ui項目答辯中學到了什么
重點 (Top highlight)
I know these can seem a bit cliché but I will try to explain everything from my own experience.
我知道這些內容似乎有些陳詞濫調,但我會嘗試根據自己的經驗來解釋所有內容。
第一名 (No.1 Never assume)
The first time I heard this sentence, I was in a car with my father and a pedestrian jumped in front of the car, luckily I dodged but I learned a valuable lesson. “Never assume” mindset can apply to design or any other aspect of your lives.
第一次聽到這句話時,我和父親坐在車里,一個行人跳上車前,很幸運,我躲開了,但我學到了寶貴的一課。 “從不假設”的心態可適用于設計或生活的任何其他方面。
Designing something by assuming means that it is on your head and you consider everybody had the same experience before, which is impossible. You might think that a person can see what you put in a user interface, but people tend not to read. Make sure you give proper feedback on every important object in your design. Consider every possibility, think about what might the user be capable of, and act on it.
通過假設進行設計意味著將其擺在您的頭上,并且您認為每個人之前都有相同的經歷,這是不可能的。 您可能會認為一個人可以看到您在用戶界面中輸入的內容,但人們往往不會閱讀。 確保對設計中的每個重要對象都給出正確的反饋。 考慮所有可能性,考慮用戶可能具備的能力,并采取行動。

第二考慮每個反饋 (No.2 Consider every feedback)
When your work goes live, every kind of person will be seeing it, reading it, using it. People usually don’t try to hurt you when they say “Oh! I did not see that button” They just say the truth. It doesn’t necessarily mean you have to change it but you might think what made that person missed your obvious button. At some point, you can say “Is this guy stupid? How he could not see that?”. Instead of arguing, just tell thank you for your feedback, I will consider. This makes the person feel participated, to more likely to work with you in the future and give positive feedback about you. Also, try to understand why that button seemed invisible to that person. Maybe the colors were not right, maybe the hierarchy in your design has some flaws that the eye of that person caught something else on that screen.
當您的作品上線時,每個人都會看到,閱讀,使用它。 人們通常不會在說“哦! 我沒看到那個按鈕。“他們只是說實話。 這不一定意味著您必須進行更改,但您可能會認為是什么導致該人錯過了您明顯的按鈕。 在某個時候,您可以說“這個家伙很傻嗎? 他怎么看不到呢?”。 我會考慮的是與其爭論,而不必說謝謝您的反饋。 這使人感到參與,從而更有可能在將來與您合作并提供有關您的正面反饋。 另外,請嘗試了解為什么該按鈕對于該人似乎不可見。 也許顏色不正確,也許設計中的層次結構存在一些缺陷,使那個人的眼睛在屏幕上看到了其他東西。

3號傻瓜證明你的工作 (No.3 Dumb proof your work)
User interface designs are mostly online designs. Which means, anybody can see your designs. To dumb proof your work:
用戶界面設計主要是在線設計。 也就是說,任何人都可以看到您的設計。 要使您的工作變得愚蠢:
1st and most importantly, have a clear hierarchy between your items. Let your user have a flow of reading. Business needs mostly tries to overcome those such as “Lets put a banner on top. That is the most important thing.” As the designer, you need to be able to say, no this page is for “Insert design element here” and it should be the strongest visual.
第一,也是最重要的是,您的項目之間要有清晰的層次結構。 讓您的用戶閱讀順暢。 業務需求主要是試圖克服諸如“讓旗幟擺在頂部。 那是最重要的。” 作為設計師,您必須能夠說,此頁面上沒有“用于在此處插入設計元素”的頁面,它應該是最強烈的視覺效果。
2nd have proper feedback. If a user tries to move on from the page without fulfilling the purpose of the page, remind the user to see what they are missing. If they miss something in a form, let the screen focus on that object. Don’t be scared to be aggressive if necessary. When a user finishes the task, they would be much happier.
第二個有適當的反饋。 如果用戶嘗試在不實現頁面目的的情況下從頁面繼續前進,請提醒用戶查看他們缺少的內容。 如果他們錯過某種形式的東西,讓屏幕聚焦在該對象上。 必要時不要害怕進取。 當用戶完成任務時,他們會更快樂。

4號要保持一致 (No.4 Be consistent)
Consistency is key to a UI designer, it is like creating a building without a solid foundation, the rest will fail at some point. Being consistent makes your design easier to be learned. For example, having the same button style for ‘Cancel’ or ‘Continue’ all around the website, makes your user feel much more in control when they decide on a choice. Consistency comes from having a proper style guide. Zeplin is my go-to software for having a proper style of communication with the developers.
一致性是UI設計人員的關鍵,就像創建沒有堅實基礎的建筑物一樣,其余的工作有時會失敗。 保持一致可使您的設計更容易學習。 例如,在整個網站上都具有相同的“取消”或“繼續”按鈕樣式,使您的用戶在決定選擇時會更有控制感。 一致性來自于適當的樣式指南。 Zeplin是我的首選軟件,可以與開發人員保持適當的溝通風格。
No.5表格跟隨功能 (No.5 Form follows function)
In user interface design, we are not creating art, we are building an interface design system. This means nobody will see your work and say: “I can’t use this but it looks epic!” Unfortunately, our audience is people who need to perform an action to achieve something. Every UI has a function and it should be considered as the CORE of your design. First, you should implement the necessary copyright and call to actions (CTA — Buttons). After you are sure that you don’t miss any functionality then you can start stylizing it. No user will scroll and try to find the main button if you fill your first view with unnecessary imagery or illustration.
在用戶界面設計中,我們不是在創造藝術,而是在構建界面設計系統。 這意味著沒有人會看到您的作品并說:“我無法使用它,但看起來很史詩!” 不幸的是,我們的聽眾是需要采取行動以實現目標的人。 每個UI都有一個功能,應該將其視為設計的核心。 首先,您應實施必要的版權并采取行動(CTA-按鈕)。 確定沒有任何功能后,便可以開始對其進行樣式化。 如果您用不必要的圖像或插圖填充了第一個視圖,則沒有用戶會滾動并嘗試找到主按鈕。
6號要簡單 (No.6 Be simple)
Because it works! Think simple, create simple, be simple. User interface solves problems, it should not complicate it. Being simple does not mean be boring. Being simple is being to the point. If you are a user interface designer, your job is to make your users be able to the interface you created. Every screen should have at least 1 purpose. You should not mislead your users and users should understand the reason for that screen under 10 (max) seconds.
因為有效! 簡單思考,創造簡單,做到簡單。 用戶界面解決了問題,不應使其復雜化。 簡單并不意味著無聊。 簡單就是要點。 如果您是用戶界面設計師,那么您的工作就是使您的用戶能夠使用您創建的界面。 每個屏幕至少應具有1個目的。 您不應誤導用戶,用戶應在10(最大)秒內理解該屏幕的原因。

No.7了解你的聽眾 (No.7 Know your audience)
If you build a user interface system without knowing who will be seeing it, that means you are building a generic interface. Generic interfaces works, but not as good as a personalized one. If you want your users fully satisfied, you need to understand their needs. To understand the audience, you should test it on them, there are many ways to do that see link (user tests) My favorite memory was when I was working for a bank, and they told me their main users were between 30–52 age and %60 male. When we checked the numbers, we found out that their users are mostly elders who get their pensions and college students with student loans. We delivered a UI that was dedicated to these groups. (there were some epic solutions in that project, I will share it in another post) It got 4.7 average stars on the app store which is one of the best ones at those times.
如果您在構建用戶界面系統時不知道會看到誰,則意味著您正在構建通用界面。 通用接口有效,但不如個性化接口好。 如果您希望用戶完全滿意,則需要了解他們的需求。 要了解受眾群體,您應該對其進行測試,有很多方法可以查看鏈接(用戶測試)。我最喜歡的記憶是在銀行工作時,他們告訴我他們的主要用戶年齡在30-52歲之間和60%的男性。 當我們檢查數字時,我們發現他們的用戶主要是領取養老金的長者和有學生貸款的大學生。 我們提供了專門針對這些人群的UI。 (該項目中有一些史詩般的解決方案,我將在另一篇文章中分享)。應用程序商店平均獲得4.7星,這在當時是最好的星之一。
8-不是每一天都會是你的一天 (8- Not every day will be your day)
Some days are not that creative. 1 day or 2 days might be dry for you. Know that it will pass. This is just temporary. The only thing you can do about it to be prepared. For every work, spare some buffer time. This way, then you have these moments, you won’t fail your managers, colleagues, and obviously your clients.
有些日子不是那么有創意。 1天或2天可能對您來說是干燥的。 知道它將過去。 這只是暫時的。 您唯一可以做的就是為此做好準備。 對于每項工作,請保留一些緩沖時間。 這樣,您就可以擁有這些時刻,而不會讓您的經理,同事,甚至您的客戶失望。

No.9總是有理由 (No.9 Always have a reason behind)
Without a reason, don’t add an element to your design because you think it is cool. By the way, if you place some element to your design and you liked it, it means that you did something right, but if you can’t justify it, it will be garbage.
沒有理由,不要在設計中添加任何元素,因為您認為它很酷。 順便說一句,如果您在設計中放置了一些元素并且您喜歡它,則意味著您做了正確的事情 ,但是如果您無法證明它的合理性,那將是垃圾。
Why this is so important has 2 scenarios:
為什么如此重要有兩種情況:
1- If you work with a group of people (which is always the case), a vocal person, even if s/he is not a designer, might ask you why just because they want to be involved or worse, just to show her/himself. You need to be prepared, if your integrity crumbles a bit, the trust for your design will also start to fail.
1-如果您與一群人一起工作(通常是這樣),一個有聲樂的人,即使他/他不是設計師,可能會問您為什么僅僅因為他們想參與其中或更糟而只是向她展示/他自己。 您需要做好準備,如果您的完整性有所下降,對設計的信任也將開始失敗。
2- During the user tests, people can’t always give you super clear feedback but they will be annoyed by something they can’t understand, and when this happens, most common sentences are as follows “I don’t like it”, “Oh, I missed that info text”, “What should I do next?”. You need to understand why do they say these, and how can you fix that. In most cases, the unnecessary but cool looking element is the main distraction.
2-在用戶測試期間,人們不能總是給您超清晰的反饋,但是他們會被他們無法理解的事情所困擾,當這種情況發生時,最常見的句子如下:“我不喜歡”, “哦,我錯過了該信息文本”,“下一步我該怎么做?”。 您需要了解他們為什么這么說,以及如何解決。 在大多數情況下,不必要的但看起來很酷的元素是主要的干擾因素。
Be strong with your opinion, when you add a super looking design element, and always have a reason and connect it with the rest of the design system.
當您添加超級外觀的設計元素時,請堅守自己的見解,并始終有理由將其與設計系統的其余部分聯系起來。

No.10積極行動(如果可以的話,積極行動) (No.10 Act positive (if you can, be positive))
Positivity is contagious. I always try to be extra positive both in life and in work. This made the people I work with always happy, and they wanted to work with me again. All of the feedback that I got in my life always had a sentence about a positive mood, always smiling, happy to be around. This job can be stressful and all of us knows that everyone thinks they are designer and this bugs us all, but this doesn’t mean everyone can do your job. They can only share their ideas, but in the end, you will be the one who gets paid and gets all the credit. %90 of my work life, I am genuinely happy and try to share this enthusiasm with my colleagues, and for the rest of 10%, I act happy. Which is also has a positive effect on people. This solves many problems before even their surface. Colleagues tend to be more honest with you because even with bad feedback, you keep a smile and fix the problem.
積極性具有傳染性。 我總是努力在生活和工作中都表現出積極的態度。 這使我與之共事的人總是很開心,他們想再次與我合作。 我一生中得到的所有反饋總是帶有關于積極情緒的一句話,總是微笑著,樂于相處。 這項工作可能會讓人感到壓力,我們所有人都知道每個人都認為自己是設計師,這困擾著我們所有人,但這并不意味著每個人都能勝任。 他們只能分享自己的想法,但最終,您將成為獲得報酬并獲得所有榮譽的人。 在我90%的工作生涯中,我感到非常快樂,并嘗試與同事分享這種熱情,在剩下的10%的工作中,我表現得很開心。 這對人們也有積極的影響。 這樣甚至可以解決許多問題。 同事們往往對您更誠實,因為即使反饋不好,您也會保持微笑并解決問題。

No.11尊重并得到開發者的尊重 (No.11 Respect and get respected by the developers)
Always remember, someone will develop your design. In order to be respected by your developer, first, you need to understand how they code. Basic coding knowledge can improve your skills exceedingly. I am not saying that you should code yourself, but you should understand how it works. That way you will have so much respect for their job, and finally, understand what is possible in coding and how they solve simple and complex problems. If you respect them, they will see your value and respect you back. You will be the main designer they go to if you manage to do this. This means more projects and more creativity. I always say this, every idea of yours can be developed, but you need to understand the rules to deliver your designs.
永遠記住,有人會開發您的設計。 為了得到開發人員的尊重,首先,您需要了解他們的編碼方式。 基本的編碼知識可以極大地提高您的技能。 我并不是說您應該自己編寫代碼,但您應該了解它是如何工作的。 這樣,您將非常尊重他們的工作,最后,了解編碼中有哪些可能以及他們如何解決簡單和復雜的問題。 如果您尊重他們,他們將會看到您的價值并尊重您。 如果您能夠做到這一點,您將成為他們的主要設計師。 這意味著更多的項目和更多的創造力。 我總是這么說,您的每個想法都可以開發,但是您需要了解規則才能交付設計。
No.12測試一切 (No.12 Test everything)
There is no perfect in UI design, you can only be better and better. If you want to upgrade your work, you can test it, see the problems and fix it, then test again and fix it again. This method seems agile related but the waterfall also uses this. This part is really easy: if you want to create something better, test it, and fix it.
用戶界面設計沒有完美的選擇,您只能變得越來越好。 如果要升級您的工作,可以對其進行測試,查看問題并進行修復,然后再次進行測試并再次進行修復。 此方法似乎與敏捷相關,但瀑布也使用此方法。 這部分非常簡單:如果您想創建更好的東西,請對其進行測試并加以修復。
Bonus: There is always more than 1 solution to every design problem. If one solution won’t work, stop wasting time, and start fresh. Never give up!
獎勵:每個設計問題總是有不止一種解決方案。 如果一種解決方案不起作用,請停止浪費時間,然后重新開始。 永不放棄!

Thank you!
謝謝!
翻譯自: https://uxdesign.cc/12-things-that-i-learned-during-9-years-of-ui-design-34c68c47729c
ui項目答辯中學到了什么
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