//
// CoreAnimationEffect.h
// CoreAnimationEffect
//
// Created by VincentXue on 13-1-19.
// Copyright (c) 2013年 VincentXue. All rights reserved.
//#import <Foundation/Foundation.h>/**! 導入QuartzCore.framework** Example:** Step.1** #import <QuartzCore/QuartzCore.h>** Step.2** [CoreAnimationEffect animationMoveLeft:your view];* */@interface CoreAnimationEffect : NSObject#pragma mark - Custom Animation/*** @brief 快速構建一個你自定義的動畫,有以下參數供你設置.** @note 調用系統預置Type需要在調用類引入下句** #import <QuartzCore/QuartzCore.h>** @param type 動畫過渡類型* @param subType 動畫過渡方向(子類型)* @param duration 動畫持續時間* @param timingFunction 動畫定時函數屬性* @param theView 需要添加動畫的view.***/+ (void)showAnimationType:(NSString *)typewithSubType:(NSString *)subTypeduration:(CFTimeInterval)durationtimingFunction:(NSString *)timingFunctionview:(UIView *)theView;#pragma mark - Preset Animation/*** 下面是一些常用的動畫效果*/// reveal
+ (void)animationRevealFromBottom:(UIView *)view;
+ (void)animationRevealFromTop:(UIView *)view;
+ (void)animationRevealFromLeft:(UIView *)view;
+ (void)animationRevealFromRight:(UIView *)view;// 漸隱漸消
+ (void)animationEaseIn:(UIView *)view;
+ (void)animationEaseOut:(UIView *)view;// 翻轉
+ (void)animationFlipFromLeft:(UIView *)view;
+ (void)animationFlipFromRigh:(UIView *)view;// 翻頁
+ (void)animationCurlUp:(UIView *)view;
+ (void)animationCurlDown:(UIView *)view;// push
+ (void)animationPushUp:(UIView *)view;
+ (void)animationPushDown:(UIView *)view;
+ (void)animationPushLeft:(UIView *)view;
+ (void)animationPushRight:(UIView *)view;// move
+ (void)animationMoveUp:(UIView *)view duration:(CFTimeInterval)duration;
+ (void)animationMoveDown:(UIView *)view duration:(CFTimeInterval)duration;
+ (void)animationMoveLeft:(UIView *)view;
+ (void)animationMoveRight:(UIView *)view;// 旋轉縮放// 各種旋轉縮放效果
+ (void)animationRotateAndScaleEffects:(UIView *)view;// 旋轉同時縮小放大效果
+ (void)animationRotateAndScaleDownUp:(UIView *)view;#pragma mark - Private API/*** 下面動畫里用到的某些屬性在當前API里是不合法的,但是也可以用.*/+ (void)animationFlipFromTop:(UIView *)view;
+ (void)animationFlipFromBottom:(UIView *)view;+ (void)animationCubeFromLeft:(UIView *)view;
+ (void)animationCubeFromRight:(UIView *)view;
+ (void)animationCubeFromTop:(UIView *)view;
+ (void)animationCubeFromBottom:(UIView *)view;+ (void)animationSuckEffect:(UIView *)view;+ (void)animationRippleEffect:(UIView *)view;+ (void)animationCameraOpen:(UIView *)view;
+ (void)animationCameraClose:(UIView *)view;@end//
// CoreAnimationEffect.m
// CoreAnimationEffect
//
// Created by VincentXue on 13-1-19.
// Copyright (c) 2013年 VincentXue. All rights reserved.
//#import "CoreAnimationEffect.h"#import <QuartzCore/QuartzCore.h>@implementation CoreAnimationEffect/*** 首先推薦一個不錯的網站. http://www.raywenderlich.com*/#pragma mark - Custom Animation+ (void)showAnimationType:(NSString *)typewithSubType:(NSString *)subTypeduration:(CFTimeInterval)durationtimingFunction:(NSString *)timingFunctionview:(UIView *)theView
{/** CATransition** @see http://www.dreamingwish.com/dream-2012/the-concept-of-coreanimation-programming-guide.html* @see http://geeklu.com/2012/09/animation-in-ios/** CATransition 常用設置及屬性注解如下:*/CATransition *animation = [CATransition animation];/** delegate** 動畫的代理,如果你想在動畫開始和結束的時候做一些事,可以設置此屬性,它會自動回調兩個代理方法.** @see CAAnimationDelegate (按下command鍵點擊)*/animation.delegate = self;/** duration** 動畫持續時間*/animation.duration = duration;/** timingFunction** 用于變化起點和終點之間的插值計算,形象點說它決定了動畫運行的節奏,比如是均勻變化(相同時間變化量相同)還是* 先快后慢,先慢后快還是先慢再快再慢.** 動畫的開始與結束的快慢,有五個預置分別為(下同):* kCAMediaTimingFunctionLinear 線性,即勻速* kCAMediaTimingFunctionEaseIn 先慢后快* kCAMediaTimingFunctionEaseOut 先快后慢* kCAMediaTimingFunctionEaseInEaseOut 先慢后快再慢* kCAMediaTimingFunctionDefault 實際效果是動畫中間比較快.*//** timingFunction** 當上面的預置不能滿足你的需求的時候,你可以使用下面的兩個方法來自定義你的timingFunction* 具體參見下面的URL** @see http://developer.apple.com/library/ios/#documentation/Cocoa/Reference/CAMediaTimingFunction_class/Introduction/Introduction.html** + (id)functionWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y;** - (id)initWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y;*/animation.timingFunction = [CAMediaTimingFunction functionWithName:timingFunction];/** fillMode** 決定當前對象過了非active時間段的行為,比如動畫開始之前,動畫結束之后.* 預置為:* kCAFillModeRemoved 默認,當動畫開始前和動畫結束后,動畫對layer都沒有影響,動畫結束后,layer會恢復到之前的狀態* kCAFillModeForwards 當動畫結束后,layer會一直保持著動畫最后的狀態* kCAFillModeBackwards 和kCAFillModeForwards相對,具體參考上面的URL* kCAFillModeBoth kCAFillModeForwards和kCAFillModeBackwards在一起的效果*/animation.fillMode = kCAFillModeForwards;/** removedOnCompletion** 這個屬性默認為YES.一般情況下,不需要設置這個屬性.** 但如果是CAAnimation動畫,并且需要設置 fillMode 屬性,那么需要將 removedOnCompletion 設置為NO,否則* fillMode無效*/// animation.removedOnCompletion = NO;/** type** 各種動畫效果 其中除了'fade', `moveIn', `push' , `reveal' ,其他屬于似有的API(我是這么認為的,可以點進去看下注釋).* ↑↑↑上面四個可以分別使用'kCATransitionFade', 'kCATransitionMoveIn', 'kCATransitionPush', 'kCATransitionReveal'來調用.* @"cube" 立方體翻滾效果* @"moveIn" 新視圖移到舊視圖上面* @"reveal" 顯露效果(將舊視圖移開,顯示下面的新視圖)* @"fade" 交叉淡化過渡(不支持過渡方向) (默認為此效果)* @"pageCurl" 向上翻一頁* @"pageUnCurl" 向下翻一頁* @"suckEffect" 收縮效果,類似系統最小化窗口時的神奇效果(不支持過渡方向)* @"rippleEffect" 滴水效果,(不支持過渡方向)* @"oglFlip" 上下左右翻轉效果* @"rotate" 旋轉效果* @"push" * @"cameraIrisHollowOpen" 相機鏡頭打開效果(不支持過渡方向)* @"cameraIrisHollowClose" 相機鏡頭關上效果(不支持過渡方向)*//** type** kCATransitionFade 交叉淡化過渡* kCATransitionMoveIn 新視圖移到舊視圖上面* kCATransitionPush 新視圖把舊視圖推出去* kCATransitionReveal 將舊視圖移開,顯示下面的新視圖*/animation.type = type;/** subtype** 各種動畫方向** kCATransitionFromRight; 同字面意思(下同)* kCATransitionFromLeft;* kCATransitionFromTop;* kCATransitionFromBottom;*//** subtype** 當type為@"rotate"(旋轉)的時候,它也有幾個對應的subtype,分別為:* 90cw 逆時針旋轉90°* 90ccw 順時針旋轉90°* 180cw 逆時針旋轉180°* 180ccw 順時針旋轉180°*//*** type與subtype的對應關系(必看),如果對應錯誤,動畫不會顯現.** @see http://iphonedevwiki.net/index.php/CATransition*/animation.subtype = subType;/*** 所有核心動畫和特效都是基于CAAnimation,而CAAnimation是作用于CALayer的.所以把動畫添加到layer上.* forKey 可以是任意字符串.*/[theView.layer addAnimation:animation forKey:nil];
}#pragma mark - Preset Animation+ (void)animationRevealFromBottom:(UIView *)view
{CATransition *animation = [CATransition animation];[animation setDuration:0.35f];[animation setType:kCATransitionReveal];[animation setSubtype:kCATransitionFromBottom];[animation setFillMode:kCAFillModeForwards];[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]];[view.layer addAnimation:animation forKey:nil];
}+ (void)animationRevealFromTop:(UIView *)view
{CATransition *animation = [CATransition animation];[animation setDuration:0.35f];[animation setType:kCATransitionReveal];[animation setSubtype:kCATransitionFromTop];[animation setFillMode:kCAFillModeForwards];[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];[view.layer addAnimation:animation forKey:nil];
}+ (void)animationRevealFromLeft:(UIView *)view
{CATransition *animation = [CATransition animation];[animation setDuration:0.35f];[animation setType:kCATransitionReveal];[animation setSubtype:kCATransitionFromLeft];[animation setFillMode:kCAFillModeForwards];[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];[view.layer addAnimation:animation forKey:nil];
}+ (void)animationRevealFromRight:(UIView *)view
{CATransition *animation = [CATransition animation];[animation setDuration:0.35f];[animation setType:kCATransitionReveal];[animation setSubtype:kCATransitionFromRight];[animation setFillMode:kCAFillModeForwards];[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];[view.layer addAnimation:animation forKey:nil];
}+ (void)animationEaseIn:(UIView *)view
{CATransition *animation = [CATransition animation];[animation setDuration:0.35f];[animation setType:kCATransitionFade];[animation setFillMode:kCAFillModeForwards];[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]];[view.layer addAnimation:animation forKey:nil];
}+ (void)animationEaseOut:(UIView *)view
{CATransition *animation = [CATransition animation];[animation setDuration:0.35f];[animation setType:kCATransitionFade];[animation setFillMode:kCAFillModeForwards];[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];[view.layer addAnimation:animation forKey:nil];
}/*** UIViewAnimation** @see http://www.cocoachina.com/bbs/read.php?tid=110168** @brief UIView動畫應該是最簡單便捷創建動畫的方式了,詳解請猛戳URL.* * @method beginAnimations:context 第一個參數用來作為動畫的標識,第二個參數給代理代理傳遞消息.至于為什么一個使用* nil而另外一個使用NULL,是因為第一個參數是一個對象指針,而第二個參數是基本數據類型.* @method setAnimationCurve: 設置動畫的加速或減速的方式(速度)* @method setAnimationDuration: 動畫持續時間* @method setAnimationTransition:forView:cache: 第一個參數定義動畫類型,第二個參數是當前視圖對象,第三個參數是是否使用緩沖區* @method commitAnimations 動畫結束*/+ (void)animationFlipFromLeft:(UIView *)view
{[UIView beginAnimations:nil context:NULL];[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];[UIView setAnimationDuration:0.35f];[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:view cache:NO];[UIView commitAnimations];
}+ (void)animationFlipFromRigh:(UIView *)view
{[UIView beginAnimations:nil context:NULL];[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];[UIView setAnimationDuration:0.35f];[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:view cache:NO];[UIView commitAnimations];
}+ (void)animationCurlUp:(UIView *)view
{[UIView beginAnimations:nil context:NULL];[UIView setAnimationCurve:UIViewAnimationCurveEaseOut];[UIView setAnimationDuration:0.35f];[UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:view cache:NO];[UIView commitAnimations];
}+ (void)animationCurlDown:(UIView *)view
{[UIView beginAnimations:nil context:NULL];[UIView setAnimationCurve:UIViewAnimationCurveEaseIn];[UIView setAnimationDuration:0.35f];[UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:view cache:NO];[UIView commitAnimations];
}+ (void)animationPushUp:(UIView *)view
{CATransition *animation = [CATransition animation];[animation setDuration:0.35f];[animation setFillMode:kCAFillModeForwards];[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];[animation setType:kCATransitionPush];[animation setSubtype:kCATransitionFromTop];[view.layer addAnimation:animation forKey:nil];
}+ (void)animationPushDown:(UIView *)view
{CATransition *animation = [CATransition animation];[animation setDuration:0.35f];[animation setFillMode:kCAFillModeForwards];[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];[animation setType:kCATransitionPush];[animation setSubtype:kCATransitionFromBottom];[view.layer addAnimation:animation forKey:nil];
}+ (void)animationPushLeft:(UIView *)view
{CATransition *animation = [CATransition animation];[animation setDuration:0.35f];[animation setFillMode:kCAFillModeForwards];[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];[animation setType:kCATransitionPush];[animation setSubtype:kCATransitionFromLeft];[view.layer addAnimation:animation forKey:nil];
}+ (void)animationPushRight:(UIView *)view
{CATransition *animation = [CATransition animation];[animation setDuration:0.35f];[animation setFillMode:kCAFillModeForwards];[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];[animation setType:kCATransitionPush];[animation setSubtype:kCATransitionFromRight];[view.layer addAnimation:animation forKey:nil];
}// presentModalViewController
+ (void)animationMoveUp:(UIView *)view duration:(CFTimeInterval)duration
{CATransition *animation = [CATransition animation];[animation setDuration:duration];[animation setFillMode:kCAFillModeForwards];[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];[animation setType:kCATransitionMoveIn];[animation setSubtype:kCATransitionFromTop];[view.layer addAnimation:animation forKey:nil];
}// dissModalViewController
+ (void)animationMoveDown:(UIView *)view duration:(CFTimeInterval)duration
{CATransition *transition = [CATransition animation];transition.duration =0.4;transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];transition.type = kCATransitionReveal;transition.subtype = kCATransitionFromBottom;[view.layer addAnimation:transition forKey:nil];
}+ (void)animationMoveLeft:(UIView *)view
{CATransition *animation = [CATransition animation];[animation setDuration:0.35f];[animation setFillMode:kCAFillModeForwards];[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];[animation setType:kCATransitionMoveIn];[animation setSubtype:kCATransitionFromLeft];[view.layer addAnimation:animation forKey:nil];
}+ (void)animationMoveRight:(UIView *)view
{CATransition *animation = [CATransition animation];[animation setDuration:0.35f];[animation setFillMode:kCAFillModeForwards];[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];[animation setType:kCATransitionMoveIn];[animation setSubtype:kCATransitionFromRight];[view.layer addAnimation:animation forKey:nil];
}+(void)animationRotateAndScaleEffects:(UIView *)view
{[UIView animateWithDuration:0.35f animations:^{/*** @see http://donbe.blog.163.com/blog/static/138048021201061054243442/** @param transform 形變屬性(結構體),可以利用這個屬性去對view做一些翻轉或者縮放.詳解請猛戳↑URL.** @method valueWithCATransform3D: 此方法需要一個CATransform3D的結構體.一些非詳細的講解可以看下面的URL** @see http://blog.csdn.net/liubo0_0/article/details/7452166**/view.transform = CGAffineTransformMakeScale(0.001, 0.001);CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform"];// 向右旋轉45°縮小到最小,然后再從小到大推出.animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.70, 0.40, 0.80)];/*** 其他效果:* 從底部向上收縮一半后彈出* animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.0, 1.0, 0.0)];** 從底部向上完全收縮后彈出* animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 1.0, 0.0, 0.0)];** 左旋轉45°縮小到最小,然后再從小到大推出.* animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.50, -0.50, 0.50)];** 旋轉180°縮小到最小,然后再從小到大推出.* animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.1, 0.2, 0.2)];*/animation.duration = 0.45;animation.repeatCount = 1;[view.layer addAnimation:animation forKey:nil];}completion:^(BOOL finished){[UIView animateWithDuration:0.35f animations:^{view.transform = CGAffineTransformMakeScale(1.0, 1.0);}];}];
}/** CABasicAnimation** @see https://developer.apple.com/library/mac/#documentation/cocoa/conceptual/CoreAnimation_guide/Articles/KVCAdditions.html** @brief 便利構造函數 animationWithKeyPath: KeyPath需要一個字符串類型的參數,實際上是一個* 鍵-值編碼協議的擴展,參數必須是CALayer的某一項屬性,你的代碼會對應的去改變該屬性的效果* 具體可以填寫什么請參考上面的URL,切勿亂填!* 例如這里填寫的是 @"transform.rotation.z" 意思就是圍繞z軸旋轉,旋轉的單位是弧度.* 這個動畫的效果是把view旋轉到最小,再旋轉回來.* 你也可以填寫@"opacity" 去修改透明度...以此類推.修改layer的屬性,可以用這個類.** @param toValue 動畫結束的值.CABasicAnimation自己只有三個屬性(都很重要)(其他屬性是繼承來的),分別為:* fromValue(開始值), toValue(結束值), byValue(偏移值),! 這三個屬性最多只能同時設置兩個;* 他們之間的關系如下:* 如果同時設置了fromValue和toValue,那么動畫就會從fromValue過渡到toValue;* 如果同時設置了fromValue和byValue,那么動畫就會從fromValue過渡到fromValue + byValue;* 如果同時設置了byValue 和toValue,那么動畫就會從toValue - byValue過渡到toValue;** 如果只設置了fromValue,那么動畫就會從fromValue過渡到當前的value;* 如果只設置了toValue ,那么動畫就會從當前的value過渡到toValue;* 如果只設置了byValue ,那么動畫就會從從當前的value過渡到當前value + byValue.** 可以這么理解,當你設置了三個中的一個或多個,系統就會根據以上規則使用插值算法計算出一個時間差并* 同時開啟一個Timer.Timer的間隔也就是這個時間差,通過這個Timer去不停地刷新keyPath的值.! 而實際上,keyPath的值(layer的屬性)在動畫運行這一過程中,是沒有任何變化的,它只是調用了GPU去* 完成這些顯示效果而已.* 在這個動畫里,是設置了要旋轉到的弧度,根據以上規則,動畫將會從它當前的弧度專旋轉到我設置的弧度.** @param duration 動畫持續時間** @param timingFunction 動畫起點和終點之間的插值計算,也就是說它決定了動畫運行的節奏,是快還是慢,還是先快后慢...*//** CAAnimationGroup** @brief 顧名思義,這是一個動畫組,它允許多個動畫組合在一起并行顯示.比如這里設置了兩個動畫,* 把他們加在動畫組里,一起顯示.例如你有幾個動畫,在動畫執行的過程中需要同時修改動畫的某些屬性,* 這時候就可以使用CAAnimationGroup.** @param duration 動畫持續時間,值得一提的是,如果添加到group里的子動畫不設置此屬性,group里的duration會統一* 設置動畫(包括子動畫)的duration屬性;但是如果子動畫設置了duration屬性,那么group的duration屬性* 的值不應該小于每個子動畫中duration屬性的值,否則會造成子動畫顯示不全就停止了動畫.** @param autoreverses 動畫完成后自動重新開始,默認為NO.** @param repeatCount 動畫重復次數,默認為0.** @param animations 動畫組(數組類型),把需要同時運行的動畫加到這個數組里.** @note addAnimation:forKey 這個方法的forKey參數是一個字符串,這個字符串可以隨意設置.** @note 如果你需要在動畫group執行結束后保存動畫效果的話,設置 fillMode 屬性,并且把* removedOnCompletion 設置為NO;*/+ (void)animationRotateAndScaleDownUp:(UIView *)view
{CABasicAnimation *rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];rotationAnimation.toValue = [NSNumber numberWithFloat:(2 * M_PI) * 2];rotationAnimation.duration = 0.35f;rotationAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];CABasicAnimation *scaleAnimation = [CABasicAnimation animationWithKeyPath:@"transform.scale"];scaleAnimation.toValue = [NSNumber numberWithFloat:0.0];scaleAnimation.duration = 0.35f;scaleAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];CAAnimationGroup *animationGroup = [CAAnimationGroup animation];animationGroup.duration = 0.35f;animationGroup.autoreverses = YES;animationGroup.repeatCount = 1;animationGroup.animations =[NSArray arrayWithObjects:rotationAnimation, scaleAnimation, nil];[view.layer addAnimation:animationGroup forKey:@"animationGroup"];
}#pragma mark - Private API+ (void)animationFlipFromTop:(UIView *)view
{CATransition *animation = [CATransition animation];[animation setDuration:0.35f];[animation setFillMode:kCAFillModeForwards];[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];[animation setType:@"oglFlip"];[animation setSubtype:@"fromTop"];[view.layer addAnimation:animation forKey:nil];
}+ (void)animationFlipFromBottom:(UIView *)view
{CATransition *animation = [CATransition animation];[animation setDuration:0.35f];[animation setFillMode:kCAFillModeForwards];[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];[animation setType:@"oglFlip"];[animation setSubtype:@"fromBottom"];[view.layer addAnimation:animation forKey:nil];
}+ (void)animationCubeFromLeft:(UIView *)view
{CATransition *animation = [CATransition animation];[animation setDuration:0.35f];[animation setFillMode:kCAFillModeForwards];[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];[animation setType:@"cube"];[animation setSubtype:@"fromLeft"];[view.layer addAnimation:animation forKey:nil];
}+ (void)animationCubeFromRight:(UIView *)view
{CATransition *animation = [CATransition animation];[animation setDuration:0.35f];[animation setFillMode:kCAFillModeForwards];[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];[animation setType:@"cube"];[animation setSubtype:@"fromRight"];[view.layer addAnimation:animation forKey:nil];
}+ (void)animationCubeFromTop:(UIView *)view
{CATransition *animation = [CATransition animation];[animation setDuration:0.35f];[animation setFillMode:kCAFillModeForwards];[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];[animation setType:@"cube"];[animation setSubtype:@"fromTop"];[view.layer addAnimation:animation forKey:nil];
}+ (void)animationCubeFromBottom:(UIView *)view
{CATransition *animation = [CATransition animation];[animation setDuration:0.35f];[animation setFillMode:kCAFillModeForwards];[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];[animation setType:@"cube"];[animation setSubtype:@"fromBottom"];[view.layer addAnimation:animation forKey:nil];
}+ (void)animationSuckEffect:(UIView *)view
{CATransition *animation = [CATransition animation];[animation setDuration:0.35f];[animation setFillMode:kCAFillModeForwards];[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];[animation setType:@"suckEffect"];[view.layer addAnimation:animation forKey:nil];
}+ (void)animationRippleEffect:(UIView *)view
{CATransition *animation = [CATransition animation];[animation setDuration:0.35f];[animation setFillMode:kCAFillModeForwards];[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];[animation setType:@"rippleEffect"];[view.layer addAnimation:animation forKey:nil];
}+ (void)animationCameraOpen:(UIView *)view
{CATransition *animation = [CATransition animation];[animation setDuration:0.35f];[animation setFillMode:kCAFillModeForwards];[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];[animation setType:@"cameraIrisHollowOpen"];[animation setSubtype:@"fromRight"];[view.layer addAnimation:animation forKey:nil];
}+ (void)animationCameraClose:(UIView *)view
{CATransition *animation = [CATransition animation];[animation setDuration:0.35f];[animation setFillMode:kCAFillModeForwards];[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];[animation setType:@"cameraIrisHollowClose"];[animation setSubtype:@"fromRight"];[view.layer addAnimation:animation forKey:nil];
}
@end