? ? ? self.matrix = self.new()
... ? ? def __repr__(self):
... ? ? ? ? m, n = [], len(str(2**max(sum(self.matrix,[]))))
... ? ? ? ? for mat in self.matrix:
... ? ? ? ? ? ? m.append(', '.join(f'{2**x if x else 0:>{n}}' for x in mat))
... ? ? ? ? return '],\n ['.join(m).join(['[[',']]'])
... ? ? def new(self):
... ? ? ? ? n = self.order
... ? ? ? ? m = sample([0]*(n*n-2)+sample([0,1,1],2),n*n)
... ? ? ? ? return ?[m[i*n:i*n+n] for i in range(n)]
...?
... ? ??
>>> Matrix()
[[0, 0, 2, 0],
?[0, 0, 0, 0],
?[0, 0, 2, 0],
?[0, 0, 0, 0]]
>>> Matrix()
[[0, 0, 0, 0],
?[0, 0, 0, 0],
?[0, 0, 2, 0],
?[0, 0, 0, 0]]
在方陣中隨機產生1~2個1,sample([0,1,1],2) 生成的1個還是2個,比例為2:1;
在__repr__方法中顯示時,這些1作為2的指數,所以顯示為2^1=2。
二、隨機插入數字
? ? def insert(self):
? ? ? ? n = self.order
? ? ? ? m = [i for i,n in enumerate(sum(self.matrix,[])) if not n]
? ? ? ? if m:
? ? ? ? ? ? i = sample(m, 1)[0]
? ? ? ? ? ? self.matrix[i//n][i%n] = sum(sample([1,1,1,2],1))
或者:
? ? def insert(self):
? ? ? ? n = self.order
? ? ? ? m = [(i,j) for j in range(n) for i in range(n) if not self.matrix[i][j]]
? ? ? ? if m:
? ? ? ? ? ? i, j = sample(m, 1)[0]
? ? ? ? ? ? self.matrix[i][j] = sum(sample([1,1,1,2],1))
為加快數字的拼合速度,從5隊開始,除了只插入1和2,可以考慮加入更大的數字:
self.matrix[i][j] = sum(sample([1,1,1,2]*3+([1,2,3,3]+[i for i in range(n+4,n,-1)] if n>4 else []),1))
如 n = 5 時,擬插入的各數字比例為:
>>> n = 5
>>> t = [1,1,1,2]*3+[1,2,3,3]+[i for i in range(n+4,n,-1)]
>>> for i in set(t):
... ? ? print([i,t.count(i)/20])
...?
... ? ??
[1, 0.5]
[2, 0.2]
[3, 0.1]
[6, 0.05]
[7, 0.05]
[8, 0.05]
[9, 0.05]?
三、 合并和遞增
? ?......? ? ?
? ?for i,array in enumerate(self.matrix):
? ? ? ? ? ? self.matrix[i] = Matrix.update(array)
? ? ......
? ? def update(array):
? ? ? ? split = lambda a: [_ for _ in a if _]+[_ for _ in a if not _]
? ? ? ? array = split(array)
? ? ? ? for i,a in enumerate(array):
? ? ? ? ? ? if i and a and a==array[i-1]:
? ? ? ? ? ? ? ? array[i-1] += 1
? ? ? ? ? ? ? ? array[i] = 0
? ? ? ? return split(array)
四、 判斷和移動
略……寫得有點復雜,可以到完整代碼中閱讀。
五、 鍵盤控制
引入keyboard庫控制鍵盤,示例如下:
import keyboard def keys0(): print("Left key pressed") def keys1(): print("Right key pressed") def keys2(): print("Up key pressed") def keys3(): print("Down key pressed") def restart(): print("Enter key pressed") # 添加熱鍵
keyboard.add_hotkey('left', keys0)
keyboard.add_hotkey('right', keys1)
keyboard.add_hotkey('up', keys2)
keyboard.add_hotkey('down', keys3)
keyboard.add_hotkey('enter', restart) # 等待用戶按下esc鍵
print("Waiting for ESC to exit...")
keyboard.wait('esc') # 在這里移除所有熱鍵
print("Removing all hotkeys...")
keyboard.unhook_all_hotkeys()
Waiting for ESC to exit...
Left key pressed
Right key pressed
Up key pressed
Down key pressed
Enter key pressed
Removing all hotkeys...
>>>?
注:最后一行代碼keyboard.unhook_all_hotkeys()很關鍵,一定都有否則即使按了ESC鍵退出程序,熱鍵還是駐留在內存里,鍵盤還會響應keyboard.add_hotkey()添加的熱鍵。
完整源代碼
import keyboard
from random import sampleclass Matrix:def __init__(self, order=4):self.over = Falseself.order = orderself.matrix = self.new()self.victory = Falsedef __repr__(self):m, n = [], len(str(2**max(sum(self.matrix,[]))))for mat in self.matrix:m.append(', '.join(f'{2**x if x else 0:>{n}}' for x in mat))return '],\n ['.join(m).join(['[[',']]'])def new(self):n = self.orderm = sample([0]*(n*n-2)+sample([0,1,1],2),n*n)return [m[i*n:i*n+n] for i in range(n)]def show(self):if self.over or self.victory:print('Enter to restart...')else:print(self)print()def insert(self):n = self.orderm = [(i,j) for j in range(n) for i in range(n) if not self.matrix[i][j]]if m:i, j = sample(m, 1)[0]self.matrix[i][j] = sum(sample([1,1,1,2],1))def full(self):return all(sum(self.matrix,[]))def move(self, direction=0):if self.over or self.victory: returndirection %= 4if direction == 0: #leftif self.cannotmove(0): returnelif direction == 1: #rightif self.cannotmove(1): returnself.matrix = self.flipH()elif direction == 2: #upif self.cannotmove(2): returnself.matrix = self.rotL()elif direction == 3: #downif self.cannotmove(3): returnself.matrix = self.rotR()for i,array in enumerate(self.matrix):self.matrix[i] = Matrix.update(array)if direction == 1:self.matrix = self.flipH()elif direction == 2:self.matrix = self.rotR()elif direction == 3:self.matrix = self.rotL()indexmax = max(sum(self.matrix,[]))if self.order==2 and indexmax==4 or self.order==3 and indexmax==7 or indexmax==self.order+7:self.victory = Trueprint(self)print('Win! Enter to restart...')returnself.insert()self.over = self.cannotmove()if self.over:print(self)print('Gave over!')def cannotmove(self, direction = 4):m, n = self.matrix, self.rotR()p, q = self.rotL(), self.flipH()if direction==0:return all(n[0]) and Matrix.cannotupdate(m)elif direction==1:return all(n[-1]) and Matrix.cannotupdate(q)elif direction==2:return all(m[0]) and Matrix.cannotupdate(n)elif direction==3:return all(m[-1]) and Matrix.cannotupdate(p)else:return (self.full() and self.cannotmove(0) and self.cannotmove(1)and self.cannotmove(2) and self.cannotmove(3))def cannotupdate(matrix):return all([m==Matrix.update(m) for m in matrix])def update(array):split = lambda a: [_ for _ in a if _]+[_ for _ in a if not _]array = split(array)for i,a in enumerate(array):if i and a and a==array[i-1]:array[i-1] += 1array[i] = 0return split(array)def flipH(self):m, n = self.matrix, self.orderreturn [[m[i][n-j-1] for j in range(n)] for i in range(n)]def flipV(self):m, n = self.matrix, self.orderreturn [[m[n-j-1][i] for i in range(n)] for j in range(n)]def rotL(self):m, n = self.matrix, self.orderreturn [[m[j][n-i-1] for j in range(n)] for i in range(n)]def rotR(self):m, n = self.matrix, self.orderreturn [[m[n-j-1][i] for j in range(n)] for i in range(n)]def move(i):mat.move(i)mat.show()
def keys0(): move(0)
def keys1(): move(1)
def keys2(): move(2)
def keys3(): move(3)
def restart():global matif mat.victory:mat.order += 1mat = Matrix(mat.order)mat.show()if mat.over:if mat.order>3:mat.order -= 1mat = Matrix(mat.order)mat.show()if __name__ == '__main__':print("《2048小游戲》")print("上下左右前頭控制方向,按ESC退出...") mat = Matrix(2)mat.show()keyboard.add_hotkey('left', keys0)keyboard.add_hotkey('right', keys1) keyboard.add_hotkey('up', keys2)keyboard.add_hotkey('down', keys3)keyboard.add_hotkey('enter', restart)keyboard.wait('esc') # 等待用戶按下esc鍵退出print('bye!')keyboard.unhook_all_hotkeys() # 退出后移除所有熱鍵
玩法過程
《2048小游戲》
上下左右前頭控制方向,按ESC退出...
[[0, 0],
?[0, 2]]
[[0, 0],
?[2, 2]]
[[0, 4],
?[0, 4]]
[[0, 2],
?[0, 8]]
[[2, 2],
?[8, 0]]
[[4, 2],
?[8, 0]]
[[4, 4],
?[8, 2]]
[[8, 2],
?[8, 2]]
[[ 0, ?0],
?[16, ?4]]
Win! Enter to restart...
Enter to restart...
[[0, 2, 0],
?[0, 0, 2],
?[0, 0, 0]]
[[0, 0, 0],
?[2, 0, 0],
?[0, 2, 2]]
[[4, 0, 0],
?[0, 0, 2],
?[0, 0, 4]]
[[0, 2, 0],
?[0, 0, 2],
?[4, 0, 4]]
[[0, 0, 2],
?[0, 0, 2],
?[4, 0, 8]]
[[0, 0, 2],
?[0, 2, 2],
?[0, 4, 8]]
[[0, 0, 0],
?[0, 2, 4],
?[2, 4, 8]]
[[2, 0, 0],
?[2, 4, 0],
?[2, 4, 8]]
[[2, 0, 0],
?[2, 0, 0],
?[4, 8, 8]]
[[ 0, ?2, ?2],
?[ 0, ?0, ?2],
?[ 0, ?4, 16]]
[[ 0, ?0, ?0],
?[ 2, ?2, ?4],
?[ 0, ?4, 16]]
[[ 0, ?0, ?0],
?[ 0, ?4, ?4],
?[ 4, ?4, 16]]
[[ 2, ?0, ?0],
?[ 0, ?0, ?4],
?[ 4, ?8, 16]]
[[ 2, ?0, ?0],
?[ 2, ?0, ?4],
?[ 4, ?8, 16]]
[[ 2, ?0, ?0],
?[ 4, ?0, ?4],
?[ 4, ?8, 16]]
[[ 0, ?4, ?0],
?[ 2, ?0, ?4],
?[ 8, ?8, 16]]
[[ 0, ?2, ?4],
?[ 0, ?2, ?4],
?[ 0, 16, 16]]
[[ 2, ?2, ?4],
?[ 0, ?2, ?4],
?[ 0, ?0, 32]]
[[ 0, ?0, ?0],
?[ 2, ?0, ?8],
?[ 2, ?4, 32]]
[[ 0, ?0, ?0],
?[ 2, ?0, ?8],
?[ 4, ?4, 32]]
[[ 0, ?0, ?2],
?[ 0, ?2, ?8],
?[ 0, ?8, 32]]
[[ 0, ?0, ?2],
?[ 0, ?2, ?8],
?[ 2, ?8, 32]]
[[ 2, ?0, ?4],
?[ 2, ?8, ?0],
?[ 2, ?8, 32]]
[[ 0, ?0, ?2],
?[ 2, ?0, ?4],
?[ 4, 16, 32]]
[[ 2, ?0, ?2],
?[ 2, ?4, ?0],
?[ 4, 16, 32]]
[[ 0, ?0, ?4],
?[ 4, ?4, ?2],
?[ 4, 16, 32]]
[[ 2, ?0, ?4],
?[ 0, ?4, ?2],
?[ 8, 16, 32]]
[[ 2, ?2, ?4],
?[ 0, ?4, ?2],
?[ 8, 16, 32]]
[[ 0, ?4, ?4],
?[ 2, ?4, ?2],
?[ 8, 16, 32]]
[[ 2, ?0, ?4],
?[ 2, ?8, ?2],
?[ 8, 16, 32]]
[[ 0, ?2, ?4],
?[ 4, ?8, ?2],
?[ 8, 16, 32]]
[[ 2, ?4, ?2],
?[ 4, ?8, ?2],
?[ 8, 16, 32]]
[[ 2, ?4, ?2],
?[ 4, ?8, ?4],
?[ 8, 16, 32]]
Gave over!
Enter to restart...
注:二階方陣玩出16就過關,三階方陣玩出128就過關,四階就要到2048才能過關,五階則要到4096才過關,六階以上類推。演示時玩到三階方陣就over了,如果三階方陣過關會自動升級到四階方陣,以此類推。
本文完