/*******************/
//以下是源文件game.c內容
/*******************/
#include"game.h"
//初始化棋盤的實現
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
//打印棋盤的實現
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
//為了方便區分,我們在打印的時候加上這么一行話
printf("-----------Mine_clearing game-------------\n");
//打印列號
for (i = 0; i <= col; i++)
{
//printf("%d ", i);
printf("%2d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
//打印行號
//printf("%d ", i);
printf("%2d ", i);
for (j = 1; j <= col; j++)
{
//printf("%c ", board[i][j]);
printf("%2c ", board[i][j]);
}
printf("\n");
}
printf("-----------Mine_clearing game-------------\n");
}
//布置雷的實現
void SetMine(char mine[ROWS][COLS], int row, int col)
{
//假設我們要布置雷的個數是count
//int count = EASY_COUNT;
int count = HARD_COUNT;
while (count)
{
//我們布置雷的時候,雷的位置最好是隨機的
int x = rand() % row + 1;//雷出現的坐標位置:行號只能在 1至row
int y = rand() % col + 1;//雷出現的坐標位置:列號也只能在 1至col
if (mine[x][y]=='0')
{
mine[x][y] = '1';
count--;
}
}
}
//統計周圍雷的信息
int get_mine_count(char mine[ROWS][COLS],int x,int y)
{
方法一:
//return mine[x - 1][y - 1] +
// mine[x - 1][y] +
// mine[x - 1][y + 1] +
// mine[x][y - 1] +
// mine[x][y + 1] +
// mine[x + 1][y - 1] +
// mine[x + 1][y] +
// mine[x + 1][y + 1] - 8 * '0';
//方法二
int i = 0;
int j = 0;
int sum = 0;
for (i = -1; i <= 1; i++)
{
for (j = -1; j <= 1; j++)
{
sum += mine[x + i][y + j] - '0';
}
}
return sum;
}
void SetBlank(char show[ROWS][COLS], char mine[ROWS][COLS], int x, int y)
{
int count = get_mine_count(mine, x, y);
if (count == 0)
{
show[x][y] = ' ';
if (x - 1 >= 0 && x <= ROW && y >= 0 && y <= COL && show[x - 1][y] == '*')
{
SetBlank(show, mine, x - 1, y);
}
if (x + 1 >= 0 && x <= ROW && y >= 0 && y <= COL && show[x + 1][y] == '*')
{
SetBlank(show, mine, x + 1, y);
}
if (x >= 0 && x <= ROW && y - 1 >= 0 && y <= COL && show[x][y-1] == '*')
{
SetBlank(show, mine, x, y - 1);
}
if (x >= 0 && x <= ROW && y + 1 >= 0 && y <= COL && show[x][y + 1] == '*')
{
SetBlank(show, mine, x, y + 1);
}
}
else
{
show[x][y] = count + '0';
}
}
int Is_win(char show[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
int count = 0;
for (i = 1; i <= row; i++)
{
for (j = 1; j <= col; j++)
{
if (show[i][j] == '*')
{
count++;
}
}
}
return count;
}
//排查雷的實現:遞歸展開版本
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
//思路:
//1.輸入排查雷的坐標
//2.進行排查
//(1)如果該坐標是雷,就提示 You lose!you get a mine.
// (2) 如果該坐標不是雷,統計該坐標周圍雷的個數---排查雷的信息放到show數組中去
int x = 0;
int y = 0;
//判斷輸入坐標的合法性
while (1)
{
printf("please input two number between %d to %d:>>",1,ROW);//ROW設置成與COL相等,任意使用其中一個
scanf("%d%d", &x, &y);
if ((x >= 1 && x <= ROW) && (y >= 1 && y <= COL))
{
if (mine[x][y] == '1')
{
printf("You lose!you get a mine!\n");
DisplayBoard(mine, ROW, COL);
break;
}
else
{
SetBlank(show, mine, x, y);
int count = Is_win(show, ROW, COL);
if (count == EASY_COUNT)
{
printf("Congratulations,you win!\n");
DisplayBoard(show, ROW, COL);
break;
}
DisplayBoard(show, ROW, COL);
}
}
else
{
printf("Wrong coordinate,please try again!\n");
}
}
}
排查雷的實現:普通版本
//void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
//{
// //思路:
// //1.輸入排查雷的坐標
// //2.進行排查
// //(1)如果該坐標是雷,就提示 You lose!you get a mine.
// // (2) 如果該坐標不是雷,統計該坐標周圍雷的個數---排查雷的信息放到show數組中去
//
// int x = 0;
// int y = 0;
// int win = 0;
// //判斷輸入坐標的合法性
// while (win
// {
// printf("please input two number between %d to %d:>>",1,ROW);
// scanf("%d%d", &x, &y);
// if ((x >= 1 && x <= ROW) && (y >= 1 && y <= COL))
// {
// if (mine[x][y] == '1')
// {
// printf("You lose!you get a mine!\n");
// DisplayBoard(mine, ROW, COL);
// break;
// }
// else
// {
// //不是雷的情況下,統計x,y周圍雷的信息
// int count = get_mine_count(mine, x, y);
// show[x][y] = count + '0';
// DisplayBoard(show, ROW, COL);
// win++;
// }
// }
// else
// {
// printf("Wrong coordinate,please try again!\n");
// }
// }
// if (win == row * col - EASY_COUNT)
// {
// printf("Congratulations,you win!\n");
// DisplayBoard(mine, ROW, COL);
// }
//}