Unity clone 場景渲染的燈光貼圖異位問題
問題
需要將一個場景clone 一份保存到本地
當克隆完成后,副本場景的燈光貼圖異位了,與原場景存在較大的差別
問題原因
場景被clone 后,場景的燈光渲染數據不能共用,即Lightmapping.lightingSettings
兩場景可以公用,但 Lightmapping.lightingDataAsset
數據不能共用。
解決辦法
場景被clone 后,重新調用unity 的Bake方法,對新場景重新燈光烘焙。
附上相關代碼:
EditorSceneManager.SaveScene(scene, newPath, false);//bake new copy scene, when clone a scene, the reference of the light data will be broken.if (Lightmapping.lightingSettings != null && Lightmapping.lightingDataAsset != null){//EditorSceneManager.OpenScene(scene.path, OpenSceneMode.Single);var sourceLightingSettingPath = AssetDatabase.GetAssetPath(Lightmapping.lightingSettings);var newLightingsettingPath = Path.Combine(Path.GetDirectoryName(newPath), Path.GetFileNameWithoutExtension(newPath) + ".lighting");File.Copy(sourceLightingSettingPath, newLightingsettingPath, true);AssetDatabase.ImportAsset(newLightingsettingPath);var lightingSetting = AssetDatabase.LoadAssetAtPath<LightingSettings>(newLightingsettingPath);EditorSceneManager.OpenScene(newPath, OpenSceneMode.Single);Lightmapping.lightingSettings = lightingSetting;Lightmapping.lightingSettings.autoGenerate = false;Lightmapping.Bake();EditorSceneManager.SaveScene(EditorSceneManager.GetActiveScene(), newPath);}```