我目前正在為一個編程類開發一個pythongui版本的Reversi。我已經對游戲邏輯進行了編程,目前我正在嘗試使用Tkinter實現GUI。我有一些問題,調整游戲板(根窗口)和它的一切(畫布和形狀)成比例。這款游戲目前還不錯,但我試圖讓棋盤正確調整大小的一切都沒有奏效。相關代碼如下。在class OthelloApplication:
def __init__(self, game_state: othello.Othello):
self._game_state = game_state
self._game_state.new_game()
self._game_board = game_state.show_board()
self._root_window = tkinter.Tk()
for row in range(self._game_state.show_rows()):
for col in range(self._game_state.show_cols()):
canvas = tkinter.Canvas(self._root_window, width = 100, height = 100,
borderwidth = 0, highlightthickness = 1,
background = _BACKGROUND_COLOR, highlightbackground = 'black')
canvas.grid(row = row, column = col, padx = 0, pady = 0,
sticky = tkinter.N + tkinter.S + tkinter.E + tkinter.W)
self._root_window.rowconfigure(row, weight = 1)
self._root_window.columnconfigure(col, weight = 1)
self._turn_window = tkinter.Canvas(self._root_window, width = 200,
height = 100, highlightthickness = 0, background = 'white')
self._root_window.bind('', self._on_canvas_clicked)
self._root_window.bind('', self.on_resize)
def draw_game_pieces(self) -> None:
for row in range(self._game_state.show_rows()):
for col in range(self._game_state.show_cols()):
if self._game_board[col][row] == ' ':
pass
else:
canvas = tkinter.Canvas(master = self._root_window, width = 100, height = 100,
borderwidth = 0, highlightthickness = 1,
background = _BACKGROUND_COLOR, highlightbackground = 'black')
canvas.grid(row = row, column = col, padx = 0, pady = 0,
sticky = tkinter.N + tkinter.S + tkinter.E + tkinter.W)
canvas.update()
canvas.create_oval(2, 2, canvas.winfo_width() - 2,
canvas.winfo_height() - 2, fill = self._which_color(col,
row), outline = self._which_color(col, row))
self._root_window.rowconfigure(row, weight = 1)
self._root_window.columnconfigure(col, weight = 1)
def display_turn(self) -> None:
if self._game_state.show_turn() == 'B':
turn = 'black'
else:
turn = 'white'
self._turn_window.grid(row = self._game_state.show_rows() // 2 - 1,
column = self._game_state.show_cols() + 1,
sticky = tkinter.N + tkinter.S + tkinter.E + tkinter.W)
self._turn_info = self._turn_window.create_text(10, 10,
font = 'Helvetica', anchor = 'nw')
self._turn_window.itemconfig(self._turn_info, text = 'Turn = ' + turn)
def on_resize(self, event: tkinter.Event) -> None:
self.draw_game_pieces()
def _which_color(self, col: int, row: int) -> str:
if self._game_board[col][row] == 'B':
return 'black'
elif self._game_board[col][row] == 'W':
return 'white'
def _on_canvas_clicked(self, event: tkinter.Event) -> (int):
print(event.widget.winfo_reqwidth(), event.widget.winfo_reqheight())
print(event.widget.winfo_width(), event.widget.winfo_height())
try:
grid_info = event.widget.grid_info()
move = (int(grid_info["row"]), int(grid_info["column"]))
self._game_state.player_move(move[1], move[0])
self.draw_game_pieces()
self.display_turn()
except AttributeError:
pass
except othello.InvalidMoveError:
print('Error: that wasn\'t a valid move.')
except othello.GameOverError:
print('The game is over.')
def start(self) -> None:
self.draw_game_pieces()
self.display_turn()
self._root_window.mainloop()
draw_game_pieces()方法根據正在繪制的畫布的大小在板上的正確空間中繪制適當顏色的圓。在
我對調整大小問題的解決方案是將on_resize()綁定到init方法中的''事件,但這會導致程序在遞歸周期中崩潰。一般來說,我是新手。為什么on_resize()方法綁定到''導致程序崩潰?在
很抱歉代碼混亂,我仍在努力。在
謝謝。在