面向對象編程實踐-歡樂斗地主
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-------------簡單的事情重復做,重復的事情用心做,用心的事情堅持做(老九君)---------------
要求:實現錄入及打印地主的信息功能
實現地主的摸牌,及查看牌面的功能。
// main 文件
#include <iostream>
#include "LandOwner.h"
using namespace std;
int main(){LandOwner *ptr_landowner1 = new LandOwner();LandOwner *ptr_landowner2 = new LandOwner("專業斗地主");LandOwner *ptr_landowner3 = new LandOwner("周扒皮");ptr_landowner1 -> ShowInfo();ptr_landowner2 -> ShowInfo();ptr_landowner3 -> ShowInfo();ptr_landowner2 -> TouchCard(3);// 向量容器vector, 動態數組可以在運行階段設置長度// 具有數組的快速索引方式// 可以插入和刪除元素// 定義和初始化 vector<double> vec1; vector<string> vec2(5); vector<int> vec3(20, 998)// 54 個元素的數組來表示撲克牌,除13得到花色,模13得到牌面delete ptr_landowner1;delete ptr_landowner2;delete ptr_landowner3;
}
// .h 文件
// 地主類
// Created by 陳瑩瑩 on 2021/2/5.
//#ifndef HELLOWORLD_LANDOWNER_H
#define HELLOWORLD_LANDOWNER_H
#include <iostream>
#include <vector>
using namespace std;class LandOwner {
private:string m_NickName;string m_Sex;int m_Gold;long m_Exp;vector<int> currCards; // 當前玩家的手牌數組vector<int> packCards; // 默認的一副牌,從1-54vector<int> surplCards; // 摸牌后剩余的牌bool isContains(int); // 剩余牌中是否包含cardNum這個牌面void deleteCards(vector<int> &, int); // 刪除剩余牌數組數string getColor(int); // 獲得牌的花色string getValue(int); // 獲得牌面public:LandOwner();LandOwner(string);LandOwner(string, string, int, long);~LandOwner();void ShowInfo();string GetNickName(){return m_NickName;}void SetNickName(string val){m_NickName = val;}string GetSex(){return m_Sex;}void SetSex(string val){m_Sex=val;}int GetGold(){return m_Gold;}void SetGold(int val){m_Gold=val;}long GetExp(){return m_Exp;}void SetExp(long val){m_Exp=val;}void TouchCard(int cardCount);void InitCards();void ShowCards(vector<int> &);
};#endif //HELLOWORLD_LANDOWNER_H
vector顯示輸出:傳統for循環輸出、迭代器輸出、簡化迭代器:auto、auto區間遍歷、copy算法輸出
// .cpp文件
//
// Created by 陳瑩瑩 on 2021/2/5.
//
#include <iostream>
#include <vector>
#include <iterator>
#include <algorithm>
#include <cstdlib>
#include <ctime>
#include "LandOwner.h"
using namespace std;LandOwner::LandOwner(){SetNickName("默認地主");SetSex("保密");SetExp(0);SetGold(1000);cout << "LandOwner()" << endl;InitCards();}LandOwner::LandOwner(string nickName):m_NickName(nickName){SetSex("保密");SetExp(0);SetGold(1000);cout << "LandOwner(string nickName)" << endl;InitCards();
// ShowCards(packCards);
// ShowCards(currCards);
// ShowCards(surplCards);
// cout << "測試" << isContains(13);}
LandOwner::LandOwner(string nickName, string sex, int gold, long exp):m_NickName(nickName),m_Sex(sex),m_Gold(gold), m_Exp(exp)
{cout << "LandOwner(stirng nickName, string sex, int gold, long exp)" << endl;InitCards();
}void LandOwner::ShowInfo(){cout << "昵稱:" << GetNickName() << endl;cout << "性別:" << GetSex() << endl;cout << "金幣:" << GetGold() << endl;cout << "經驗:" << GetExp() << endl;
}
void LandOwner::InitCards(){// 初始化packCards, surplusCards, currCards// 生成默認的一副撲克牌for(int i = 0; i < 54; i++){packCards.push_back(i + 1);surplCards.push_back(i + 1);}currCards.clear();
}void LandOwner::ShowCards(vector<int> &cards) {// 顯示牌面信息// C 語言的習慣: 傳統for 循環/** for(int i = 0; i < cards.size(); i++){cout << cards[i] << "\t";}cout << "\n" << endl;*/// C++語言習慣,迭代器的寫法/** for(vector<int>::const_iterator iter = cards.begin(); iter != cards.end(); iter++){cout << *iter << ", ";}cout << endl; */// C++11 之后:迭代器的簡寫版本,類型推斷/*for(auto iter = cards.begin(); iter != cards.end(); iter++){cout << *iter << "。 ";}cout << endl;*/// for 區間遍歷for(auto card : cards){cout << card << ":" << getColor(card) << "-" << getValue(card) << "\t";}cout << endl;// 使用算法的方式,將容器的內容復制到cout 綁定的迭代器中// #include <iterator>
// copy(cards.cbegin(), cards.cend(), ostream_iterator<int>(cout, "- "));
// cout << endl;
}void LandOwner::TouchCard(int cardCount) {// 摸牌, 隨機生成一張剩余牌中有的牌,更新連個牌面數組currCards, suplusCardssrand(time(NULL));for(int i = 0; i < cardCount; i++){int randIdex = rand() % 54 ; // 0-53 之間的隨機數字// 判斷:隨機生成的這張牌是否在余牌數組中,私有方法if(isContains(packCards[randIdex])){currCards.push_back(packCards[randIdex]);// 在剩余牌數組中刪除這張牌deleteCards(surplCards, packCards[randIdex]);}else{i--; // 換一張牌}}cout << "<地主摸牌>-當前手牌如下" << endl;ShowCards(currCards);cout << "<地主摸牌>-剩余牌" << endl;ShowCards(surplCards);
}
bool LandOwner::isContains(int cardNum) {// 普通青年的做法
// for(int i = 0; i < surplCards.size(); i++){
// if(surplCards[i] == packCards[cardIndex]){
// return true
// }
// }
// return false// 使用算法來查找-findvector<int>::iterator iter = find(surplCards.begin(), surplCards.end(), cardNum);
// if(iter == surplCards.end()){
// return false;
// }
// return true;return iter != surplCards.end();
}void LandOwner::deleteCards(vector<int> &cardVec, int card){// 普通青年的做法
// for(auto iter = cardVec.begin(); iter != cardVec.end();){
// if(*iter == card){
// //iter = cardVec.erase(iter); // 返回值指向已刪除元素的下一個元素
// }
// else{
// iter++;
// }
//
// }// 使用算法刪除auto iter = find(cardVec.begin(), cardVec.end(), card);if(iter != cardVec.end()){cardVec.erase(iter); //方法調用不好}
}string LandOwner::getColor(int card) { // card 給的牌面if(card == 53) return "小王";if(card == 54) return "大王";string colors[] = {"黑桃", "紅心", "方塊", "梅花"};return colors[(card - 1) / 13];
}
string LandOwner::getValue(int card) {if(card == 53) return "Balck Joker";if(card == 54) return "Red Jocker";string values[] = {"A","2","3","4","5","6","7","8","9","10","J","Q","K"};return values[(card - 1) % 13];
}
LandOwner::~LandOwner(){cout << GetNickName() << "被釋放" << endl;}