轉自http://www.cnblogs.com/ylwn817/articles/1976851.html
#include <osgDB/ReadFile>
#include <osgViewer/Viewer>
#include <osg/Node>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/Group>
#include <osg/Texture2D>
#include <osg/TexGen>
#include <osg/TexEnv>
void main()
{
??? osgViewer::Viewer viewer;
??? osg::ref_ptr<osg::Group> root=new osg::Group();
??? osg::ref_ptr<osg::Node>? node=osgDB::readNodeFile("cow.osg");
??? osg::ref_ptr<osg::Image> image=osgDB::readImageFile("Images\\Primitives.gif");
??? if (image.get())
??? {
??????? osg::ref_ptr<osg::Texture2D> texture=new osg::Texture2D();
??????? texture->setImage(image.get());
??????? //設置自動生成紋理坐標
??????? osg::ref_ptr<osg::TexGen> texgen=new osg::TexGen();
??????? texgen->setMode(osg::TexGen::SPHERE_MAP);
??????? //設置紋理環境,模式為BLEND
??????? osg::ref_ptr<osg::TexEnv> texenv=new osg::TexEnv;
??????? texenv->setMode(osg::TexEnv::Mode::ADD);
??????? texenv->setColor(osg::Vec4(0.6,0.6,0.6,0.0));
??????? //啟動單元一自動生成紋理坐標,并使用紋理
??????? osg::ref_ptr<osg::StateSet> state=new osg::StateSet;
??????? state->setTextureAttributeAndModes(1,texture.get(),osg::StateAttribute::ON);
??????? state->setTextureAttributeAndModes(1,texgen.get(),osg::StateAttribute::ON);
??????? state->setTextureAttribute(1,texenv.get());
??????? node->setStateSet(state.get());
??? }
??? root->addChild(node.get());
??? viewer.setSceneData(root.get());
??? viewer.realize();
??? viewer.run();
}