CustomWidget的自定義組件的注釋還是比較清晰的
參考文檔Flutter實戰
import 'package:flutter/cupertino.dart';
import 'package:flutter/gestures.dart';
import 'package:flutter/material.dart';
/*
* 如果組件不會包含子組件,則我們可以直接繼承自 LeafRenderObjectWidget ,它是 RenderObjectWidget
* LeafRenderObjectWidget 適用于 沒有子 Widget 的 RenderObject(例如 Container)。
* */
class CustomWidget extends LeafRenderObjectWidget{//創建RenderObjec,返回 RenderObject RenderObject createRenderObject(BuildContext context) {// TODO: implement createRenderObjectreturn RenderCustomObject();}//更新RenderObjvoid updateRenderObject(BuildContext context, covariant RenderObject renderObject) {// TODO: implement updateRenderObjectsuper.updateRenderObject(context, renderObject);} LeafRenderObjectElement createElement() {// TODO: implement createElementreturn super.createElement();}}//RenderBox 是 Flutter 最常見的渲染對象,用于 布局 和 繪制
//畫個紅色的盒子
class RenderCustomObject extends RenderBox{Color color = Colors.red;//實現布局邏輯void performLayout() {// TODO: implement performLayoutsize = const Size(100, 100);}//實現繪制,繪制內容
void paint(PaintingContext context, Offset offset) {// TODO: implement paintfinal paint = Paint()..color = color;context.canvas.drawRect(offset & size, paint);}//允許點擊事件命中當前控件,攔截響應鏈上的響應 bool hitTestSelf(Offset position) {// TODO: implement hitTestSelfreturn true;}//處理點擊事件,監聽點擊事件,改變顏色,并調用 markNeedsPaint() 觸發重繪void handleEvent(PointerEvent event, HitTestEntry entry) {if (event is PointerDownEvent) {color = color == Colors.blue ? Colors.green : Colors.blue;markNeedsPaint(); // 重新繪制}}}