javadoc做注釋?
一. Java 文檔?
// 注釋一行?
/* ...... */ 注釋若干行?
/** ...... */ 注釋若干行,并寫入 javadoc 文檔?
通常這種注釋的多行寫法如下:?
/**?
* .........?
* .........?
*/?
javadoc -d 文檔存放目錄 -author -version 源文件名.java?
這條命令編譯一個名為 “源文件名.java”的 java 源文件,并將生成的文檔存放在“文檔存放目錄”指定的目錄下,生成的文檔中 index.html 就是文檔的首頁。-author 和 -version 兩個選項可以省略。?
二. 文檔注釋的格式?
1. 文檔和文檔注釋的格式化?
生成的文檔是 HTML 格式,而這些 HTML 格式的標識符并不是 javadoc 加的,而是我們在寫注釋的時候寫上去的。?
比如,需要換行時,不是敲入一個回車符,而是寫入 <br>,如果要分段,就應該在段前寫入 <p>。?
文檔注釋的正文并不是直接復制到輸出文件 (文檔的 HTML 文件),而是讀取每一行后,刪掉前導的 * 號及 * 號以前的空格,再輸入到文檔的。如?
/**?
* This is first line. <br>?
***** This is second line. <br>?
This is third line.?
*/?
2. 文檔注釋的三部分?
先舉例如下?
/**?
* show 方法的簡述.?
* <p>show 方法的詳細說明第一行<br>?
* show 方法的詳細說明第二行?
* @param b true 表示顯示,false 表示隱藏?
* @return 沒有返回值?
*/?
public void show(boolean b) {?
frame.show(b);?
}?
第一部分是簡述。文檔中,對于屬性和方法都是先有一個列表,然后才在后面一個一個的詳細的說明?
簡述部分寫在一段文檔注釋的最前面,第一個點號 (.) 之前 (包括點號)。換句話說,就是用第一個點號分隔文檔注釋,之前是簡述,之后是第二部分和第三部分。?
第二部分是詳細說明部分。該部分對屬性或者方法進行詳細的說明,在格式上沒有什么特殊的要求,可以包含若干個點號。?
* show 方法的簡述.?
* <p>show 方法的詳細說明第一行<br>?
* show 方法的詳細說明第二行?
簡述也在其中。這一點要記住了?
第三部分是特殊說明部分。這部分包括版本說明、參數說明、返回值說明等。?
* @param b true 表示顯示,false 表示隱藏?
* @return 沒有返回值?
三. 使用 javadoc 標記?
javadoc 標記由“@”及其后所跟的標記類型和專用注釋引用組成?
javadoc 標記有如下一些:?
@author 標明開發該類模塊的作者?
@version 標明該類模塊的版本?
@see 參考轉向,也就是相關主題?
@param 對方法中某參數的說明?
@return 對方法返回值的說明?
@exception 對方法可能拋出的異常進行說明?
@author 作者名?
@version 版本號?
其中,@author 可以多次使用,以指明多個作者,生成的文檔中每個作者之間使用逗號 (,) 隔開。@version 也可以使用多次,只有第一次有效?
使用 @param、@return 和 @exception 說明方法?
這三個標記都是只用于方法的。@param 描述方法的參數,@return 描述方法的返回值,@exception 描述方法可能拋出的異常。它們的句法如下:?
@param 參數名 參數說明?
@return 返回值說明?
@exception 異常類名 說明?
四. javadoc 命令?
用法:?
javadoc [options] [packagenames] [sourcefiles]?
選項:?
-public 僅顯示 public 類和成員?
-protected 顯示 protected/public 類和成員 (缺省)?
-package 顯示 package/protected/public 類和成員?
-private 顯示所有類和成員?
-d <directory> 輸出文件的目標目錄?
-version 包含 @version 段?
-author 包含 @author 段?
-splitindex 將索引分為每個字母對應一個文件?
-windowtitle <text> 文檔的瀏覽器窗口標題?
javadoc 編譯文檔時可以給定包列表,也可以給出源程序文件列表。例如在 CLASSPATH 下有兩個包若干類如下:?
fancy.Editor?
fancy.Test?
fancy.editor.ECommand?
fancy.editor.EDocument?
fancy.editor.EView?
可以直接編譯類:?
javadoc fancy\Test.java fancy\Editor.java fancy\editor\ECommand.java fancy\editor\EDocument.java fancy\editor\EView.java?
也可以是給出包名作為編譯參數,如:javadoc fancy fancy.editor?
可以自己看看這兩種方法的區別?
到此為止javadoc就簡單介紹完了,想要用好她還是要多用,多參考標準java代碼?
Java代碼規范?
--注釋?
@author LEI?
@version 1.10 2005-09-01?
1 注釋文檔的格式?
注釋文檔將用來生成HTML格式的代碼報告,所以注釋文檔必須書寫在類、域、構造函數、方法、定義之前。注釋文檔由兩部分組成——描述、塊標記。?
例如:?
/**?
* The doGet method of the servlet.?
* This method is called when a form has its tag value method equals to get.?
*?
* @param request?
* the request send by the client to the server?
* @param response?
* the response send by the server to the client?
* @throws ServletException?
* if an error occurred?
* @throws IOException?
* if an error occurred?
*/?
public void doGet (HttpServletRequest request, HttpServletResponse response)?
throws ServletException, IOException {?
doPost(request, response);?
}?
前兩行為描述,描述完畢后,由@符號起頭為塊標記注視。?
2 注釋的種類?
2.1 文件頭注釋?
文件頭注釋以 /*開始,以*/結束,需要注明該文件創建時間,文件名,命名空間信息。?
例如:?
/*?
* Created on 2005-7-2?
* /?
2.2 類、接口注釋?
類、接口的注釋采用 /** … */,描述部分用來書寫該類的作用或者相關信息,塊標記部分必須注明作者和版本。?
例如:?
/**Title: XXXX DRIVER 3.0?
*Description: XXXX DRIVER 3.0?
*Copyright: Copyright (c) 2003?
*Company:XXXX有限公司?
*?
* @author Java Development Group?
* @version 3.0?
*/?
例如:?
/**?
* A class representing a window on the screen.?
* For example:?
*?
* Window win = new Window(parent);?
* win.show();?
*?
*?
* @author Sami Shaio?
* @version %I%, %G%?
* @see java.awt.BaseWindow?
* @see java.awt.Button?
*/?
class Window extends BaseWindow {?
...?
}?
2.3 構造函數注釋?
構造函數注釋采用 /** … */,描述部分注明構造函數的作用,不一定有塊標記部分。?
例如:?
/**?
* 默認構造函數?
*/?
有例如:?
/**?
* 帶參數構造函數,初始化模式名,名稱和數據源類型?
*?
* @param schema?
* Ref 模式名?
* @param name?
* Ref 名稱?
* @param type?
* byVal 數據源類型?
*/?
2.4 域注釋?
域注釋可以出現在注釋文檔里面,也可以不出現在注釋文檔里面。用/** … */的域注釋將會被認為是注釋文檔熱出現在最終生成的HTML報告里面,而使用/* … */的注釋會被忽略。?
例如:?
/* 由于triger和表用一個DMSource,所以要區分和表的遷移成功標記 */?
boolean isTrigerSuccess = false;?
又例如:?
/** 由于triger和表用一個DMSource,所以要區分和表的遷移成功標記 */?
boolean isTrigerSuccess = false;?
再例如:?
/**?
* The X-coordinate of the component.?
*?
* @see #getLocation()?
*/?
int x = 1263732;?
2.5 方法注釋?
方法注釋采用 /** … */,描述部分注明方法的功能,塊標記部分注明方法的參數,返回值,異常等信息。例如:?
/**?
* 設置是否有外碼約束?
*?
* @param conn?
* Connection 與數據庫的連接?
*/?
2.6 定義注釋?
規則同域注釋。?
3 注釋塊標記?
3.1 標記的順序?
塊標記將采用如下順序:?
…?
*?
* @param (classes, interfaces, methods and constructors only)?
* @return (methods only)?
* @exception (@throws is a synonym added in Javadoc 1.2)?
* @author (classes and interfaces only, required)?
* @version (classes and interfaces only, required. See footnote 1)?
* @see?
* @since?
* @serial (or @serialField or @serialData)?
* @deprecated (see How and When To Deprecate APIs)?
* …?
一個塊標記可以根據需要重復出現多次,多次出現的標記按照如下順序:?
@author 按照時間先后順序(chronological)?
@param 按照參數定義順序(declaration)?
@throws 按照異常名字的字母順序(alphabetically)?
@see 按照如下順序:?
@see #field?
@see #Constructor(Type, Type...)?
@see #Constructor(Type id, Type id...)?
@see #method(Type, Type,...)?
@see #method(Type id, Type, id...)?
@see Class?
@see Class#field?
@see Class#Constructor(Type, Type...)?
@see Class#Constructor(Type id, Type id)?
@see Class#method(Type, Type,...)?
@see Class#method(Type id, Type id,...)?
@see package.Class?
@see package.Class#field?
@see package.Class#Constructor(Type, Type...)?
@see package.Class#Constructor(Type id, Type id)?
@see package.Class#method(Type, Type,...)?
@see package.Class#method(Type id, Type, id)?
@see package?
3.2 標記介紹?
3.2.1 @param標記?
@param后面空格后跟著參數的變量名字(不是類型),空格后跟著對該參數的描述。?
在描述中第一個名字為該變量的數據類型,表示數據類型的名次前面可以有一個冠詞如:a,an,the。如果是int類型的參數則不需要注明數據類型。例如:?
…?
* @param ch the char 用用來……?
* @param _image the image 用來……?
* @param _num 一個數字……?
…?
對于參數的描述如果只是一短語,最好不要首字母大寫,結尾也不要句號。?
對于參數的描述是一個句子,最好不要首字母大寫,如果出現了句號這說明你的描述不止一句話。如果非要首字母大寫的話,必須用句號來結束句子。(英文的句號)?
公司內部添加ByRef和ByVal兩個標記,例如:?
* @param _image the image ByRef 用來……?
說明該參數是引用傳遞(指針),ByVal可以省略,表示是值傳遞。?
3.2.2 @return標記?
返回為空(void)的構造函數或者函數,@return可以省略。?
如果返回值就是輸入參數,必須用與輸入參數的@param相同的描述信息。?
必要的時候注明特殊條件寫的返回值。?
3.2.3 @throws 標記?
@throws以前使用的是@exception。?
@throws的內容必須在函數的throws部分定義。?
3.2.4 @author標記?
類注釋標記。?
函數注釋里面可以不出現@author。?
3.2.5 @version?
類注釋標記。?
函數注釋里面可以不出現@version?
3.2.6 @since?
類注釋標記。?
標明該類可以運行的JDK版本?
例如:?
@since JDK1.2?
3.2.7 @deprecated?
由于某種原因而被宣布將要被廢棄的方法。?
/**?
* @deprecated As of JDK 1.1, replaced by?
* setBounds?
* @see #setBounds(int,int,int,int)?
*/?
3.2.8 @link標記?
語法:{@link package.class#member label}?
Label為鏈接文字。?
package.class#member將被自動轉換成指向package.class的member文件的URL。?
4 HTML代碼的使用?
在注釋描述部分可以使用HTML代碼。?
…?
表示段落?
??? * ….?
表示自動標號?
5 注釋示例?
/**?
* Graphics is the abstract base class for all graphics contexts?
* which allow an application to draw onto components realized on?
* various devices or onto off-screen images.?
* A Graphics object encapsulates the state information needed?
* for the various rendering operations that Java supports. This?
* state information includes:?
*?
# * The Component to draw on?
# * A translation origin for rendering and clipping coordinates?
# * The current clip?
# * The current color?
# * The current font?
# * The current logical pixel operation function (XOR or Paint)?
# * The current XOR alternation color?
* (see setXORMode)?
*?
*?
* Coordinates are infinitely thin and lie between the pixels of the?
* output device.?
* Operations which draw the outline of a figure operate by traversing?
* along the infinitely thin path with a pixel-sized pen that hangs?
* down and to the right of the anchor point on the path.?
* Operations which fill a figure operate by filling the interior?
* of the infinitely thin path.?
* Operations which render horizontal text render the ascending?
* portion of the characters entirely above the baseline coordinate.?
*?
* Some important points to consider are that drawing a figure that?
* covers a given rectangle will occupy one extra row of pixels on?
* the right and bottom edges compared to filling a figure that is?
* bounded by that same rectangle.?
* Also, drawing a horizontal line along the same y coordinate as?
* the baseline of a line of text will draw the line entirely below?
* the text except for any descenders.?
* Both of these properties are due to the pen hanging down and to?
* the right from the path that it traverses.?
*?
* All coordinates which appear as arguments to the methods of this?
* Graphics object are considered relative to the translation origin?
* of this Graphics object prior to the invocation of the method.?
* All rendering operations modify only pixels which lie within the?
* area bounded by both the current clip of the graphics context?
* and the extents of the Component used to create the Graphics object.?
*?
* @author Sami Shaio?
* @author Arthur van Hoff?
* @version %I%, %G%?
* @since 1.0?
*/?
public abstract class Graphics {?
/**?
* Draws as much of the specified image as is currently available?
* with its northwest corner at the specified coordinate (x, y).?
* This method will return immediately in all cases, even if the?
* entire image has not yet been scaled, dithered and converted?
* for the current output device.?
*?
* If the current output representation is not yet complete then?
* the method will return false and the indicated?
* {@link ImageObserver} object will be notified as the?
* conversion process progresses.?
*?
* @param img the image to be drawn?
* @param x the x-coordinate of the northwest corner?
* of the destination rectangle in pixels?
* @param y the y-coordinate of the northwest corner?
* of the destination rectangle in pixels?
* @param observer the image observer to be notified as more?
* of the image is converted. May be?
* null?
* @return true if the image is completely?
* loaded and was painted successfully;?
* false otherwise.?
* @see Image?
* @see ImageObserver?
* @since 1.0?
*/?
public abstract boolean drawImage(Image img, int x, int y,?
ImageObserver observer);?
/**?
* Dispose of the system resources used by this graphics context.?
* The Graphics context cannot be used after being disposed of.?
* While the finalization process of the garbage collector will?
* also dispose of the same system resources, due to the number?
* of Graphics objects that can be created in short time frames?
* it is preferable to manually free the associated resources?
* using this method rather than to rely on a finalization?
* process which may not happen for a long period of time.?
*?
* Graphics objects which are provided as arguments to the paint?
* and update methods of Components are automatically disposed?
* by the system when those methods return. Programmers should,?
* for efficiency, call the dispose method when finished using?
* a Graphics object only if it was created directly from a?
* Component or another Graphics object.?
*?
* @see #create(int, int, int, int)?
* @see #finalize()?
* @see Component#getGraphics()?
* @see Component#paint(Graphics)?
* @see Component#update(Graphics)?
* @since 1.0?
*/?
public abstract void dispose();?
/**?
* Disposes of this graphics context once it is no longer?
* referenced.?
*?
* @see #dispose()?
* @since 1.0?
*/?
public void finalize() {?
dispose();?
}?
}
?
轉載自http://kelaocai.iteye.com/blog/227822