ANR的原理是進行了超時告警,在執行一個需要被監控的任務時,注冊一個超時提醒,如果很快執行好了,刪除這個提醒,如果超時,這個提醒就被觸發,這個超時處理是通過handler方式來調用的,這里我們來關注一個細節,任務在執行,超時處理顯然應該是在另外一個線程里來進行監控的。這是顯而易見的,這里我們就通過廣播里的ANR處理來查看這個顯而易見的線程問題,
在廣播發送過程中,會調用到AMS中的
ActivityManagerService.java - Android社區 - https://www.androidos.net.cn/
synchronized(this) {BroadcastQueue queue = (flags & Intent.FLAG_RECEIVER_FOREGROUND) != 0? mFgBroadcastQueue : mBgBroadcastQueue;r = queue.getMatchingOrderedReceiver(who);if (r != null) {doNext = r.queue.finishReceiverLocked(r, resultCode,resultData, resultExtras, resultAbort, true);}if (doNext) {r.queue.processNextBroadcastLocked(/*fromMsg=*/ false, /*skipOomAdj=*/ true);}
這是AMS中的一個線程,調用了BroadcastQueue中的processNextBroadcastLocked
https://www.androidos.net.cn/android/9.0.0_r8/xref/frameworks/base/services/core/java/com/android/server/am/BroadcastQueue.java
final void processNextBroadcastLocked(boolean fromMsg, boolean skipOomAdj) {BroadcastRecord r;if (DEBUG_BROADCAST) Slog.v(TAG_BROADCAST, "processNextBroadcast ["+ mQueueName + "]: "+ mParallelBroadcasts.size() + " parallel broadcasts, "+ mOrderedBroadcasts.size() + " ordered broadcasts");mService.updateCpuStats();if (fromMsg) {mBroadcastsScheduled = false;}// First, deliver any non-serialized broadcasts right away.while (mParallelBroadcasts.size() > 0) {r = mParallelBroadcasts.remove(0);r.dispatchTime = SystemClock.uptimeMillis();r.dispatchClockTime = System.currentTimeMillis();if (Trace.isTagEnabled(Trace.TRACE_TAG_ACTIVITY_MANAGER)) {Trace.asyncTraceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER,createBroadcastTraceTitle(r, BroadcastRecord.DELIVERY_PENDING),System.identityHashCode(r));Trace.asyncTraceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER,createBroadcastTraceTitle(r, BroadcastRecord.DELIVERY_DELIVERED),System.identityHashCode(r));}final int N = r.receivers.size();if (DEBUG_BROADCAST_LIGHT) Slog.v(TAG_BROADCAST, "Processing parallel broadcast ["+ mQueueName + "] " + r);for (int i=0; i<N; i++) {Object target = r.receivers.get(i);if (DEBUG_BROADCAST) Slog.v(TAG_BROADCAST,"Delivering non-ordered on [" + mQueueName + "] to registered "+ target + ": " + r);deliverToRegisteredReceiverLocked(r, (BroadcastFilter)target, false, i);}addBroadcastToHistoryLocked(r);if (DEBUG_BROADCAST_LIGHT) Slog.v(TAG_BROADCAST, "Done with parallel broadcast ["+ mQueueName + "] " + r);}// Now take care of the next serialized one...// If we are waiting for a process to come up to handle the next// broadcast, then do nothing at this point. Just in case, we// check that the process we're waiting for still exists.if (mPendingBroadcast != null) {if (DEBUG_BROADCAST_LIGHT) Slog.v(TAG_BROADCAST,"processNextBroadcast [" + mQueueName + "]: waiting for "+ mPendingBroadcast.curApp);boolean isDead;if (mPendingBroadcast.curApp.pid > 0) {synchronized (mService.mPidsSelfLocked) {ProcessRecord proc = mService.mPidsSelfLocked.get(mPendingBroadcast.curApp.pid);isDead = proc == null || proc.crashing;}} else {final ProcessRecord proc = mService.mProcessNames.get(mPendingBroadcast.curApp.processName, mPendingBroadcast.curApp.uid);isDead = proc == null || !proc.pendingStart;}if (!isDead) {// It's still alive, so keep waitingreturn;} else {Slog.w(TAG, "pending app ["+ mQueueName + "]" + mPendingBroadcast.curApp+ " died before responding to broadcast");mPendingBroadcast.state = BroadcastRecord.IDLE;mPendingBroadcast.nextReceiver = mPendingBroadcastRecvIndex;mPendingBroadcast = null;}}boolean looped = false;do {if (mOrderedBroadcasts.size() == 0) {// No more broadcasts pending, so all done!mService.scheduleAppGcsLocked();if (looped) {// If we had finished the last ordered broadcast, then// make sure all processes have correct oom and sched// adjustments.mService.updateOomAdjLocked();}return;}r = mOrderedBroadcasts.get(0);boolean forceReceive = false;// Ensure that even if something goes awry with the timeout// detection, we catch "hung" broadcasts here, discard them,// and continue to make progress.//// This is only done if the system is ready so that PRE_BOOT_COMPLETED// receivers don't get executed with timeouts. They're intended for// one time heavy lifting after system upgrades and can take// significant amounts of time.int numReceivers = (r.receivers != null) ? r.receivers.size() : 0;if (mService.mProcessesReady && r.dispatchTime > 0) {long now = SystemClock.uptimeMillis();if ((numReceivers > 0) &&(now > r.dispatchTime + (2*mTimeoutPeriod*numReceivers))) {Slog.w(TAG, "Hung broadcast ["+ mQueueName + "] discarded after timeout failure:"+ " now=" + now+ " dispatchTime=" + r.dispatchTime+ " startTime=" + r.receiverTime+ " intent=" + r.intent+ " numReceivers=" + numReceivers+ " nextReceiver=" + r.nextReceiver+ " state=" + r.state);broadcastTimeoutLocked(false); // forcibly finish this broadcastforceReceive = true;r.state = BroadcastRecord.IDLE;}
這里面調用了broadcastTimeoutLocked來進行ANR埋雷,
這個broadcastTimeoutLocked埋雷后的處理,顯然應當是在另外一個線程中,
查看其定義
final void setBroadcastTimeoutLocked(long timeoutTime) {if (! mPendingBroadcastTimeoutMessage) {Message msg = mHandler.obtainMessage(BROADCAST_TIMEOUT_MSG, this);mHandler.sendMessageAtTime(msg, timeoutTime);mPendingBroadcastTimeoutMessage = true;}}
使用了mHandler相應的線程looper去處理,這個mHander是什么
是在這里定義的,繼續查看傳入的handler是什么,在AMS中,有
mHandlerThread = new ServiceThread(TAG, THREAD_PRIORITY_FOREGROUND, false /*allowIo*/);
mHandlerThread.start();
mHandler = new MainHandler(mHandlerThread.getLooper());mFgBroadcastQueue = new BroadcastQueue(this, mHandler, "foreground", BROADCAST_FG_TIMEOUT, false);
mBgBroadcastQueue = new BroadcastQueue(this, mHandler, "background", BROADCAST_BG_TIMEOUT, true);
可以看到,是定義了一個ServiceThread,啟動了一個線程looper,得證。